"We have our winners! The Jungle Bitties!"
They speak to Kestral and he hands us some forms to fill out for announcements.
We are told our next event will be tomorrow. Ibruck thinks he knows the people maybe. He knows a team thats a bunch of farmers that live on the outskirts of constance in igrettes nest. They are bolsterous and strong. They are bad at the balancing game but good at everything else. There's a team that's all soldiers. It was a group started by the order of the saints. Its what they do to relieve stress and they are very powerful and well trained. Another group is all members of the veil mining company that come to the arena on their days off to blow off steam and earn extra coin. Ibruck has never seen any of these teams in a big spotlight so he isn't sure who it could be that we would be going up agaisnt. When we are enrolled, we can't spectate any of the events that other people are in. Ibruck knows a team named the fated few.
We all get 50gp for winning.
Ibruck tells us a place named drunken gonuts. There is a small hole in the wall place called the salt lick. There is a place in a nearby town called the twisted spit. We go to the salt lick. We order some food and get something called sweet tea. We end up having a conversation about grandmothers. We find out that stink and charles grandmothers got eaten by a bear, epiphany's died in a tragic fire. Charle suggests epiphany goes in disguise to see who we are fighting.
We iron out the details of the loan that Jackyr has to pay back and he tells everyone that he owes 10k gp.
Epiphany takes stink off to go shopping while Jackyr, charle, and ibruck go to try and convince the money shot to give us a sponsorship. Epiphany is looking for tool shops but can't find any in the plumecrest but is directed to the rook moors. She finds a man named Yigor, selling stuff thats bald and wears a tank top and shorts. He's super sweaty and there's tools hanging everywhere. She gets oil at 1 silver per flask. She buys 4 flasks of oil. The screws are harder to find. She settles for a 10 pack of nails for 2 copper. She also finds some black paint for 4 silver for a gallon. she opts for a half gallon of gray as well. Stink finds a lot of different things that he wants. He wants a hammer, a saw, pitons, tinderbox and various other things. Epiphany didn't notice stink pocket some stuff while he was there. Stink stole a lock box. Epiphany tries to open it and succeeds. Inside is filled with coins. It looks like where the merchant kept his coins. It's got a bunch of gold and platinum and silver. Epiphany immediately returns the box . Yigor tries to get epiphany to pay an extra 50gp for a thieves fee. Epiphany slips out and changes form.
Cut to the inside of the money shot. There's a lot of people. There's a large stand in the center where the bracers were now has a ton of different specialty arrows. It says "ared's magical arrows". We flag down an origish red skined tiefling. She tells us we need to talk to Amir. Her name is Relin, and she tells us that Amir will be in touch in the next couple of days. We tell her that it's for tomorrows event. She says she will take down our information and relay it and see what Amir can do.
We decide to go to the College of Elloquence. Some of the buildings there are dedicated to the college as well. We start to see younger people that are obviously attendies at the college. There's a tabaxi, halfling and 3 humans that are up on a table playing instruments and laughing. It's a big campus with on site dorms. Some buildings are dedicated to holding classes. We find an admin area and see an older tabaxi woman, Brimley, with large glasses. She has a white coat with streaks of brown. They teach a number of different courses depending on what specialization you want. It's very social. Public speaking, music classes, classes on administering market agreements. Its a college for the silvered tongued. Jackyr wants to schedule a tour. First available time is tomorrow morning.
We run into Epiphany and realize Stink isn't there. She tells us that there was money stolen and there was a lot of it. We decided to split up and try and find Stink. Epiphany and the rest of the group checks the tavern while Jackyr heads to the Rook moors. He is not at the tavern. Epiphany stays back to work on her project and Charle and Ibruc leave to look for Guthild the Blind.
Charle and Ibruc look for Guthild the blind. They get pointed to a specific street further south. They spend a lot of time on that specific street before they see an older woman pushing a cart. She's robed and is kind of hunched over the cart that looks like it has cabbages in it. Sorren asks her if the moon fruit is in season. She lets go of the cart after asking if it was just the 2 of them. They get ushered to a nearby ally. They get taken into a basement area of sorts. Ibruc feels like something isn't right. They come into this room and there is a smoke in the air with a rank smell to it. It's very bitter and almost burns the nostrils. Ibruc offers a prayer and blesses himself and Charle. The woman closes the door and there is a couch with 2 people sitting on it. They have a bowl of something that is smoking. One breathes in the smoke, the other is passed out. They go further into this area. "The unseen eye bares gifts. do you have coin?" They say yes and the lady goes behind a beaded doorway. She comes back out with a trunk. "Let me set everything up. You can look but don't touch." There's a fine set of daggers. A ring that is obviously magical of some sort. Its a bronzed circle with an orangish rugged stone set in. The metal here is designed to look like 2 hands grasping it from both sides. There is a large robe layed out. It's a darkened gray robe covered in patches. One of the patches has a treasure chest, another a ladder. Also seen on the pouches is a mirror and a dagger. There is a set of dark fingerless gloves. Another set of gloves that are dark blue and the finger tips are gold. A large beautiful staff with branches that turn into snake heads. There is another ring with a sickly green stone set in gold. A number of jars with different colorations with different uses.
The blue gloves are the talents thieves mitts. They make your fingers stickier and they can allow you to take talents. +1 to pickpocketing. You can also steal someones proficiencies in something for 8 hours.
The darker ones are gloves of thievery.
The ring with the 2 hands. it's a ring of blasting. (see circlet of blasting on dnd beyond)
The daggers are +1 daggers
There is a staff of the adder
the green ring is a ring of acid resistance.
