Divine Species in Agrophon | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Divine

Agrophon is the birthplace of many gods, called "deities" and "minor deities" interchangeably. Instead of the global gods, this continent is mostly run by these minor deities, and these deities are mostly born on this continent. These deities influence the state and dynamics of the country, and vice versa. In this way, Agrophon is a sort of microcosm, operating by rules beyond the rest of the world.   To the people of Agrophon, gods are mostly worshiped for their function. The continent has its own pantheon of deities, each one raised to godhood to fulfill a purpose, whenever a large group of devout mortals share a singular goal.  

Forces of nature

Some gods are related to natural dynamics of the continent or the world at large. They help mortals to understand and control those elements in order to keep the continent stable.  

Uplifted ideas

The domain of other gods might be more subjective. They might be related to schools of science and magic; they record and share knowledge, to immortalize Agrophon's contribution to the world at large. They might have narrow definitions, like "shield-straps" or "the art of bookbinding," and represent Agrophon's collective knowledge on those topics. They might even represent famous events, from the eruption of the Brisa volcano to the major battles in the Duumvirate War.  

Deified people

Certain small gods might be deified mortals, who became gods after their death; their purpose is to promote their ideals across the continent and to oversee their unfinished work.   People don't have to be famous to be deified. They could be preserved as "household gods" through the memories of friends and families. These miniature gods are kept in small effigies or shrines in the home, which vary between countries and cultures. They're never seen or heard in person, since they only have a few worshipers, but they're considered good luck and can sometimes be contacted by augurs. Household gods are also in a good position to become fully fledged deities later on. Some well-known gods, like Blue Clymene, were originally worshiped as household deities.   An effigy which contains a miniature god is magically protected: if it's broken, a simple divine spell can fix it. Because of this, many famous works of art are haunted by their late creators, so they can never be ruined (except by some kind of elaborate exorcism).  

Kudoan household gods

In Kudo, a person's effigy resembles an animal or plant which is representative of their character. These dolls or sculptures are usually made while the person is alive. While they're treasured for the quality of art, the little gods inside aren't given much attention, and they rarely affect the world after their deaths. Most Kudoans believe that the country only matters to the living, so it should be run by the living.  

Ornit household gods

In Ornity, statues are whittled with a precise technique to capture a person's most subtle features, to preserve their physical identity even in death. Ornity takes a lot of pride in the rights they give to the dead, employing augurs and building Figurates to read the will of previous generations. Even those who make fun of Ornity, calling it a "necrarchy," spend a lot of money to travel there, securing a luxurious afterlife, their influence on the world outlasting their bodies for hundreds of years.  

Ossifreyan household gods

Some cultures in Ossifrey make "chimeras" by gathering up the person's beloved possessions and binding them creatively with gum or thread. These effigies can be dirt cheap or expensive as solid gold, but both are functional and their sanctity is respected. There's a popular adage: "At least Ossifrey hates equally the living and the dead."  

Other kinds of household gods

A small community in Hendecy memorializes the dead in expensive but elaborate frescoes; modern painters like to call them "mnescoes."   Household deities are especially common in the Shadowfell. Those gods have a slim chance to take physical form, haunting their own effigy or another prominent household object, such as a cooking pot or flowerbed. These imitations aren't as lucid as they were in life, but they reflect their old routines and mannerisms.   Developments - Act III

Signet Gods

  The Signeadown has a whole pantheon of little gods under their service, whose works are plagiarized from gods of the same name. The original deities may reabsorb these severed aspects, but they're often prevented. Despite their lofty power, the gods of Agrophon are bound by mortal ideas and values, and the Signeadown has strong opinions on who those gods should be.
 
Genetic Descendants

Remove these ads. Join the Worldbuilders Guild

Articles under Divine


Favor from a God

0-level (Cantrip) Conjuration

Casting Time 1 action
Range Varies
Duration Varies
Components S

Even if you're not a spellcaster, a deity might allow you one chance to request their help. The favor depends on the type of deity.  

Deified Person

 
  • The deity possesses the caster for up to 10 minutes. During this time, each of the caster's stats is the maximum of the caster's and the deity's. The caster also gains access to a divine power, which depends on the deity.
  • The deity possesses another creature for up to 10 minutes. The deity appears in person, but only that creature can see and interact with them. The effect ends if the creature reduces the deity to 0 hit points.
  • A living effigy appears and helps the caster. The effigy has a CR equal to the deity's level, and it acts as a walking shrine through which the deity can see and hear.
  • If a character's maximum hit points are below average for their class and level, they gain two levels' worth of maximum hit points. Otherwise, they gain one level's worth of maximum hit points. This cannot increase their maximum hit points beyond what's possible for their class and level.
 

Uplifted Idea

 
  • Sesquinimmow de Cubits: One creature may use their Strength and Dexterity interchangeably, and act like a Tiny, Small, Medium, Large, or Huge creature depending on the situation.
  • Languisse: Up to 10 creatures instantly gain the effects of a short rest.
 

Force of Nature

Class(es): Any

Comments

Please Login in order to comment!