12.0 - Live Convinced

No trouble for the next 2 days of travel. It still rains, not heavy, but steady.  
 

Reaching Hvtihavon.

Morning of Day 19 of the Flora Cycle.   Seeing a familiar tabaxi waiting just within the walls. Hearty from the lighthouse.   Encounter between Hearty and Rogan.   Reveal that Hearty is the traitor and has Korinth under his command.   Fight against hearty and Korinth.   Korinth's coin and deal for freedom. (can help lead Kallista to her sibling's whereabouts; alludes to Kallista's heritage)   Omdanne sanction of the safehouse. She's clearly diminished. Warns them that she tried to hold up the Servitor, but he got on a boat; likely he's trying to bolster defenses at Riners.   If need be, shopping/research and boat finding can happen at the end. For the boat....

Plot points/Scenes

The road directly south from the camp is destroyed; washed away. No trouble for the next 2 days of travel. It still rains, not heavy, but steady. They pass the occasional Enforcers patrol, but aren't really stopped or bothered.  
 

Reaching Hvithavon.

Morning of Day 19 of the Flora Cycle. They arrive at the western gate of Hvithavon. It's not as impressive as Lyston's. In fact, it seems more practical; thick and dotted with typical arrow slits, ballistae, etched runes ready to trigger at a moments notice, and so on. They pass through the gates without too much issue. Guards give some questionable looks, but don't stop them.   A figure leaning against the wall of a taxidermy service (Forest Gorge Taxidermy and Processing) not too far past the gate on the main road perks up and walks toward them. A familiar face from the lighthouse meeting. Hearty greets them. Foot traffic parts irritably around them.   Hearty suggests they head somewhere safe to talk. They can follow him immediately or he'll give them directions to the safe house.   Before they take off or part ways, Rogan Gritstone walks out of an eatery, doesn't look like he's eaten and looks like he may have been waiting on someone ( Brandt Stjerne ). An emotionless smile cast at Hearty. As the conversation progresses, I can hint that hatred seems to ooze from Hearty. Anger not dissimilar to Korinth's aura.   "Ah, Hearty! What brings you here? Back in the service of the Enforcers, hm? Did your daughters enlistment into Paritet bring a sense of duty back to you?"   Hearty is tense and terse in reply. "I didn't realize you were in town, Rogan."   "Yes, a new position as Brandt's right hand here in Hvithavon. Reward for recruiting exceptionally gifted Parrs to safeguard the world. Happened not too long after I recommended your daughter. I hear she's doing well; on the Servitor's personal team."   "Enough, Rogan."   "Are you threatening me?"   Hearty is tense AF. Then Brandt arrives and hails for Rogan to join him inside the eatery. Rogan gives a malicious grin. "Until next time, then."  
 

Reveal that Hearty is the traitor and has Korinth under his command.

  Safe house, against the northern wall. A small house mushed between other ramshackle buildings, presumably houses. It has a small table and a couple chairs. There's a few crates, full of food and other general supplies. In the corner is a large bowl of clean water. If they investigate around the basin, they will find a bit of fur from a bloodhound (locate creature) and silver dust (scrying). There's a couple of unlit candles for light.   Hearty ushers them in and then bars the door.   "Have you heard from Valgyr or Areon Thornfoot?"   Throughout whatever conversation happens, he keeps a hand in his coat, fiddling with the coin.   "I'm sorry." The room darkens, but none of the candles have gone out. "I need to get Glitter back. She's all I have left."   He draws he greatsword and attacks. Korinth joins from the shadows.   DC 25 to persuade him to not do this. If that happens, how will Kallista get the coin?   Supplies in safe house:  

Hearty is Not Persuaded

 

Fight against hearty and Korinth.

  Korinth's coin and deal for freedom. (can help lead Kallista to her sibling's whereabouts; alludes to Kallista's heritage)   Korinth's coin: a round coin made of bronze. both sides show the same angular and rather handsome male face with a smile, nearly wicked. Once picked up, can feel the anger roiling off of it. Korinth can speak telepathically. Abilities: Summon Korinth (Shadow Demon) once per long rest, lasts for 10 minutes. After possessing for at least one hour, carrier gains Liar's Eye: This creature has advantage on Wisdom (Insight) checks and as a bonus action they automatically detect the location of all illusions and hidden creatures within 15ft of it.   If necessary, Omdanne can interject into the combat.   Omdanne sanction of the safehouse. She's clearly diminished. Warns them that she tried to hold up the Servitor, but he got on a boat; likely he's trying to bolster defenses at Riners.   Omdanne script slips/reveals.  

Hearty is Persuaded

  He resigns himself. Packs up things and leaves other things (coin) behind.  
 
 

Shopping

  Hvithavon is full of crafters, most of them kenku who pass down their craft.   There's also calls for work posters around. Various jobs from butchery help, deliveries (local and abroad), wall washing, house painting, pet walking, etc.   Armor and Weapons: Slaughter Survivor Armaments.   Potions: Dewy Tinctures and Elixirs.   Gemcutters and Jewelers:   Eateries: Mak and Rel - Hvithavon Specialty. Best fish in Isfeljor for 100 years.   Winery: Glossy Scale.   Alehouse: Bitter Wheat and Treats.   Arcane: Hansi's Hafts and Hats.   Fishing: O-FISH-al Supplies. Literally stuff for fishing and scaling/gutting services.  
 

Boat

  Flyer for a goods transport, kinda hidden. "Your guide in transporting chaotic goods. Kord "Preservation" Varlsonn, east end docks pier 6.  
 

Sil'Ferrous's Recording, Findings

  tropae, kem egna, i ta y'maekke apri om pel omdanni. a'treuk setbor temjo, Ataxia, teunsk yudth kerae kek raeya.

Relations

Allies

Omdanne

Adversaries

Rogan Gritstone  

Shadow Demon

Medium fiend (demon), chaotic evil
Armor Class 13
Hit Points 66 (12d8+12) 12d8+12
Speed 30ft Fly: 30ft

STR
1 -5
DEX
17 +3
CON
12 +1
INT
14 +2
WIS
13 +1
CHA
14 +2

Saving Throws Dex +5, Cha +4
Skills Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances acid, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses Darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Challenge 4 (1,100 XP)


Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.   Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.


Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.


 
 
Hearty Snowflake
Character | Aug 22, 2020

Backdrops

Locations

  • Melis Forest
  • Hvithavon
  • Woods: https://www.youtube.com/watch?v=fGRh_hIpDt4   Hvithavon: https://www.youtube.com/watch?v=WJrqwa6tMQY   Fight: https://youtu.be/wEffnEZ_0X0
    Protagonists
    Plot type
    Main Plot
    Key Items
    • Natur Seed
    • Aond Seed
    • Ild Seed
    • Korinth's Coin
    • Holg's Pocket Watch: morning, afternoon, evening, or nighttime
    Isfeljor
    A map of the notoriously cold land of ice and mountains.


    Cover image: by holyflpncows

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