I have a feeling we are about to create eggnog here. Let the fate rocks tell us.
Commander Ezra has appointed some of his people to clean things up and help reform this town a little. We are out in the central area of Wakefield.
We decide we want to try and find something to eat.
Charle suggests eating Tinsel.
Charle goes to sleep at the Hungry Hog
Epiphany and Jackyr go to the wakehall
We enter the Wakehall and there are some order of the saints looking around. They see us but don't pay us any mind. There is a hallway at the end of the wakehall. At the back is where the prison is. On the left is the door the elders come from.
We go to the door on the left. It's unlocked. There's a short hallway with a door right in front of us. It's a short hallway. There's a door to the right as well.
Epiphany goes right: It's full of garments. There's a coat rack that has a bunch of cloaks and outfits. She casts detect magic to assist in looking through. She notices that it's dusty and musty. This closet has definitely not been opened in a while. The clothes are all different. They are all different sizes. There are a bunch of different styles as well. They all are really nice clothes. Epiphany grabs a male, female outfit, and a cloak. The male outfit is kind of large, about the size of someone like Sorren. It's very musty. The womens outfit is musty.
Jackyr: As I begin to get to the door, I jiggle the knob. It's locked. Epiphany tries to unlock the door. She gets it open within seconds. There is a bedroom of sorts. There are 2 doors on the opposite side. There's a large bed and a large wardrobe. There's a desk with a smathering of papers all over it. There's multiple staffs of different make and form. There's a large area rug in the center of the room. Epiphany looks but nothing seems magical. On the desk there is a vanity mirror and propped next to it is a small metal leafless tree that has jewelry hung up. There's a few rings at the base. One of the amulets is magical.
Jackyr looks at all the paperwork and the drawers. The jewelry catches my eye. Looking through the papers it takes a second to piece htings together but I come to understand that there's alot of notes with interactions from different people. I find notes about our party, notes about every member of the harvesters, every member of the delegates. and many more unfamiliar people. On everyone accept the delegates and the harvesters the names are written out in a log book style where visual appearance is in detail as well as items. I also find a bottle of wine. I find Korra's and take it. I find Wren's. I don't have enough descriptors to find the orc womans. I also take anything that has any mention of me in it. The wine is corked and sealed with a golden netting. It's a red wine. I don't recognize the name but it is strange. It's called aglerines blood wine. It's a deep red wine.
Epiphany takes the magical amulet. She takes a coin and believes it's depicting Juaquine the goddess of trade.
Jackyr tells Epiphany he doesn't recognize the coin and that when he was in college he didn't study history. Also that he had to take out loans with no intention to pay them back.
Epiphany opens the door to the right and it's another closet.
Jackyr opens the other door and it leads to a washroom.
Someone comes in and says they need to come in and inventory the room. Epiphany gets us 5 more minutes in the room.
We start stuffing stuff in to our bags. Epiphnay grabs some jewelry. a few gem pieces, 4 gold pieces, 2 silver pieces and 8 copper., blue quartz and 2 topaz pieces (10gp) and a small chunk of lapis lazuli. There is a few different rings and amulets. 3 other necklaces and 5 rings. ALso a set of earrings that are small skulls. She leaeves the 3 necklaces and takes 3 rings and all the gems and earrings.
5 staffs and jackyr takes one that's segmented that alternates from a redish hughed bronze to a dark almost black wood. there's gold rings that attaches them and ends with a green gem laid into the end. I also find one that's basically a long iron rod and at the end it has a red ribbon scarf wrapped around and has a gold ring with more gold rings attached to it.
Right as we leave there's a cleric that comes through. Jackyr tells him about the paperwork.
Jackyr leaves to go to the hungry hog. Epiphany goes with. We lock the door and Jackyr leaves the bottle of blood wine with Charle.
We sleep. 30 minutes after we came back charle is awakened by a knock at the front door of the hog. Charle unlocks the door for Ezra with a few of his Saints. He says, sorry if I woke you, I just need to have some of these gentlemen in here this evening.
We wake int he morning to the sun and the clattering of heavy martial boots.
