The ship gently sails through the turquoise waves, and you admire the clear color of the water and the flurry of fish fleeing the disturbance. A whirl of colors bedazzles you, and when you finally manage to turn your eyes away, you still feel your head spin for a bit.
The green leaves of the nearby islands swaying in the wind calm your senses quickly, though, and you wonder what the fabled Celsa is like.
Celsa is the most well-known
Free City on Yvari, and it has become a melting pot of cultures. Founded by refugees of the Council, today you'll find any race and culture that is known on Yvari - and those who are not yet known often show up in Celsa first. However, many law-fearing people shy away from setting foot there, since Celsa's culture is not one for strict rules. You provoked someone? You earned that bloody nose. And can you tell me who stole your purse? No? Then how am I supposed to find out?
It's a rough place with rough manners, and yet surprisingly kind and community-oriented. Curiosity and humor are regarded highly here, and new experiences like a fresh kind of booze or this new kind of toy that you call your weapon need to be investigated thoroughly.
None of the islands seem big enough to host a bustling city, although you see small cluttering of huts with some of that cute monkey race jumping about frequently. You still remember your wonder as a kid, when you first saw one of them on the docks in the Seat! You always wondered if the fur was as soft as it looked like, but when you asked your mother, she scolded you for being impolite.
– "What would YOU think if someone asked if your hair was soft?!"
You smile when you remember the answer you gave as a child: "I would tell them it's not very soft, just about normal. But if they were a monkey and don't know, I would ask them if they knew how hair feels - and then let them touch it!"
It earned you a backhand, and you didn't understand then. You do, now, but deep inside you still long to touch that fur.
Any scholar willing to learn about languages or different people will be able to find a starting point in Celsa. No other place has as many languages flying about, or exotic wares being sold as Celsa does. Few wares are forbidden to be traded there, but the most important of them is Tarassyr fur since Celsa and the Tarassyr share a friendship since the founding of the city. Oftentimes, when pirates come to raid the islands for the soft monkey fur, Celsa is the refuge point for the Tarassyr, and Celsans are more than willing to fight for their friends.
Suddenly you see one of their logboats dashing through the water and crossing the ship's path. The sailors shout at each other, and the large ship slowly turns to follow the canoe, heading for what seems like a large river flowing to the sea. You're confused for a bit, you didn't know Celsa was upriver. You always thought it was located at the coast.
Soon the ship is passing the narrow entrance and immediately widens again to two arms on each side. Each of those arms harbors several large, high-sea worthy vessel like the on you're traveling on, hidden from the Sea of Pearls by the large mountains at each side of the passage. From those mountains, precarious rope-bridges cross the arms width, with tiny figures moving up there. Small logboats, canoes, and longboats can be seen zipping about the surface of the bay, heading for an ever narrower inlet.
Celsa is located in a bay protected by mountains that make the entryway look like a river flowing to the sea. The bay looks like a four-fingered hand from above, with Celsa proper being located between the two inner fingers, just across the narrow inlet where the huge, sea-worthy vessels can't pass safely. The hills at each side of the inlay have a garrison carved into the karst stone and six cannons on each side protect the entry from would-be invaders. The inner part of the bay is a maze of rope-bridges, wooden docks, and boats. A few stilted wooden buildings are on the water, the rest of the city is carved into the stone behind, so the little available land can be used for agriculture.
Celsa's Inhabitants
Humans
Humans born in Celsa, Councilians, and Utopians gather in Celsa, and for newcomers, it often takes some time to get used to the customs. People from the Council are often confused to see the magical arts mixed in a way that would be unthinkable in the Council, while fresh Utopians often learn the hard way that magic users don't like to be seen as subjects for experiments. The human population of Celsa does have quite a few unsavory figures as well, though. Since the city prides itself in being independent, people who are persecuted elsewhere can still find a peaceful home in the narrow halls of Celsan stone. Quite a few actually are criminals or pirates elsewhere, but here in Celsa they are honest citizens - and they intend to keep their home.
Shiona
Virtually unknown in any other place besides their hometown Alamma, a few Shiona who didn't want to follow the Rashniki Faith anymore found their way to Celsa by accident. After some time observing the city, they were discovered by some curious Tarassyr kids - and after a while shyly made their appearance in the city.
Despite their quirkiness and aversion to daylight, they were welcomed into the community, and their talents in working the stone as well as their ability to see in poorly lit places have proven an asset to the city. Foreigners and newcomers rarely get to see them, as Celsans respect the Shiona's shyness and try to accommodate them.
Tarassyr
At first, it was sheer curiosity for those weird, tall, furless creatures that drew the Tarassyr in. But the knowledge and technology they brought and the protection they were soon able to provide made them invaluable allies from early on. Their innocence and openness quickly melted the more rigid ideas of right and wrong the humans brought, and when new cultures discovered Celsa, that attitude proved beneficial.
Eziliari
A few Eziliari have found their way to Celsa as well. Since Ezilia trades with everyone they can find, they soon came across this new city. With time, they realized that with the unique welcome culture Celsa had even their more unusual looking brethren would be welcome here. Today, they are settling in some of the underwater caves in the bay, and like the Shiona, Celsans help them stay hidden from foreigners and newcomers.
Celsa's Sights
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