BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Adventurers of Adar chronicle

  • 972 IC

    4 /2

    Birth of Amyndas
    Life, Birth

  • 974 IC

    12 /5

    Birth of Sancho Aurelio Manuel Pepe Cardozo III?
    Life, Birth

  • 986 IC


    Birth of Corbeau
    Life, Birth

    Born in Lavello

  • 991 IC


    Amyndas starts his journey as a Defkalion
    Life, Education

  • 991 IC

    7 /4

    Birth of Echo
    Life, Birth

    "Born" in Alba and exchanged at birth with Ethan Belaroth by the witch Tanith .

  • 993 IC


    Amyndas meets Valeria
    Life, Relationship change

    While serving as a Defkalion in Pergina he met and fell in love with the elf queen Valeria

  • 994 IC


    Deep born
    Life, Birth

    Deep born in underseas community.

  • 1004 IC


    Corbeau expelled from the Circle of Magi
    Life, Trauma/ Loss

    Corbeau was thrown out of the Circle of Magi due to his foul magic and lax morals.

  • 1007 IC

    12 /4

    The true Ethan Beleroth returns
    Life, Failure / Mishap

    Echo, formally Ethan, is revealed to be a Changeling as the true Ethan Beleroth returns home after having escaped from Tanith,his witch captor. He would sally out with a retinue of knights lead by a defkalion months later to kill her with the family sword; The fury of Beleroth.

  • 1008 IC


    Echo meets Corbeau
    Life, Relationship change

    They met in Aldershall when Corbeau was busking in the street. Echo was warned by Tanith that this busking wanderer held the seed of great magic. Fearing the rather ominous man would use this power for evil, he decided to do like the Defkalions he looked up to and investigate. During the course of the investigation, Corbeau instead managed to find out the truth about Echo, his changeling nature and confronted him. Mutually assured destruction kept the pair from acting against the other, but as they interacted they grew to like each other.

  • 1011 IC


    Deep leaves his tribe
    Life, Relocation

    Deep is forced by the elders of his tribe to leave his underwater home.

  • 1012 IC


    Sancho and Deep meet
    Life, Crime

    Sancho contracts a criminal network to carry out an assassination. They put Deep on the job. However, Sancho changes his mind and tracks down Deep to prevent the assassination from taking place.

  • 1013 IC


    Deep meets Amyndas
    Life, Relationship change

    Amyndas and Deep meet when the Defkalion is hired to kill a vicious sea monster, a siren. Amyndas discovers that there was no siren, only Deep. Amyndas elects not to kill the poor elf. They decide to partner up instead.

  • 1013 IC

    11

    The hunt for Echo
    Life, Crime

    Amyndas, Deep and Sancho travel to Aldershall on a quest to apprehend the "drama king", an evil sorcerer who creates conflict between people for fun: Corbeau. Echo, realizing that a real deal Defkalion was hunting his friend tried to cover for Corbeau. However, he overcompensated and alerted the hunters to his existence. He was eventually tracked down by Sancho. Deciding that Echo was no evil monster, Amyndas elected to spare him.

  • 1014 IC

    14 /3

    Wolf in barghest clothing
    Life, Failure / Mishap

    The group was hired by the Count de Aldershall to kill a barghest plaguing his lands. The group attempted to trap and kill the creature. Incompetence and lack of cooperation proved the bane of their endeavour. Instead of a barghest, they set fire to a large wolf; which in turn set fire to several fields, and perhaps a nearby village.  The group was told to leave the County of Aldershall following this fiasco.

  • 1014 IC

    20 /3

    Singing in Vaalor
    Life, Death

    The group arrived in the town of Vaalor, and discovered most of the population had been killed by a halfling necromancer named Zanobi. Only a young novice of Sol and a bard were left to tell the tale. The group set out towards the town of Ottone, where Zanobi's servant had invited them to see the master's new show.

  • 1014 IC

    23 /3

    Ritual: Disrupted!
    Life, Supernatural

    The group arrived in Ottone. Quickly they discovered the work of Zanobi, curses beer meant to link people together and simultaneously kill them. the group convinced many people in town to get rid of the beer, and alerted the Church of Sol to the danger.  Having done this the group travelled into the woods, where they suspected Zanobi might be found.  Instead of Zanobi the group found three Deathlocks performing a magical ritual. They disrupted the magic after a hard fight, before setting off towards Ottone again.

  • 1014 IC

    28 /3
    1014 IC

    4 /4

    Retriever retrieved
    Life, Wealth

    The group hunt down "the cattlesnatcher". They discover that a party of goblinoids and orcs also hunt the creature, which turns out to be a mechanical construct in thrall to a Barrier Fortress. The group allows the Orcs to fight and subdue the Retriever, before swooping in to take it for themselves. After humiliating the Orc leader they let him go.    The group then sells the Retriever to servants of the Count de Aldershall.

  • 1014 IC

    13 /4
    1014 IC

    14 /4

    Murder Mystery
    Life, Death

    The group investigates a murder mystery, and discovers that a Defkalion commited the crime!

  • 1014 IC

    16 /4

    The Fall of Callimno
    Military action

    The fortress of Callimno fell to the Duke of Ciello. Now only the Alberpase stands between him and the rebellious north.

    Additional timelines
  • 1014 IC

    16 /4

    Zanobi!
    Diplomatic action

    The gang finds a remnant of Zanobi underneath a warehouse in Reddingfield. There they learn much about his plans. The necromancer told the group that the world has been surrounded by a barrier, which keeps the gods and interplanar magic out. He believes that the Church of Sol and the Circle of Magi are behind it. Why? In order to control the world! But can his wild theories about the nature of the world, and the Church of Sol be trusted?

  • 1014 IC

    20 /4

    Serial Killer in Vivaro
    Life, Death

    A serial killer is loose in the tiny town of Vivaro. Will out heroes stop them?

  • 1014 IC

    25 /4

    Battle of Whitetail Wood
    Military action

    Count Antonio de Aldershall defeats the much larger army of Duke Medwyn Belaroth. The war for control of Ciello rages on.

    Additional timelines
  • 1014 IC

    26 /4

    Fall of Reddingfield
    Military action

    Ethan Belaroth led a team of elite soldiers in a sortie from the Citadel of Reddingfield. This force, being much larger than assumbed by the defenders, and aided by inside information, bribery, and Ethan's inspired leadership seized control of the city of Reddingfield.

    Additional timelines
  • 1014 IC

    5 /5

    Arrival in Pergina
    Life, Relocation

    The group arrives at the court of Valeria Munia in Pergina.

  • 1014 IC

    14 /5

    Assassin Apprehended!
    Life, Crime

    The gang uncovers a devious plot by Valerius Munius to kill his sister Valeria Munia. The culprit is sent back to the Republic.

  • 1014 IC

    26 /5

    Second battle of the Alder Pass
    Military action

    Duke Belaroth assaults Count of Aldershall's position at the Alder pass. After a full day of fighting the duke's forces breach the defences and force a passage through. The remainder of the count's forces retreat towards Aldershall. Many of the nobles of northern Ciello lower their banners and bend the knee to the Duke following this victory.

    Additional timelines
  • 1014 IC

    6 /6

    Siege of Aldershall
    Military action

    The Duke of Ciello lays siege to the town of Aldershall in an attempt to defeat the count of Aldershall. Little does he know that the vile necromancer Zanobi has plans to use the gathering of thousands of fighting men for a very different purpose...