Marsh has sunk a couple of houses, eerily silent, sinkhole in corner of building, purposly made- there is a tunnel inside the wall heading East towards the mountains, maybe made by the Trogladites and purposely caved in so the tunnel can't be seen
Leather armour had been ripped off a person and a pierced hole in the chest looks like from a spear, snapped sword, no acid damage (not an Ankheg), letter soaked in water so illegible, all metal has been ripped away and taken
Barn with a couple of ripped open barrels either with rotten food or nothing inside, dagger- has trogladite blood on it from over a few days and less than a few weeks ago, hole in wall that goes outside looks like they ran through the wall, leads to prints that look like footprints with armour on them- either fullplate or halfplate, they come from the windmill go into the house and then leave through the hole in the wall
This place had been fully abandoned before the trogladites were here, someone came here since then and had an encounter with trogladites
Following Prints
When the prints go into the treeline they drastically swerve and start picking up speed into a run, spear jammed into a tree looks like a trogladite spear- trogladite would have gotten the spear back so either died, had to keep running and no time to get it or gave up early for some other reason
The prints join to the road not running anymore, prints are hard to follow now, tracks leave the road- we're going to Dullman's Rest- small fort made by adventure used as communal place of rest
Dullman's Rest 19-20/5/1436
Gunther Whitebeard- Dwarf in fullplate armour, likely the man whose tracks we had been following, fully asleep
Group of people have the Ralken League sigil on their cloaks, Viper Brotherhood (their company name or something), told us the Dwarf's friend died, the elf recognises the spear from the tree was made by a blacksmith from Shelon, they're investigating chanting coming from the forest perhaps a cult, Otar legend- half dragon terrorising the place
12 people in black robes come in wearing cloaks and hoods covering their faces, gilded trim on the cloaks, identical to the people who Demeter had hired to collect bodies ect.
Loud thudding footsteps coming from the distance, Vermeer is here, Red Slaad next to him, Vermeers jaw hinges open more than is should and sorta croaks and then the Slaad starts spriting towards us, Vermeer disappears
As the Demeter cultists get killed by the Slaad they are smiling and laughing, two spellcasting cult dudes, one has a white masks and says "The honour of Dullman's Rest shall be upheld, your blood shall not be spilled today" then enters his tent and doesn't help, he uses a black and purple scythe as his spiritual weapon
Demeter is here
Niamh asks if she can talk to Demeter- "your connection to her no longer matters, the Queen of Blades has protected you" they are her retainers and lowly servants, they gave Niamh a bag of coins from Demeter as a gift
Demeter left in a spell circle either teleportation or concealment, the circle must link to another circle