After traveling through the mysterious tunnel in Vraska mine and witnessing the defeat of Thaahl by some kind of security system, the party tries to understand the unknown facility that Thaahl was trying to operate.
After taking vengeance on the creature that attacked them at the mine entrance, the party continues their investigation of Vraska mine, the mysterious discovery, and the presence of someone called Thaahl.
After Render's brush with oblivion, the party cautiously heads into Vraska mine to investigate the mysteries contained therein.
Concluding their business with Tontiri Moldknuckle, the party continues to explore what resources Endan Dun has to offer.
After enjoying a short break at The Stirge and Siren you must put your plans into action.
Having been conscripted by Jalgados, The Azure Apocalypse, you must come up with a plan to seek out The Herald and his agents in The Mona Dun.
A friend rescued. A friend departed and possibly another found.
You are battered and tired, but alive. The guard beasts lie still across the cave, their black and ivory blood pooling around the base of the glowing blue fronds. You breathe heavily and summon your reserves to venture below to save a friend.
Having met some of the denizens of The Mona Dun, the party rests in a drow village before deciding what to do next.
The trail of Morgan's kidnappers has led the party to a fantastical underground world. They need to decide what to do next.
Deep into that darkness peering. Long you stood there. Wondering. Fearing. Doubting.