Scout by by Tillerz using MidJourney
Role in the Party The scout's role in a party is primarily that of an explorer, tracker, and reconnaissance specialist. They excel at navigating uncharted territories, uncovering hidden paths, and providing valuable information to the group.
- Affinity: Earth
- Primary Characteristics:: Initiative, Agility
- Earning Skill: Perception
- Equipment: Bow and Arrows, Hand Weapon, Leather Jack, Sturdy Boots and Cloak, Bedroll
Building the Backstory
These questions don't have to get answered and written down in detail, they are just there to make your think about your hero, but the answers can help the gamemaster to set up connections and stories related to your character.- What led you to become a scout, and how did you acquire your tracking and survival skills?
- Describe a particularly dangerous wilderness or espionage mission you've undertaken. What were the key challenges, and how did you succeed?
- Have you formed strong bonds with other scouts or adventurers during your travels? Who are your closest companions, and what do you value most about those relationships?
- How do you handle moments of isolation or solitude in the wild? What thoughts or memories keep you company during those times?
- What drives you to explore uncharted territories and uncover hidden threats or secrets in the wilderness?
Progression
A character begins with a selection of abilities and features listed in the Novice tier. If there are additional entries available, they can be acquired as the character advances through gameplay. Upon reaching specific milestones, the character can advance to the next tier. However, certain traits from those higher tiers must be earned through effort and accomplishment.
Legend: Companion Gadget Mutation Potion Scroll Spell Talent
Legend: Companion Gadget Mutation Potion Scroll Spell Talent
✠ Novice
- Skills: Athletics, Climb, Endurance, Heal, Lore (Geography), Navigation, Outdoor Survival, Perception, Ranged, Set Trap, Stealth, Track
- Talents: Hunter's Eye, Orientation, Rover, Trapper
Eagle's Eye Spy Glass
♟ Adept
- Skills: Animal Care, Animal Training
- Talents: Animal Affinity, Hardy, Night Vision, Sprinter
Animal Companion
A loyal and trained animal ally, such as a dog, wolf, owl, or hawk, which assists the scout in various tasks.
A loyal and trained animal ally, such as a dog, wolf, owl, or hawk, which assists the scout in various tasks.
♜ Master
- Talents: Acute Sense, Sixth Sense, Strong Legs, Sturdy
♛ Legend
- Talents: Scale Sheer Surface, Tenacious
Hunting Lodge
This is just a "wow" - NIce construction and layout that places the archetype in the play context. I'm awfully curious about some of the systems as I an an inveterate systems tinkerer and always reading more game systems to swipe ideas from!
The listed talents are all Warhammer Fantasy Roleplay 4e. This is one of the nicer systems on Foundry, percentile based with levels of success, and it has most of the things I want to a system. :)