Epiphanys amulet is a devotion to juaquine. It's a +1 holy symbol. While attuned you get +2 to persuation with trading.
Killian will meet us at the cart. Ezra thanks us and says safe travels, clear skies, all that
The skies are indeed clear except a few clouds in the distance. We see a priestly half elf petting one of the horses. Long dark almost black hair and it's braided on either side. The bulk of the hair is pulled up into a half pony tail. He's not armored up he's more of a priestly looking figure with maybe light armors underneath.
Our traveling day goes by pretty smoothly. The horses are cooperating. We are traveling through a bunch of woods and the trail is quite quiet and calm.
We stop for the night. Watch order is Killian, Jackyr, Charle, Epiphany.
Killian: He has spent the last few nights sleeping in the covert, and has honestly heard some strange things in the area. He hears an array of wild animals throughout his watch. Stuff walking and crawling, night birds moving throughout the trees. There is a point throughout the night where he is just sitting there doing his thing and he hears some trotting in the forrest behind him. Something kind of clamouring through the branch covered forest floor. Cracks and crunches and shuffles. He stays quiet and the fire is low. It's a smlal flame on top of burning embers. None of the party has left the cart. He stops for a second to listen out carefully. He hears what sounds like distant moans. He turns in the suspected direction and he doesn't hear it anymore. The wind starts whiring through the trees. He comes to the conclusion that it must be the wind. He feels a very cool breeze move through. He wakes up Jackyr.
Jackyr: I go over my paperwork that I stole from Roweyna's quarters. I find that she had mainly just written down my appearance and small notes. As far as I'm concerned in the notes, all of what I've warn is written out, there is notes that I am decieving, and notes that I'm easy to read the entire time I've been there and that I lie just to lie and there is no basis for that. Also note that they are not sure why but for some reason I'm hiding who I really am. For Sorren, notes about what he's wearing and capable of, on their notes they seem to think sorren was the leader and that they are concerned mostly with Sorren being not so accepting of what they want to do. If things go wrong they would want to take him out first and charle right after. Charle has notes on his equipment and what he's good at. He is a hunter but they have yet to see any hunting skill. There are questions about whether or not the curse would adapt to his form. They are curious to see. It mentions that if the curse doesn't take him, he would just have to be killed because of his insightfulness. Notes on epiphany. Notes about the different sets of clothing. She uses arcane mechanical contraptions to power their spells. They deducted quickly that epiphany can change form. They have each of the different forms noted individually. They are not sure on epiphanies weaknesses since they have never seen someone use her skills. They don't know how to counteract it. I'm deep in my reading and my attention is very focused on the paperwork. Before I know it my watch is over but I have not paid any attention at all the last few hours.
Charle: The breeze carries an eerilie familiar scent of death. It's not strong or consistant. He is questioning if his senses are betraying him. He wonders if it's going to persist and last with him and if it will continue to follow us. He hopes that it's something that he doesn't have to continue dealing with this. It's so outside of the normal that it's jarring. His watch goes by unhindered. He gets a sense of a potential storm.
Epiphany: Her doorknob makes a bunch of sparks as she works on it. No one seems to have been awakened by it. She decides to put it away and just keep an eye out. She decides to make the homonculus servant. She makes a mechanical winged cat.
There is a coming storm. Epiphany names it Techs. Epiphany kicks out the fire. halfway through the day we hear thunder in the distance.
Charle scavvenges for some foods. He finds some fruits. It is a pinkish fruit with yellow spike like leaves. It's very soft. They hang low from a small bush. They are called Harthrind fruits. He found enough for about 2 days. It begins to rain. As we are navigating the trail, we are getting into an area where the trees are at some points beginning to not be as together. It's starting to look a little more open. There are starting to be more hills and it's rocky terrain. Evening starts to come. As we are getting to the point where we need to stop and make camp, we notice something up ahead to the left. It looks like the corpse of something large. It's the corpse of a giant boar. It's partially obscured by a rock. As we get a little closer we smell its decaying corpse and it smells aweful. We see that it's not just the boar there. We catch a glimpse of an exposed ribcage and something has torn into it. As we get even closer one of the horses gets startled by something. The noise attracts something. We see something pulling itself out of the rotting corpse of the boar. It's some sort of humanoid undead. It takes a step forward and trips over the boar corpse as it moves in our direction. Before he can call out for help, he notices that the corpse is full of withering worms. Some of them fall out as it stumbles forward. It moves towards the horse and startles the horse again.
