War is brewing… We find ourselves in a small halfling village in the southwest corner of the Kingdom of Dynaweld. It resides along the border to Torinthia, with the Nelavir Expance to the west. A tranquil place of little note. Levies are being gathered on both sides of the border, and the armies are growing by the day, but the Halfings of Clausdale care little of the tides of war. It’s springtime, and the crops are just being planted, ready for harvest season. The womenfolk are blossoming in the breeze, and the men are gathering and hunting. Clausdale lies just 10 km past the western highway, that ties the major trade notes of the western borders of the kingdoms together. It’s beautiful in the spring and summertime. A popular place to rest for weary travelers. There is a smaller less traveled road that leads into the Nelavir Expanse through the Wesling Forest, and there is an equally obscure road that goes south and across the border into Torinthia for those who wish to circumvent the larger roads. Here in the springtime embrace of Clausdale, 5 travelers of various roads and purposes meet in the homely tavern of the Beersong Restpit, known for its honing-sweet meads and dark ales. Another round before the winds sweeps them towards the horizon yet again…
After Benedict managed to save his little brother from untold terrors by giving him the heart of the Gulthias tree, he and his two new companions, Percy and Preston, part ways with the other group in Bellows Rest and travel north. Towards Jadetown, the Capital of Fratania.
After gaining the unlikely respect of the orc chieftain Yadba Blackhide, by barely managing to defeat him in combat, the group - as of now still unnamed - on their quest to discover the blight of the forest, take a small break by exploring the lost ruins of Yasol. In its caverns they find an old chamber of sorts that they manage to open, with a key they got from Yadba, leading them into the royal vaults. Just as they are raiding its bountiful storage an old suit of armor starts to move and unsheathe its weapon.
Our group of misfits finds themselves at the end of a long night, within Gallens Shrouds old wind farm. After a close encounter with twigs and vines come to life in odd humanoid shapes, they are awoken by the ghostly visage of a lost silver-haired maiden. Illuminated by the faint moonlight, her haunting presence smiles as they approach her carefully... Not taking any chances they strike her down, but their weapons are only met with air, as the illusion dissipates. Silence. Then a slow sourceless withered and crackling laughter emerges from the shadows around them, coming ever closer...
Beached against the dark cold sand of Fratania, the new found solidarity of a few select individuals finds themselves for the first time a 3 weeks on the edge of civilisation. The past few days a blur of near-death, violence and horrific discoveries, but they are alive. Edwall, Travok and Levi. Now armed with both experience with and knowledge of the dark tides behind them, they are faced with the decision of what to do next. Are they going to act open the information of the Voidbringer Conspiracy, will they try to stop Steel Jaw and whoever seems to control him from behind the scenes? Or are they going to leave it all behind them, to pursue other things...?
We begin on the seas around the Coast of Pearls, the edge of the Harrowsphere archipelago, resting in the North Wonder Sea, the year is 1014 PC. A small group of brave or simply foolhardy explorers are cutting through the open waters. Thick clouds above and nothing but horizon against the dimly lit background. Their rusty bucket of a vessel is carrying them towards danger and possibly the treasure or lost knowledge of times past that they seek. The area is known to be cursed, as some supernatural force has made civilisation abounded all attempts to colonise the newly discovered islands. As so, the few dots of dry land is covered with ruined colonies, mines and some drill platforms. Besides the supernatural, the area is also known to be the hunting ground for northmen or more commonly referred to as vikings or steel-heathens. As the ways of old have slowly become merged and twisted with modern customs. Those who have survived such encounters, describe the Vikings as half-men half-demons, their skin and tissue merged with steel and black living ink. Nonetheless these explorers find themselves steeped in curiosity and smothered terror, as they slowly make their way into the Harrowsphere...
As we begin, we find ourselves on the deck of the Old Olga. A quick old sea vessel, kept together from scrap and will alone. Its engine humming to the sound of foam and waves.
The crew is lead by captain Wilhelm Ibertsen, a charismatic man with a thick handlebar moustache. He is unreadable as the clouded heavens above the journey. Despite his hesitation, the adventures manage to pay a meagre sum of 5 gold coins to book passage towards Willenburrow and into the fragmented divide.
They are not the only passangers, a tall slender man, wrapped in furs and dark leather hides in the belly of the boat amongst the cargo of strong spirits. He is keeping to himself, slowly smoking away on a wet cigarette.
After 3 weeks at sea, they are now approaching the final stretch before reaching dry land and solid bedding. What the future holds, is hidden within the eye of suffocating stars and broken horizons, as the fog is growing thicker and the crew is growing ever more silent...