ATCL07 In Brightwater

The date in Cerwyn calendar is 337 - Brth - Shrivetide - Movenlidreth (337 - 2 - 2 - 4 - 94). There is still a strong breeze blowing, and the grey clouds roll by quickly. Every now and again, one or both the suns appear briefly, illuminating the ground in dramatic light, but all to briefly until the next cloud covers them up again. Despite the cloud, the rain seems to be holding off, and the temperature has risen to an uncomfortable level.
  At the break of dawn, the village cockerel's crow pierces the morning silence, rousing you from a deep slumber. You swiftly dress and gather your gear, along with the provisions kindly provided by the tavern keeper, and make your way to the stables.   Boris and Hank await you there, having prepared the horses for your journey. They stand ready to wish you luck on your adventure. Despite any concerns they voiced the previous night, they are grateful for your willingness to take this risk on their behalf. With a cautious glance and in hushed tones, they whisper for you to watch your backs, just in case Suzi and Roland are secretly working together.   As you ride out of the village, the early morning bustle of merchants setting up their stalls surrounds you. Mixed feelings are evident in their expressions—hope, fear for your safety, and a hint of suspicion. These reactions are understandable. With a final nod to the villagers, you break into a light gallop, heading along the road you descended the night before, the adventure ahead calling you forward.   Asus, Suilven and Suzi head to the A08 Bandit Camp  
 
The date in Cerwyn calendar is 337 - Brth - Shrivetide - Theros (337 - 2 - 2 - 5 - 95). A pleasantly warm day, with no breeze and the occasional shower.
  The following day, some of the merchant's continue to make business arrangements and complete trades. It is a relatively relaxing day. The children go off with Otto and some of the village children, playing by the river. The wagon teams, if not trading, are carrying out maintenance of their wagons and checking stock.   It is a good time for the characters to get more aquainted with each other.   After the struggles of the previous two days, this is a welcome relief. Happy and relaxed faces.   By evening, everyone is now more relaxed, and Thrain Stoneheart, the Burghermeister (local elected leader) of Brightwater, has laid on a feast for the villagers and the merchants and all the wagon troupe.   Thrain likes to tell and hear stories. He will chat away about how recent his arrival in Brightwater has been, and of his origins. But will lament about its decline and he fears for those who remained behind, but suspect they may have already left.  
Refer to Thrain character for more detail.
  The evening rolls on,and there is much song, laughter and ale drinking. But tomorrow the wagons must roll out, and some need their sleep. Last orders are served and drunk, and those remaining wander, or stagger, off to sleep somewhere.
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