Sun 8th May 2022 05:59

Episode 10: The Silence Speaks

by Sir Jackyr Abbot

We begin with the murders. We discuss what we want to do. Jackyr remembers the bandaleer he ordered. Epiphany decides to investigate further.
 
Epiphany notices the weight of the horses is still attached to the cart so this happened very quickly after we dropped them off. zthe cuts are very clean. There is a half pallm print on the cart by the inscription. It looks human or elf. She sees a number of boot prints trecked throughout the bloods.
 
Ibrick notices that it looks like the blood from the stable master is still wet, but the stable hand is almost dried. The stable master was killed much more recently.
 
We see guards walking out of the gate as we walk through. We tell them whats going on and one of the guards calls out for Jefth to get Vigilant Ashena. We lead the 2 guards to the scene and we get left back with one that's nervous. Epiphany decides to try and fake cry. Kemlan is the 2nd guard we were stationed with. We get lead up to the right side tower with Jeth. He opens the door and the first guard says "we have kind of a scene, we will hold them for questioning."
 
Jackyr name drops ezra but Jefth doesn't believe him. We are in about a 10x15 room with a ladder. Theres' a break table with 6 chairs and we get set up against the west wall. Jeth is holding a light crossbow and is wearing the constance apparel. Jackyr mentions Andrin and the mugging. We talk about about the events that happened and how we acquired the cart.
 
There's a quick knock on the door and then it's opened. A slender knight walks in fully armoured in nice legion armour. They are flanked by the 2 guards from before. The knight pulls off her helmet. She is a female air genasi with light blue skin and very white with a light pink tint that's braided on the 2 sides. The forearms are tattooed with rolling clouds that run up both of her forearms. The door shuts and there is a slight breeze that follows her as she comes up and looks at us.
 
Cut to Charle: He is finishing up breakfast and cleaning his tools. Stink states that he's bored. Charle suggests going to the arena. Stink thinks it's a fun idea to watch a fight. Charlle teaches stink to clean his dagger. Charle decides to teach Stink how to pick a lock.
 
Cut to the guard tower: The woman releases us from our bindings. The woman says my name is Vigilant Ashena. She pulls out a holy symbol and begins to signal. She asks Epiphany her name and if she knows any of us. She is under the effect of zone of truth and she info dumps about her pretending to be the stable master to see where the horses were. We talk about some things. Jackyr manages to get around saying his real name. Ashena leaves and we are left in the room with Jeth. We talk about about some mundaine things and small talk.
 
Ashena speaks with Ezra and he backs us up. She offers advice that if we caught the attention of someone in the under belly of constance to watch our back.
 
We meet back up with Charle and Stink. Stink tries to do a backflip. We talk about going to Plumecrest and then to the arena. It is now canon that Ibricks aunt is named Brooklyn.
 
We go to the Burnished Beauty and we arrive at the shop right as Ash does. The bandalier needs some final touches but they let us in. I show Ibrick the Glamoured Armor. Ash comes back out with the new dagger harness. It looks exactly how it was origianlly describe. The stitching was hand done. It's burnished and its a beauty. (rules on bandalier: Addition free action to get a dagger out.)
 
Ibrick tells us that Vinetta had liberated a goblin clan and about 10 percent of the population is goblin.
 
We go to the arena.We don't have to wait ot long to get to the entrance stall. There is a young human named Marcus. A halfing man named kester klemps that hired Ibrick is in the background. Marcus gives us a run down on how this works. It's 10gp per person to join. We get knocked up to the first bracket. We get directed to the participants lounge. There's a bunch of sets of basic leathers and stuff. Anything that's considered a martial weapon is there. there's spell components.
 
They use a gollem that takes the form of creatures for us to fight. There is a small cahnce that we will face that. We prep up. An elvin woman comes in with a tray and a pouch. We have been selected to choose the game. We get 1 healing potion. Stink included. Ibrick rolls the dice on what game we play. Classic, king of the hill, capture the flag, balance and a monster fight are the options. If we win the first bracket we get 50gp each, the 2nd is 100gp each, last prize is 250gp each. We decide to fight the monster.
 
At the far end of the room there is an iron gate that magically unlocks and starts to raise. Theres's this opening in the distance that shines light down and we hear chearing of a crowd. The construct turns into almost a large buffalo looking thing. It has a head that resembels a monstrous warthog on an elongated neck. It has large deadly blood shot eyes centered on the head itself. We smell this wretched scent that smells like decaying corpses. We also fight a 2 headed beast and a triceritops.
 
"We have our winners! The Jungle Bitties!!!"