Xertz Organization in Zagdesh | World Anvil

Xertz

"I pray that the Djinn favor your journey to wherever your new home is, for the sands are unwelcoming to trespassers." - Helis sentencing a criminal to exile in the dunes

Assets

Gold deposits, which have almost been mined dry   Trade with nearly all countries   Mamluk army   Openly trains assassins

History

Xertz was a country that controlled a large portion of the Core Land, but after the Division, they lost a lot of resources and had to find their footing again. While they are not as large as they once were, that doesn't mean they aren't as powerful as they used to be, if the fierce prowess of their soldiers and Mamluks don't scare their enemies, their assassins do.   The only country on Grifyet that predates the Division. It has trade with almost every country and city-state on the continent in one way or another, which has created the phrase "Any trade good you see has probably passed through Xertz." Xertz is known for its strange customs, such as the Mamluks, and their tendency to revere Djinn as well as the gods.

Military

The Mamluks are fierce fighters of many forms, and then there is the hidden hand of Xertz, the assassins.

Religion

While the people of Xertz worship the Dresiri Pantheon, they also revere the Djinn as servants of the holy elements, however they know that they are not to be trusted. Of the Dresiri Pantheon, they revere Koat, the Silver Snake, above the others

Trade & Transport

Xertz is first and foremost a trading nation. With ties to every country, and open trade routes with each one.

Prosper or Perish, as the Sun Permits

Founding Date
1375 BD
Type
Geopolitical, Country
Capital
Demonym
Xertian
Head of State
Head of Government
Government System
Electocracy
Power Structure
Feudal state
Economic System
Barter system
Currency
Gold, silver, copper
Major Exports
Everything
Major Imports
Everything
Legislative Body
The Helis of each city collaborate to create laws, and the Sulak decides which laws are passed
Judicial Body
The Mamluks openly enforce the laws, while assassins quietly deal with those who are difficult to go after openly
Official State Religion
Controlled Territories
Neighboring Nations
Notable Members
Related Ethnicities
Related Myths

Articles under Xertz


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