Seelie (SEE-lee)
History
See: FirstbornDemographics
Seelie are mainly encontered on their home plane of Tír-na-nÓg, where they dwell in solitude. Members of the Summer Court might live together in small groups. Solitary Seelie can also be encountered in the most deepest and densest wildlands of Amanor, most notably the forest of Bedegraine.Society and culture
See: Summer CourtDealings with mortals
When seizing mortals from Amanor to live with them in Tír-na-nÓg, the Seelie only accept children born during spring or summer.Racial relations
The Seelie are fey creatures closely tied to nature. They are friendly or neutral with most other fey as well as beasts and plants. They can even call upon the service of such creatures due to their high position in fey hierarchy. Only Wild fey dare oppose their commands. The Seelie have a mostly neutral rivalry with the Unseelie. They are also eternal enemies of all undead and monsters. All Sidhe typically have very cool and distant -- if any -- relations to mortal races. Their attitudes towards mortals are often ones of dominance and superiority.Rules
Seelie
Seelie benefit from the following traits when using D&D 5th edition rules:
Fey.You are immune to charm and magical sleep.
Eternal. Your body does not age. You do not need to eat, drink or sleep.
Sidhe. When you die, your body and belongings break down into leaf-like dust.
Seelie. You are immune to radiant damage and resistant to fire damage. Additionally, you have advantage on all Wisdom(Perception) checks made to observe objects in bright or dim sunlight.
Mistlord. You can choose to be invisible whenever you are lightly or heavily obscured by fog or mist. Cannot be used in smoke.
Friend to the Sun. You can choose to be invisible whenever you are in unimpeded sunlight. Additionally, you can see any invisible creatures whenever they are in unimpeded sunlight.
Attuned to the World. Your senses are sharper than those of any mortal creature, and you can sense the ebb and flow of ley lines and the primal forces of nature itself. You have expertise in Perception. Additionally, you automatically sense the presence of all nearby arcane magic, fey creatures, planar portals, primordial forces as well as positive and negative energy.
Sidhe Sight. You have darkvision with unlimited range.
Fey Lord. Animals, plants and fey will not seek to harm or hinder you unless they are sufficiently enraged, wild or mentally dominated. If they do seek to harm you, the DM can impose disadvantage on their rolls. Additionally, you can communicate mentally with any such creatures within a large radius.
Children of the Forest. You call upon the aid of animals, plants and fey in combat. The DM chooses appropriate creatures to appear. The creatures appear in 1d4 rounds.
Innate Spellcasting. You have a list of spells specified by the DM. Your spellcasting ability is Charisma.
Languages. You can speak and write Sylvan.
Si-lae PHYSICAL INFORMATION
Body tint, color and markings
Dark skinned.
Special characteristics
Clad in flowing robes of earthy colors and intricate suits of armor made from semi-transparent golden metal. Although the faint silhouette of their dark bodies can alway be seen beneath their glassy armor, their exact bodily features are obscured enough to make their appearance a mystery to mortal races. SIGNIFICANT POPULATIONS
See: Summer Court LANGUAGE
Sylvan RELIGION
Iona RELATED ETHNICITIES
Unseelie
Comments