The Myth of Alaric Thornblade

GM-Info!
Work in progress!
Slightly NSFW!

Long ago, during a time of turmoil, a great terror descended upon Bridgeport - a monstrous creature known as the Guffaw, so named for the eerie, bone-chilling laughter it emitted before every attack. The Guffaw was a nightmarish beast, an enormous amalgamation of shadow and sinew with eyes that glowed like embers and claws that could rend stone. It preyed upon the outskirts of the city, destroying crops, razing homes, and leaving devastation in its wake. Worse still, its laughter seemed to sap the courage of even the bravest warriors, driving many to madness.

Alaric's Oath

Sir Alaric Thornblade, a knight of humble beginnings, had sworn an oath to protect Bridgeport and its people. Though the Guffaw had already claimed countless lives, including several of his closest comrades, Alaric refused to falter. He vowed to end the creature’s reign of terror, driven not only by his duty as a knight but by the love he held for the people of Bridgeport, who looked to him with hope and desperation.

The Journey to the Cursed Labyrinth

Legend tells that the Guffaw laired within the Labyrinth of Lament, an ancient, enchanted maze filled with deadly traps, cursed guardians, and illusions designed to break the spirit. Alaric ventured into the labyrinth alone, armed with his sword, Dawnpiercer, said to be blessed by the Lightbringer herself. The journey through the labyrinth tested Alaric’s resolve at every turn.

  • The Trial of Shadows: In one chamber, Alaric was confronted by spectral visions of his fallen comrades, accusing him of abandoning them. His guilt nearly overcame him, but he pressed on, clutching a token of his faith - a small locket containing an image of his family.
  • The Endless Hall of Mirrors: Here, Alaric faced countless reflections of himself, each embodying his doubts and fears. Only by recognising his flaws and embracing his humanity did he break free of the illusion.
  • The Final Gate: Before reaching the Guffaw, Alaric encountered an ancient guardian - a massive stone construct that could only be defeated by striking at its glowing heart. Alaric’s decisive strike shattered the guardian, opening the way to his final challenge.
 

The Final Battle

The confrontation between Sir Alaric and the Guffaw was said to be an epic clash of light against shadow. Though the Guffaw’s laughter sought to paralyse Alaric with fear, he drew upon every ounce of courage within him, channelling it into his blade. After a fierce and gruelling battle, Alaric delivered the killing blow, his sword piercing the Guffaw’s heart. But the victory came at a terrible cost - the Guffaw’s dying breath unleashed a curse that mortally wounded the knight.

The Legacy

Alaric’s body was found at the edge of the labyrinth, his sword still glowing with the light of his resolve. The people of Bridgeport mourned their fallen hero but celebrated his victory, erecting the monument in his honor. To this day, it is said that the inscription on the monument, “In valour, there is eternal life,” echoes the final words of Sir Alaric, spoken as he faced his end with unwavering courage.

Sir Alaric Thornblade
Sir Alaric Thornblade by Tillerz using MJ
 
Trial of Shadows
Bridgeport County
Most southern part of Farenia.
 
The Guffaw
The Guffaw by Tillerz using MJ
  GM info / spoilers / plot hooks.
This is GM information


Cover image: Sir Alaric and the Guffaw by Tillerz using MJ

Comments

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Dec 6, 2024 13:10

With legends such as this, I can't help but think of movies like Nimona, where the legends and the actual events are sometimes fundementally different stories. Makes me wonder if the Guffaw, if it actually existest in that world, was just really a misunderstood creature.

At the end of everything, hold onto anything.
Dec 6, 2024 14:48 by Tillerz

Yes, that is totally possible. I added some plothooks now and also some regarding "misunderstandings" of some kind. :D

Dec 6, 2024 14:56

Oh! Those are all pretty fun! ^w^

At the end of everything, hold onto anything.
Jan 28, 2025 11:50

Das Körnchen Wahrheit in jeder Legende vermag, Zeit und Raum zu überbrücken und immer neu "gefunden" zu werden.
Ich liebe solche Legenden als GM, einfach mal den Spielern droppen und schauen, was ihre Gedanken dazu sind... und dann entscheiden, was gut klingt oder ob man sie mit einem unerwarteten Twist "erwischen" kann.

Have a look at my entries for:
A lot of unofficial Challenges
Jan 28, 2025 12:18 by Tillerz

Da kann auch ganz schnell mal eine eigene Kampagne daraus entstehen. :)

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