Wrathwood

The Wrathwood sprawls like a festering wound across the western rim of the Calathi, an unnatural forest of nightmares. Once vibrant and alive, it is now a desolate expanse of twisted trees and decaying undergrowth, circling a vast and unnatural rift that scars Breckheim County—a legacy of ancient ruin, said to have been torn open by the final, bitter curse of The Queen of Dreams and Shadows.   Ash-gray trunks rise in tortured contortions, frozen in perpetual agony, their boughs gnarled and reaching outward as if pleading for mercy that never comes. The trees here are dead yet refuse to fall, their brittle bark cracked like charred skin. Roots twist upwards through the poisoned earth, resembling skeletal fingers desperate to escape their burial. The only flora that flourishes are corpsegrass—gray and brittle—and pale blue rotblooms that glow faintly, casting ghostly illumination across the ground like fragments of lost souls.     While monstrous shapes and spectral horrors occasionally emerge to haunt the surrounding countryside, almost none who venture into the Wrathwood ever find their way back to the living. Those few who do return speak only in broken whispers of a forest that lives yet does not breathe, that watches yet has no eyes, and hungers eternally for souls brave or foolish enough to cross its threshold.  

This article has no secrets.