Charle decides to try and shoot it. The zombie lurches forward at killian and flings a cluster of worms at him.
Combat: Jungle Bitties vs Grotesque spawn and friends
We win, Jackyr goes down once
We look up and see multiple sihouettes of about 10 more zombies coming towards us. We hop in the cart and go for a while until we feel comfortable slowing down.
We find a place to rest.
Watch commenses
Killian: It's rainy but watch goes unhindered
Charle: Nothing really happens. He walks the perimeter.
Jackyr: Unhindered
Epiphany: Unhindered but cold.
Charle forages and findsa cluster of wandercap. Dull gray small capped mushrooms that grow in small patches. His eye twitches when he realizes what they are. Some people from where he is from ingest these and cause the user to go into a deep trance that causes hallucinations that sometimes hint at events in the future. They are very addictive. He finds 4 of them.
We find out that Killian is from Constance. In the middle of day 3 Charle gives Jackyr a death mushroom.
Jackyr: I immediately start to feel light headed and before I start to realize the toxic effect my vision starts to blur. The voices around me start to become drawn out. The sound waves are stretched out. My legs feel like I'm walking on Jell-o. A few minutes later my mind is no longer mine. I fall down to my knees. In my mind, everything goes dark. I;m no longer in the cart. I'm laying on my back in a black void. I see nothing around me. I start to feel my skin burn. As I look down and react to the burning, I see my body covered in maggots trying to burrow into my skin. I go into a full blown panic. I try to brush them off and they are bored so deeply into my skin that brushing them off is painful. So I quickly pull out my dagger and try to stab myself. Charle slaps the dagger out of my hand. When the dagger makes connection in my mind the dagger disappears. I feel the wriggling in my body of the maggots. Killian casts lesser restoration. I feel my organs being consumed by the creatures and its too late. Looking down I see bleeding marks around my body where the worms got into my skin. Like a jolt of lightning, I'm pulled back to reality. My first feeling is overwhelming nausea.
Everyone gets mad at Charle for that.
We move throught the day with no incursions.
Charle looks for more food. Finds fresh garlic.
On Charle's watch about a third of the way through his watch. His ears perk up at the sound of lightly trotted hooves. He sees a horse stop and look down the trail in our direction. There's a few other people. the person has a dark hood pulled over the head. Coming out the head is a long blueish snout and is a blue dragon born. They trot further down the road.
We make it to constance. There are homes outside of the main gate. There's a stone structure with building on top of it and a large Statue. There's a large river on the left that divides the city. The river has a large cliff that kind is full of homes. There is a large statue in the distance on the river. It looks like its gold or bronze. Charle has heard stories of the founding deities of the land. The statue is a large depiction of a woman with a blindfold wrapped around her head. She has a large set of scales. This is oona tal the god mother. the creator of the material plane. We go through the Eagress nest neighborhood. It's massive. We are looked at by many people. Some wave, some ignore us. Eventually we make it to the wall. There's a large gate house. We see the legion (town guard) at the gate house.
The guards are in light chain armor. The helmets are winged. There is a voice from the watch tower. It's a genteman with the same kind of gear on but no helmet. Theres a patch on his eye. We get waved through as Killian tells them we are part of Commander Ezra's men. We enter into the Turns Hold district. At the gate the guard asks if we want to stable up at the gate. The price for care and feed it's 2 silver per day per horse. To rent a space for the cart is 2 silver per day. It's double charge for late pick up. After 10 days they sell your stuff.
We pay for 3 days.
We go into the town and Killian hands us a keyed map of town.
"asside from the drugging, it was fun. Clear Skies!"