Dullmans Rest 21-22/5/1436
- Vermeer has human insides that heal like a slaad
- Cave by the Slaad footprints coming out of it- wet cave, goes down to a big cave with a massive wall and a big crack that might be two doors
Vermeer/Kalgathath
- During the night Vermeer bolts awake, he is very confused, recognises Niamh but doesn't remember anything since he talked to Demeter about a month before he got slashed when she mentioned going on an adventure
- Arthur explain what tact is to Gek but all he understands is he has to be nice
- Niamh has a really emotional talk with Vermeer and gives him a note saying she loves him in case he forgets again
- Vermeer touches the rock key and he drops it because it gets really hot and transforms into Kalgakeths mind
- Kalgaketh says Vermeer is dead, he says no to getting out of Vermeer's mind, he says this body is not Vermeers body because he's dead but then says he guesses it technically is Vermeers body
- Niamh punches him for saying her mom turns into a corpse and it hurts Niamh a lot and doesn't phase him at all
- Kal is hunting down to kill Demeter for no particular reason other than he wants to, there wasn't a reason why he chose Vermeer he just felt like it, he didn't exist before he existed in Vermeer
- The Slaads listen to him and seem similar to him, one of them is the reason he exists, he can transform into a green Slaad, the blue Slaad (wolverine) make red slaad, red slaad make the blue slaad, rarely the blue slaad make a green Slaad randomly, green Slaad are rare and that's why Kalgaketh is important and why the Slaad listen to him
- He doesn't know what the stone is or what it does, Arthur made a deal that Kal will wait until we find out what the stone does before he destroys it and that for that we wont ever use it on him
- he was referring to himself with the "we" so if he finds out what it does before we do he can destroy it without warning us
- He might tell us why he is a green slaad if we tell him about the stone
- He's the one killing all the adventurers to turn them into Slaad
- His magic is from limbo, he is made of limbo, Geks sorcery uses limbo
- Kal can come back if he wants to
- He doesn't eat, only consumes matter into his body
Cave
- Indents like carvings on the arch of doorway, Niamh writes down the inscriptions onto a page- its draconic so ask Arkax to translate, there's a verb to open, a name that doesn't seem draconic
- Scorched black moss that is burned at the base of the door, not the green dragon because they breathe poison, red and gold breathe fire
- Feather on the floor- red blue and yellow patterned, quite long body feather, the feather is not from a bird from this region
- Decide not to go in the door before we translate the words
Travel 22-26/5/1436
Rootsreach 26/5/1436
Library
- Stone key- dimensional portal keys made of runes, ritual magic items can be enchanted, used to make pocket dimensions, transport things between locations eg planes, nothing written about souls, making one is very complex, keys are linked to certain things and can't be changed once linked, two parts needed- linking of the key and the lock, basic magic responsible for opening and closing the portal
- Stone- one of the linking glyphs that is common to most linking spells "to" is there, so the linking part of the glyphs says "blank to blank" if we figure out the blanks we can figure out where the stone is linked to
- Runes on rock- find primordial runes that are similar to the middle glyph meaning "to" can now figure out the rest, Telllus is linked to a plane of existence which looks like a lesser plane and looks like it links to limbo- book says not to open a portal to this plane because magic is a bitch there, home of wild magic (Gek), where bad things happen
- Limbo- plane of pure chaos, everything changes into different states, no gravity, limbo conforms to the creatures that inhabit them, the Slaadi live here and swim in chaos, can make an intelligence check to move an object or alter a non-magical object
- Arcadia- everything is amazing, flawless existence, orb controls day and night, weather controlled by kings and queens
Baron Oardess
- The ambassador is an ambassador for a task force
- correspondence with Dhrukari ambassador, refugees taxing to the economy have provided technological advances, airships, veterans and mercenaries want to go back to Chult and have another shot, they're going to send out a task force to try to explore it, going within the next month to set up a base force on Chult before sending out the main fleet
- Silserion is the capital, flying from there, take about 2/3 weeks by horse and cart
Arkax
- Gek hears bubbling and smells like rotting humanoid eyeballs, he's putting together a potion, heating a vial with a turquoise liquid inside, he's hiding the vial away when he sees Gek
- Draconic writing over the door in the cave- must be old, door connects to Thordak the Lavalord, might not be working if it's on a door because its soo old but is impressed it was transcribed so well
- Thordak the Lavalord- red ancient dragon, very famous and known by everyone, his blood is lava and sets things on fire by standing near them, fairytales vary on him being good or bad depending on who tells the story, oldest of the red dragons left on the material plane but he has been gone for centuries, he was favourable to mortals at one time, he has to rest from a battle, he was betrayed by mortals
- Arkax is good at abjuration magic ie defence magic
- Arkax puts a nondetection and Nystul Magic Aura around the stone so no one can scry the stone but even if they did breakthrough that they will see something completely different
- Arkax said he has mouths to feed when asked about prices and Savel/Maerel said he has hiked up his prices recently, when asked if he has children he lies when he says he's feeding himself and Mortimer (his bat pet) not children, he might not have children but he is hiding something
- The Slaad hide is worth about 4800 crowns in all
- Stone- smells a scent that reminds him of Gek ie. smells of limbo like Gek's magic
- Can advise us to go to Silserion to meet with masters and specialists to look at the stone
- Arkax wants Geks help while enchanting the bracers
To Do List
Go back to cave with massive door, make slaad armour, buy sword, look up Kal, Slaads and colour, talk to daniel, Morvid+ ask about feather, finish stone in Silserion, ask Vermeer/Arkax/Lady Lavender/library if they know anything about Vermeer brain and body situation, tunnel in the village by the windmill, find a home, figure out why Vermeer was in Chult when scrying but then travelled really far really fast to attack us, Sylac maybe has a message for us from Asterius, research the queen of blades, go help Arkax with bracer+ ask about his potion making, talk to ambassador about chult, look up Thordak the Lavalord, buy rations, collect magic items