Hollow's Point circa 1000 PF
City of Opportunity
Society
While Hollow’s Point is made up of a large number of races, and its council is diverse in race, it is predominantly Gnome and Human. Hollow’s Point, Stonebridge, and the Gnome Ward in Avandar are the largest concentrated collection of Rock Gnomes and Forest Gnomes on Starhelm. Hollow’s Point is particularly advanced with many marvelous mechanical devices and inventions. It is a great place for crafters, merchants, bards, travelers, and entrepreneurs. The people of Hollow’s Point will trade with anyone but they prefer to trade with good-minded folk who don’t want to destroy the world, though they do not have any qualms with trading with Goblin, Fallen, or other unsavoury people. They make it easy to do business in Hollow’s Point as a rule.Crime and Law With such a need to maintain its reputation and safety, Hollow’s Point has a standing army of mercenaries, a vibrant constabulary, and even has a secret police force used to control and monitor criminal activity. Minor criminal acts are generally seen as the nature of doing business, but any major crimes like murder, arson, treason, or major destruction of property is dealt with swiftly and harshly. The Midnight Winds, the Closed Book, and the Golden Mask operate freely (but not openly) within Hollow’s Point. The Black Talon find it difficult to operate in Hollow’s Point easily so they do not typically do a lot of business there, but there have been the odd occasions to do so. The mercenary armies are always well maintained, both inside the city and in the surrounding countryside. Members of all races make up the army and as such most races can be seen inside the walls of the city. Fallen, Goblins, even a few Giants can be seen wandering the streets, looking for entertainment, a place to sleep, or a shop to spend their money on. The Hollow Hand is the local constabulary that consists of patrolmen, investigators, guards, judges, bailiffs, and barristers. The law in Hollow’s Point is fair but is not drawn out. It is bad for business to keep legal matters from being resolved. Many of the punishments involve labour or restitution of some sort. If you can’t pay then you have to work it off. For major crimes incarceration or death are more typical judgments, depending on the severity.Crime and Law
With such a need to maintain its reputation and safety, Hollow’s Point has a standing army of mercenaries, a vibrant constabulary, and even has a secret police force used to control and monitor criminal activity. Minor criminal acts are generally seen as the nature of doing business, but any major crimes like murder, arson, treason, or major destruction of property is dealt with swiftly and harshly. The Midnight Winds, the Closed Book, and the Golden Mask operate freely (but not openly) within Hollow’s Point. The Black Talon find it difficult to operate in Hollow’s Point easily so they do not typically do a lot of business there, but there have been the odd occasions to do so. The mercenary armies are always well maintained, both inside the city and in the surrounding countryside. Members of all races make up the army and as such most races can be seen inside the walls of the city. Fallen, Goblins, even a few Giants can be seen wandering the streets, looking for entertainment, a place to sleep, or a shop to spend their money on. The Hollow Hand is the local constabulary that consists of patrolmen, investigators, guards, judges, bailiffs, and barristers. The law in Hollow’s Point is fair but is not drawn out. It is bad for business to keep legal matters from being resolved. Many of the punishments involve labour or restitution of some sort. If you can’t pay then you have to work it off. For major crimes incarceration or death are more typical judgments, depending on the severity.Government
Hollow’s Point is run by a network of local guilds & their masters. This Guild Network has a Merchant, Crafter, Hospitality, Infrastructure, and Security representative and all their decisions are designed to make Hollow’s Point the safest and most profitable place to do business. Each Guild Representative is chosen by a vote of their peers and are voted on every year. The Guildlord position rotates from each Guild to ensure no Guild supersedes the others. The Guildlord position is held for 1 year. The order of rotation is as follows: Merchant, Crafter, Security, Infrastructure, and finally Hospitality.
Currently, the Guildlord is Jenethen Bristlebottom, a Gnome from the Hospitality Guild. She is quite popular amongst the general population but she is not as highly regarded by the merchants or the constabulary. She is quite good at staging festivals and celebrations, welcoming people to the city and trying to attract more than just business to their borders. The current postings of the Guild Representatives include Guillaume Merryfeather, an elderly Halfling male from the Merchant Guild; Dorvis Ashplume, an Earth Dwarf and a recently graduated apprentice for the Crafter’s Guild; Sarafin Lackwaist, a thin, middle-aged Human woman representing the Infrastructure Guild; and finally, Montain 'Mountain' Treefeller , a no-nonsense Goliath from the Northguard Plains heads up the Security Guild.
