Day starts off well enough. Rainar is meeting us at the Portal. I keep making contacts with the Zhentarim agents here. Hoping I can do what I came here to do and stay out of the worst of this. Doesn't seem like a place for any would-be heroes. Regulus and Orion have a little moment, but Durnan takes it well even though the Regulus shatters a keg of ale. All in good fun. Honorine adds to the voices in my head after that. Not as much fun when I can't tell if the voice is real or not. Not her fault.
Rainar shows up and we set off. Thankfully working with the Zhentarim has given me an idea of what we can look for to find the Xanathar hideout. Along the way, Kal tells me he and Illidrex are being followed by some drow of a gang or band of some sort. Bregan D'aerthe. Don't know what that means, but Kal tells it to me in Abyssal and Angus doesn't like it, but I vouch for him and let the big guy know Kal can be trusted. It's enough for him. His honor hasn't changed a bit.
We find the lair pretty quick with all of us looking. Trail ends at a sewer cap, and before we head in, we gear up and get what we need, then we head down. Right away we're confronted by beholders, or littler versions of their kind. They hold us up, tell us they're ordered not to let anyone by. Honorine and Orion manage to talk their way past, but then I fuck the whole thing up when I think I can play diplomat and maybe broker some peace between Xanathar's guild and mine. Dumb mistake. They try to kill us quick after that, and the fight is tough but we manage it. Now I'm blaming myself for putting them in a bind, but Illidrex waves it off. Tells me to get over it. We got someone to save. He's right, so we move on.
Not long till we run into the next fight after that. One of the passages lead to a tavern basement and inside is a halfling and two giant rats beside her. Warns us to stay away, and when I step into the room, she's already turned into a wererat and attacking. Thankfully Angus and Regulus are there with their silvered weapons, and they're done quick enough. We explore a bit and find some locked doors and steps that lead up into a halfling pub of some sort, all of them hairy. All of them halflings. We note it, but then we're heading deeper into the sewers.
Minor obstacles bar our way but we make it past well enough. Even find some gear and other items before we happen upon some goblins. Thankfully, they're not looking for a fight. We move past, then find ourselves in a bigger cavern and bridge guarded by two kenku. Illidrex sneaks in and manages to dodge a nasty trap that drops a giant boulder. Even manages to push one of the kenku off the bridge while he's at it. But now we have to get to him before anything else happens.