Rootsreach 12/6/1436
- Make it back to Rootsreach around noon and there's a massive airship with a captain standing at the front, everyone is looking at it. The Izzet league was sent to check whether we are strong enough to help them with something they are going to. There's a massive black Wyvern that the ambassador is riding on, he gets dropped off on the airship
- Bring the humans to the inn, get them all baths, Maerel (innkeeper) says we will need to pay and thank you for what we've done, we can probably afford to pay for them for a year
- Niamh gets a bone sculpture of a deer from Meredith (old woman) as a thank you, bone sculptures can be signs of worship to Aliandra
- Arthur gets his armour fixed
Arkax
- He's in the cellar with Clarance but won't let us see what he's doing, very obviously hiding something
- Rod- old arcane enchantment, rod of absorption, spell storing, mage slayers, turning point of major wars, very rare and usually well guarded
- Deep magic- the old arcane, very difficult can be impossible do, need supernatural connection to the weave
- Hag made potion- stronger because of hag juice, paralysis, one drop can knock a man out for an hour, boils really really fast in air and produces a vapour which paralyse people, they can still breathe
- Two eyes- tale of the twin dragons- they were children to Thordak- one white one red, each had an eye stolen when the humans were fighting against Thordak in the battle for Crete, the kids were slaughtered and that's why he burnt down Crete, he's going to put the eyes into the gauntlets to make them stronger versions of the gauntlets
- Hag- infuriatingly active recently, might not have been the hag because the one we killed was too easy to kill, the real one is thousands of years old, heartstone- unnaturately healing properties and can transport material sometimes organic (always inorganic) to the Etherial plane (soul world, the place where Persephone would go into in dreams)
- Arkak had been brewing a turquize potion and the mage hand took the potion down into the cellar, can't confirm if it was suspiciously trying to hide the potion while bringing it down or just being fast
Sky Commander Vordokov Meeting
- The Boreal Valley- north, between two mountain peaks, way bigger than a valley, orcs that are his ancesters from the theocracy, sent generations ago held residency for ages there, it was destroyed a few years back, goblins infest it now, the Parun (head of the Izzet league, who we also learn is the Princess Irulan) has given him the rights to lay siege there as a test for the ariel company, they need us as people who know the area and are adventurer
- Izzet league has had the Boreal Valley as a top priority for a while, do not underestimate it, the county of boreal valley used to be county of theocracy, nothing can compete with dynacy and teheocracy, reclaiming bv it would tell theocracy it would show they're willing to ......
- Military/Political/strategic notes by Oscar- the Continent is held in a balance of power between the Orcish Theocracy and the Elven Dynasty who, each for their own reasons, do not war with one another or anybody else. Though there are other regional powers they cannot rival the might of the two great powers. The county of the Boreal Valley, situated bordering both powers has traditionally served as an embassy and site for diplomacy. The Izzet League, which is mostly comprised of refugees from the Skeggar Isles, wishes to reclaim their homelands. In aid of this, they want to reclaim the Boreal Valley as a peace offering, so that the Theocracy are not inclined interfere when they reconquer the Skeggar Isles. They pick Vordokov to do this because he is so personally dedicated to reclaiming the Boreal Valley.
- The 1st arial company- eating, make friends with the cool dudes, do some betting
- Give Gunther back the sword and get the magic axe back
Airship Travel 13/6/1436
- Castle on a cliff
- There's loads of goblins, some ogres and a couple of trolls in the castle on a cliff, Vordokov grunts because he's angry that the goblins are destroying his ancestral home
- Gek blows up a shit ton of stuff and makes things really dark then does it again and teleports to the astral sea
To do- check wizards tower, research Vecna, return painting to the princess, collect black pearls enchanted at Arkax, make slaad armour, finish stone in Silserion, ask Arkax/Lady Lavender/library if they know anything about Vermeer brain and body situation, tunnel in the village by the windmill, research the queen of blades, ask about Arkax potion-making, as Veelna to turn crater into a grove