CHANGES AFTER 1005 PF
Hollow's Point has adapted their governmental system, making it easier for decisions to be made and giving the different guilds greater power. The city has introduced the CHEIFS, 7 different guilds each with different controls over the city. With the CHEIFS Hollow's Point has one of the smaller government bodies for a Capital, they have privatized most of the public services and each guild is put in place to support and regulate those services.
Not everyone in the city is a member of a guild, but almost everyone is affiliated with a guild in some way, either the shop they work at is part of a guild, the their profession has guild mandates, or the services they provide is guild regulated. While most guild members are a part of a singular guild, some are able to join multiple guilds if they are under the purview of multiple guilds, a mercenary company might just be a part of the security guild, but an order of knights might fall under the security guild and the culture guild being both a fighting force and religious groups. when a member is part of 2 guilds they can be aided by both guilds but are also under the scrutiny of both as well, when voting for guild masters a member of multiple guilds can vote within each guild they are a part of, and when voting for Guildlord a member of multiple guilds gets multiple votes for each guild they are a member of, this is because a member of multiple guilds is seen to have more stake and responsibility in the city and therefore gets more voting power, this also allows them to vote for multiple people if they want.
Typically not every member of a business will be a part of a guild, if a shop is part of a guild typically he shop owner, and any mangers will be members of the guild, but basic workers won't be. When voting happens some places will hold an internal vote ahead of time to see how every member of their staff is feeling of the options and vote with their staff.
Above each Guild is the Guildlord. They are considered the head of city and of the CHEIFS, however they don't have sweeping control over the city, the Guildlord has control over the city's budget. They assign the taxes of the city to the different guilds, and how their funds are allocated.
The CHEIFS are made up of 7 different guilds. The Culture Guild, the Hollows Guild, the Economics Guild, the Infrastructure Guild, the Frontier Guild, and the Security Guild.
Culture Guild
This guild focuses on all events, arts, and religion in the city. Members of this guild are bishops of the different temples of the city, curators of the galleries, and museums, music and theatre directors, garden and park cultivators, event coordinators, and anyone else who deal with the culture of the city.
The Current Guildmaster is Jenethen Bristlebottom, a gnomish woman, who used to be the head of the Hospitality guild.
Hollows Guild
This guild deals with all the laws and bureaucracy in the city. Lawyers, judges, inspectors, city planners , and people who deal with general red tape. This guild works the most with other guilds providing permits, and legal advice, they mostly make sure the city is running smoothly and things to get lost in the shuffle.
The current Guildmaster is a gnomish man Eldri sucklethin, he is an older gnome being over 400 years old, who used to be the guildmaster before he retired over a decade ago, when the CHEIFS was in the works he was approached to lead the new Hollows Guild due to his wealth of knowledge and the amount of respect he held in his time, Eldri accepted with the caveat that he would be spending most of his time trying to find and mentor his replacement so he can return to his retirement.
Infrastructure Guild
This guild focuses on the building and maintenance of the physical city. Construction foremen; owners of mills, lumber yards, and quarries; road pavers, demolition companies, and anyone who job is to build, repair, or remove, parts of the city.
The current Guildmaster is Dorvis Ashplume, a young Dwarvishman, he was the previous Guildmaster of the Crafters Guild in the old system. when the voting for this position was happening it was a neck in neck race between and Dorvis, and Sarafin Lackwaist, the previous head of the Infrastructure Guild, it was very close and Dorvis won the vote by only 17 votes.
Economics Guild
This guild handles all the money for the city, managing the mint and banking in the city, as well as most shops, many members of this are also members of other guilds or some reason or another. Shop Owners, Bank managers, mint supervisors, as well as large scale merchants, and anyone whose business deals with money are members.
The current Guildmaster is Gilly Merryheather, an Younger Halfling woman, she is the Granddaughter of Guillaume Merryfeather who was the head of the old merchants guild. When they switch over to the CHIEFS happened, Guillaume decided to retire and endorsed his granddaughter to be the head of this new guild.