There is an elixir of health, filter of love, and Keoghtems ointment (1d4+1 doses of a thick aloe mixture. 1 dose can be applied to the skin. See RAW)
The robe is a robe of useful items
They get offered to meet the unseen eye. Charle asks if the people napping on the couch are visiting the unseen eye. "no. Follow me" They follow and Guthild grabs a torch. The room is pitch black except the torch. They walk through a few doors. There is a loud creek and a thud as a cellar door opens. "Down please" As they go down the air is moist and there is a dank dirty smell. They are going down a ladder. Ibruc goes first. It's pitch black in the room. There is the light of Guthilds torch above. The door above them closes. It's dark and pitch black now. Through the big covering some chains rattle and then silence. The ladder is slick and made of wood. There is water drops in multiple places. They climb down for quite a bit. They reach the bottom. The floor is stone and slick. It's pitch black. Charle lights a torch. They are in a sewer. They sit there for a second in a wide tunnel. a wind picks up. The torch goes out. A voice rings into their head "you don't need that" Charle lights the torch again and the wind blows it out again. "Yes, the point you don't need to sese.
Jackyr goes to the moores. It's definietly a working area. I eventually find myself at the River and see a bunch of people fishing. Cranes moving things around. Jackyr isn't dressed like he's from around here and is definitely getting stares. I see a person. It looks like a pale skin human. They are wearing dark hooded leathers. They have dark scruff. The hood is down. They look to have a long cigar that lights up their face a little bit. He says he thinks he knows where he is. For 1 gp he has me follow him. He goes down a couple of different ally's before I see him to a doorway with a lit lattern over it. He pulls back his leathers and pulls out a fine looking scimitar. He pulls in his other hand a platinum colored crossbow of sorts. He says "gwendolin, you owe someone I know a lot of money." He shoots me with an arrow. We have a conversation where Jackyr tries to convince him that he wanted to pay back his loan. The person stabs jackyr in the neck. "you're really hangin on there aren't ya" he goes to plunge the sword into my chest. He recoils quickly and hold onto his right shoulder. I see a blade of a dagger puncture him. He reaches back behind him. Something pushes him over. "Stink is come to the rescue again!" He pours something in my mouth and I come back to consciousness.
Stink has his bag on him and it's full. He also has on the side of his head is a tattoo of a silver tornado. Stink asks why the man called me Gwendolyn.
Cut back to Charle and Ibruc. They are beckoned to follow the path. They follow. They are in a chamber now where they hear rushing water in the dark. They Can tell it's a circular room. They go down a shaft that narrows. Ibruc goes first. As they get bellow the theshold of if, the door above them closes. They go down for a long time. It lets them out into a narrow tunnel. There is dripping coming from the cieling above. It's violently Dripping now. They see a single person iron door with a handle. The door doesn't seem to be trapped. It's a creeky door. It's just a narrow tunnel that continues past the door. It's uncomfortable for Ibruc. He has to lean down to get through. It opens up to a greated floor that looks like it's suspended. On either side of the path they are on is water pouring donw. The room is now lightly lit from some source form above. It's a center grrated metal circle that paths out. Surrounding them is streams of waterfalls with paths cutting in between them. They look up to see a large grate way above them that opens up into the city. They sit there looking at their surroundings and they heaar a voice. "so you want to do bidding witht he unseen eye" they talk about the cost and that the entity is looking to share his immense collection of items in exchange for a blade uncovered in the delve by the mining company. If it's sold off or handed off to the authorities it could be destroyed entirely. If we are willing to find the item for the entity we will have treasures. You have to bind yourself to the unseen eye. The purpose for wanting the artifact is not their concern. You'll feel the purpose before you see it. (picture in discord.) Charle agrees to find it. Once we retrieve the blade we will bring it to them immediately. They discuss getting payment up front. Charle wants magic items. Ibruc wants to know more about the everstorm.
The everstomr is a phenomenon that the entity has never delved into to. It's one of the few things that's older than them. We learn that Ibruc has been given a task to see the everstorm. "Return to me with knowledge. I will pay you handsomely for it" We learn the entity is old and forgets sometimes just how old he is. We will figure out what's owed wen you return with the sword. Floating from the darkness is a small chest. It's full of coin. It's about hundreds of gold. "our pact is bound. Return to me with the blade in a quick manner. I'll be keeping my eye on you." an instant flash blinds the 2. The sound goes away and the brightness starts to dim. They are back out on the streets all of a sudden.
Jackyr and Stink climb in through the window and see epiphany. Charle and Ibruc spend 10 to 15 minutes counting out 1250 gold total. Stink pulls out chain mail boots that look like leather and iron that look like it belongs to a suit of armor, they have a thick metal sole they look fairly new. He has a bunch of arrows sticking out. He has a varying amount of them. He has a box of crossbow bolts that aren't magic. A non magic hand crossbow and a magical one. He pulls out a magical bundle of rope. And he pulls out various other goods liek a sling, a set of leather working tools, 2 small pot pies, very fine writing tools, a brass horn, and a key. The boots are boots are boots of striding. The Rope is a rope of climbing. The crossbow is a +1 hand crossbow. Stinks tattoo is magical and its referred to as a spellwrot tattoo. Within the ink there is a spell that is stored in it. Once the spell is used, the magical effect will go away and leave a normal tattoo. It's the cantrip gust. We all go to sleep.
As Ibruc and Charle drift to sleep their eyes are forced open. It's completely dark. They know they opened their eyes butr they can't see anything. They feel themselves travel in this darkness. They are using their feel to maneuver in the darkness. As they move they map out where they are and it reveals a picture of where they are. It's a claustrophobic tunnel of sorts. They start to panic and move quickly. They feel like there is no ending or beginning. They step off a ledge in their panic and begin to fall. Right before they come into contact with any sort of ground, they simultatneously jolt awake in separate rooms.
"Why did you guys leave Jackyr on his own!"