Unseelie (un-SEE-lee)
History
See: FirstbornDemographics
Unseelie are mainly encontered on their home plane of Tír-na-nÓg, where they dwell in solitude. Members of the Winter Court might live together in small groups. Solitary Unseelie can also be encountered in the most deepest and densest wildlands of Amanor, most notably the forest of Bedegraine.Society and culture
See: Winter CourtDealings with mortals
When taking children from other races to live with them in Tír-na-nÓg, the Unseelie only take ones born during autumn or winter.Racial relations
The Unseelie are fey creatures closely tied to nature. They are friendly or neutral with most other fey as well as beasts and plants. They can even call upon the service of such creatures due to their high position in fey hierarchy. Only Wild fey dare oppose their commands. The Unseelie have a mostly neutral rivalry with the Seelie. They are also eternal enemies of all undead and monsters. All Sidhe typically have very cool and distant -- if any -- relations to mortal races. Their attitudes towards mortals are often ones of dominance and superiority.Rules
Unseelie
Seelie benefit from the following traits when using D&D 5th edition rules:
Fey.You are immune to charm and magical sleep.
Eternal. Your body does not age. You do not need to eat, drink or sleep.
Sidhe. When you die, your body and belongings break down into leaf-like dust.
Unseelie. You are immune to radiant damage and resistant to frost damage. Additionally, you have advantage on all Wisdom(Perception) checks made to observe objects in bright or dim moonlight.
Stormlord. You can choose to be invisible whenever you are lightly or heavily obscured by rainfall. Cannot be used in a waterfall or water in general -- only rain.
Friend to the Moon. You can choose to be invisible whenever you are in unimpeded moonlight. Additionally, you can see any invisible creatures whenever they are in unimpeded moonlight.
Attuned to the World. Your senses are sharper than those of any mortal creature, and you can sense the ebb and flow of ley lines and the primal forces of nature itself. You have expertise in Perception. Additionally, you automatically sense the presence of all nearby arcane magic, fey creatures, planar portals, primordial forces as well as positive and negative energy.
Sidhe Sight. You have darkvision with unlimited range.
Fey Lord. Animals, plants and fey will not seek to harm or hinder you unless they are sufficiently enraged, wild or mentally dominated. If they do seek to harm you, the DM can impose disadvantage on their rolls. Additionally, you can communicate mentally with any such creatures within a large radius.
Children of the Forest. You call upon the aid of animals, plants and fey in combat. The DM chooses appropriate creatures to appear. The creatures appear in 1d4 rounds.
Innate Spellcasting. You have a list of spells specified by the DM. Your spellcasting ability is Charisma.
Languages. You can speak and write Sylvan.
Aos Si-lae PHYSICAL INFORMATION
Body tint, color and markings
White-skinned.
Special characteristics
Clad in scant but intricately sculpted pieces of crystalline armor, silvery in color and semi-transparent like cloudy glass, decorated with silky strands of cloth either sable black or pearly white. Their revealing attire leaves their anatomy visible, but their facial features are always completely obscured behind veils or elaborate headpieces. SIGNIFICANT POPULATIONS
See: Winter Court LANGUAGE
Sylvan RELIGION
Etro RELATED ETHNICITIES
Seelie
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