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Hadozee

Hadozees’ progenitors were mammals no bigger than housecats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to branch.

Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their homeworld and explore other worlds.

In addition to being natural climbers, hadozees have feet that are as dexterous as their hands, even to the extent of having opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut, these membranes enable hadozees to glide. Hadozees wrap these wings around themselves to keep warm.


  • Ability Score Increase. Increase your Dexterity score by 2, and increase your Constitution by 1.
  • Creature Type. You are a Humanoid.
  • Size. You are Medium or Small. You choose the size when you select this race.
  • Speed. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
  • Dexterous Feet. As a bonus action, you can use your feet to manipulate an object, open or close a door or container, or pick up or set down a Tiny object.
  • Glide. When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall. You determine the direction of the glide.
  • Hadozee Dodge. The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage). You can use this trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate

History

The Hadozee are a unique race, no ones sure where they cam from, or which demiplane they originated at. But what we do know if that they make excellent Spelljammer hands, able to do almost any task. Their gliding tendencies and their climbing abilities allow them to travel around the ships at record speeds.

Genetic Ancestor(s)
Lifespan
Mature by 18, Up to 90
Average Height
5-6.5'
Average Weight
150 - 270 lbs
Geographic Distribution

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