Tortles
Tortles have a saying: “We wear our homes on our backs.” These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles, and many tortles enjoy adorning their shells in distinctive ways.
- Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.Ability Score Increase.
- Creature Type. You are a Humanoid.
- Age. Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years.
- Size. You are Medium or Small. You choose the size when you select this race.
- Speed. Your walking speed is 30 feet.
- Claws. You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
- Hold Breath. You can hold your breath for up to 1 hour.
- Natural Armor. Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.
- Nature's Intuition. Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
- Shell Defense. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
- Languages. You can speak, read, and write Common and Aquan
History
A nomadic solitary race who tends to focus on survival and has a knack for fishing. Most don’t view a home as a place, instead they view their shell, which they can retract into, as their home.
Most Tortles rarely remember much of their parents. This is due to Tortles reproducing near the end of their life, and typically dying with a year of childbirth. Upon after the age of 20 a Turtle will have an urge to go out and see the world. With some being gone for months, and some decades. Those that live through this experience return to the place of their birth to settle down and reproduce.
As a short lived race most are easily wowed by magic and can easily see wonder in simple things. They also respect the day and night cycle and tend to give respect to Selune and Pelor .
They build villages that are temporarily inhabited by Tortals and other races who visit, called Tortle Towns. And tend to rotate through these villages.
Civilization and Culture
Historical Figures
Selune
Pelor
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