Frontier Guild
This guild is all about things beyond the city walls, building roads to other places, managing outside businesses from other settlements, growing the city, and interacting with most diplomatic relations with others are all aspects of what this guild does. Members include Hollow's Point Diplomats, Road Trailers, and Outside Merchants. Its also very common for important people from other capitals to be given membership to this guild if they have done a great service to the city or have invested intrest in the city, the there were 5 people who were given this membership when the guild was founded and those were Fiona Winterkiss, Tynar Harmbringer, Meklatek, King Bodrick Heartfire IV, and the Crystal Twins, but since then more have been added.
The current Guildmaster is Emma Glintflame, a human woman. Emma was a Avandarian merchant visiting Hollow's Point when the Goblin War broke out, believing that she could just wait out the war and return home when it ended, she had quite the shock when news that Avandar Severed their chains and sailed off from the into the ocean giving her no place to go back to. She wasted no time building a base in the city and showing how valuable she is to the city, with her vast knowledge and charismatic personality her popularity grew fast in the city.
Security Guild
This guild is all about the protection of the city. Guard Captains, Mercenary leaders, Weaponsmith, and barbarian chieftains, as well as anyone whose job is the safety of the city is a member of the guild.
The current Guildmaster is Montain 'the Mountain' Treefeller, a massive Goliath man from the Northguards Plains. He was the head of the Security guild from the previous System and when voting came around for the CHIEFS he was the only guildmaster that was uncontested for the position, some suspect because others were too scared to oppose him.
Defences
History
Hollow’s Point was created and founded as a direct result of The Fractioning and the breaking of Starhelm City. As a means of connecting the west and the east, Hollow’s Point was seen as the way stop on the north side of the The Barrier Guard of Denethen. It has since grown and prospered under the wise leadership and clever negotiations of the Guildlord and the Guild Representatives of the city. The wealth that comes into Hollow’s Point continues to forge its path, and Hollow’s Point, as a city, does not pay any particular attention to remembering The Fractioning, aside from the impetus to found the city in the first place.
Geography
The Wards
Security Guild Ward
The Security Guild Ward forms a cross, from the north to the south and then from the west to the east, through the centre of the city. It does not technically include the Hollow but it runs through it on both axes. It is headed up by a no-nonsense Goliath known as Montain ‘Mountain’ Treefeller.Merchant Guild Ward
The Merchant Guild Ward, located in the northeast end of the city, contains many small shops and the open market, as well as a popular inn named the Misty Maiden. Exotic items and unique shops will pop up in this area only to be replaced weeks later with another type of shop or merchant. While merchants and shops exist throughout the city, the Merchant’s Guild is responsible for the health and welfare of the economic community in Hollow’s Point. They are currently headed by Guillaume Merryfeather, an elderly Halfling male who has been part of the Merchant Guild for much of his adult life.Crafter Guild Ward
The Crafter Guild Ward is in the south east end of the city, with some great views of the mountains south of the city. Many Gnomes, Dwarves, and Humans make Crafter Ward their home. Workshops, smelters, forges, tanneries, and other various craft shops belch a variety of smells and smoke into the air. Currently, Dorvis Ashplume, an Earth Dwarf who recently graduated from his apprenticeship in the Crafter Guild, is the Guild’s head.Infrastructure Guild Ward
The Infrastructure Guild Ward is located directly southwest of the Hollow and is currently being headed up by Sarafin Lackwaist, a thin, middle-aged Human woman. The Infrastructure Guild is also responsible for maintaining the parks, landscapes, and the Hollow.Hospitality Guild Ward
