Guide to Campaign Creation
This guide will guide you step-by-step on the process of creating an RPG campaign campaign. If you are interested on knowing how to run a session and using the Digital Storyteller Screen, take a look at the Guide to running a session.If you accidentally post the invite link on a public place or invite the wrong person, you can always remove them with a single click on the Expel red button. If that happens, remember to re-generate the invite link! Additionally, as the GM of the campaign, you can edit the character sheets of your players by clicking on the Edit Sheet button you will find in this same page.
Creating the campaign
From your Global Dashboard, click on the My Campaigns button (or the Campaigns link in the sidebar). Afterwards, click the Create a new Campaign button at the bottom of the list of already-created campaigns (if you have any). The following form will appear: Fill it with the details of your campaign. If you are a Guild member, you'll be able to set the campaign as private. Once you are happy with it, click the save button (you can always edit the campaign settings later!). When accessing the campaign, you'll see the following menu bar:
Let's break down each of these pages!
Prepare your campaign
Invite some players
Click on the Protagonists (PCs) option in the menu. There you will find an invite link you can send to your players. Keep in mind that your players need a World Anvil account and also a created character on Heroes. When the characters follow the invite link, they will be added in this page.
CAREFUL: When inviting a player make sure that there isn't already an article with the exact same name (and as a result the exact same link) in your world. This will cause both articles to show a 404 page when navigating to them. To resolve this issue just delete or rename the article NOT connected to the character profile of the player!
The Supporting Cast (NPCs) lets you create NPCs for your campaign. Just click on the Create a New Supporting Cast Member and fill in the form! When you click the Save button, you will be redirected to the previous page, now with your new NPC appearing in the list. You can now click on the Edit button to add more details. You will see that the NPC edit page has two sections: basic and extended. The Extended Bio part is meant to be used for major NPCs; we recommend using only the basic part for most NPCs. If you need to attach a stats block to the NPCs, you can do so from the Basic Bio (Current Character Sheet field). Note that you will need to have created the statblock from the Sheets page (see the Guide to Sheets. The NPCs will automatically have a character article created in the campaign's world unless you select an already existing character article from the Advanced options. The extended bio of the NPC can be edited from both the campaign manager and the article (and will update both; they are technically the same).
Form a PartyThis is completely optional, but the Party Manager lets you keep track of their quests and shared equipment. Click on the create button and fill in the form, choosing which PCs should be in the party. Once created, click the Edit button and the Party Management screen will open.
Quests & TasksIn order to create a Quest, just fill the form in the right column of this screen. Once it's created, it will be listed in the Party Quests & Tasks section. You can edit them to add more details, including the final resolution and it's completion state: Accepted (default), Active, Completed, Failed, Abandoned. States are color-coded, so you can easily see which quests have been completed:
Shared Assets & EquipmentYou can also make a list of all the items a party shares. Note that this is not supposed to be the personal equipment of each character, but shared equipment. This section allows you to add and remove items; you can specify their name, type and quantity:
PlotsYou can add plot articles from your world to the campaign to outline its development. The plot will be accessible from the Digital Storyteller Screen (DSTS). When you first access the Plots section of your campaign, you will be asked to select a plot article or to create a new one. The first plot you add will automatically be set as the mast plot, and all subsequent plots will be considered "subplots". Once the first plot has been added, you can keep adding (and removing) more plots. Keep in mind that the plot articles need to be published to be added to the campaign (but they can be private if you are a Guild member).
CAREFUL: Make sure to never create a loop of plots by adding a plot as a parent which is a subplot of that plot. Even if there are more plots in between. When you do this you will no longer be able to view the plot list of the Campaign screen. To resolve the issue simply remove the parent relation that creates the loop.
Planning your first sessionOf course, you can't run a game without a game session! Click the Schedule a new Session button in the Sessions section of the campaign and fill in the form:
Click the Schedule Session button and the session will be created. If you want to start running it, click on the Start button in the session box:
This button will open the DSTS; see the Guide to running a session for more information.