The Hospitality Guild Ward is located right at the north end of the city, just west of the main gates. Jenethen Bristlebottom, the current Guildlord, is also the head of the Hospitality Guild. The members of the Hospitality Guild feel that by bringing in more people to the city who want to visit, shop, and hopefully reside there, business will continue to grow, while increasing prosperity within the city.Hollow’s Point
The centre of the city is formally known as Hollow's Point and it is in a large hollow between the surrounding hillocks of the upper city. It can be reached by going down one of four separate stairs built into the hillside. The Hollow, as it is more commonly known, contains parkland, trees, some small shops and cafes, and a pool named Hollow Pond, surrounding a grand clocktower, called The Hollow Chime.Guillaume Merryfeather (m/halfling), Merchant Guildmaster
Dorvis Ashplume (m/dwarf), Crafter Guildmaster
Sarafin Lackwaist (f/human), Infrastructure Guildmaster
Jenethen Bristlebottom (f/gnome), Hospitality Guildmaster
Montain(mountain) Treefeller (m/goliath), Security Guildmaster
Merchant Families:
Filloderns – Human family specializing in adventuring and survival gear
Greatore – Goliath family specializing in mining, shipping, and crafting ore
Bollyboondocks – Gnome family specializing in curios, oddities, and craft items
Sites:
The Hollow – city centre
Hollow Pond – pond in centre of Hollow’s Point
The Hollow Chime – clocktower in centre of Hollow Pond
Temples:
The Emerald Coin (Greegis) – Master Merchant Peralin Huestone (m/human) (Merchant Ward)
The Orehouse (Denethen) – Macedon Greatore (m/goliath) (Crafter Ward)
Shrines:
Hoorik Monastery (Gnurich) – Wise Talon Fredericks Bindclaw (m/human) (Hospitality Ward)
Grace’s Rest (Lyradell) – High Servant Aeriod Gleamsoul (m/elf) (Infrastructure Ward)
Restaurants, Taverns & Inns:
Quill and the Quail – upscale tavern (Hospitality Ward)
Merryweather’s Boarding House – boarding house (Infrastructure Ward)
Salt Rock Taproom – tavern (Crafter Ward)
Misty Maiden – upscale inn (Merchant Ward)
Rusty Gate – affordable inn (Security Ward)
Slake Drake – affordable tavern/restaurant (Security Ward)
Brandywine’s Fine Inn and Alehouse - fine inn (The Hollow) Notable Shops and Merchants:
Fillodern’s Necessities – adventure, survival, and household gear (All Wards)
Bollyboondock’s – curios, oddities, and art (Merchant Ward)
Greatore Minerals and Metals – ore, precious metals, shipping (Crafter Ward)
Eaglewood – bowyer/fletcher (Crafter Ward)
Bursak's Fine Leathers – leatherworker (Crafter Ward)
Neighbourhoods:
Hollow Market
East Market
South Market
Stonewall
Crafters’ Corner
Ridgemont
Guild Point
South Hollow
Shopshield
Rookhaven
Fairside
Fairgrounds
Roads and Thoroughfares:
North Hollow, South Hollow, West Hollow, East Hollow
Gateway Road
Silver Guild Lane
Market Street
Industrial Parkway
Crafter’s Path
Guild Road
Northmount Street
Edgemont Trail
Wyrmwood Street
Westwood Blvd.
Shopshield Circle
Raven Way
Fairview
Lincoln Trail
Fairside Road
Fairway
Notable Personalities:
Pallantar Greatore (m/goliath), leader of the Greatore merchant family; Macedon Greatore (m/goliath), head of the Orehouse temple to Denethen
Jacob Fillodern (m/human), leader of the Fillodern merchant family; Nathaniel Fillodern (m/human), regional manager of Fillodern’s Necessities; Maricar Banam (f/human), manager of Fillodern’s Shopshield location
Antwhistle Bollyboondock (m/gnome), leader of the Bollyboondock merchant family; Honeysap Bollyboondock (f/gnome), wife of Antwhistle and lead purchaser for Bollyboondocks
Kirrili Feathershaft (f/elf), proprietor of Eaglewood (bowyer/fletcher Liran Bursak (m/human), leatherworker
Tankhouse Stoddard (m/dwarf), proprietor of the Rusty Gate; Berethold Greyskin (m/Earth Genasi), proprietor of the Slake Drake; Curgal Rocksplitter (m/dwarf), proprietor of the Salt Rock Taproom; Jenkins Furndom (m/human), Saltwatcher; Willis Boondoggle (m/human), proprietor of Quill and Quail; Mildred Merryweather (f/halfling), proprietor of Merryweather’s Boarding House; Porter Brandywine (m/human), proprietor of Brandywine’s Fine Inn; Penelope Brandywine (f/halfling), proprietor of Brandywine’s Fine Inn
Majority: Gnome
Minority: Human; Elf; Halfling; Dwarf
Enclave: Goliath
Group: Goblin
Guillaume Merryfeather, Merchant Guildmaster
Dorvis Ashplume, Crafter Guildmaster
Sarafin Lackwaist, Infrastructure Guildmaster
Jenethen Bristlebottom, Hospitality Guildmaster/Guildlord
Montain(mountain) Treefeller, Security Guildmaster

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