Magic
For now, this article establishes the basics of magic in the Yonderverse in note-form. Magic is a topic I hope to seriously develop in 2024, so I'm kicking things off by publishing an article on magic, even if it is just in the form of notes and simple ideas.
There are infinite types of magic, new types constantly being discovered. Some overlap, some are completely separate from the rest. Everything is made of magic, which is what allows people to control and manipulate it. Magic fields work similar to taxonomy - some classify one thing as another, some things as the same, and some separate certain magic fields. It's highly subjective, but most people generally agree on most magic fields.
Host Dimension
Each type of magic has a different host dimension. Magic users draw power from these dimensions. They are rarely inhabited, but some civilisations can be found, such as the Lux who inhabit Sabala.Sabala - Phosphomancy
Spirit Realm - Phantomancy
Horror Dimension - Horrormancy
Seedling Realm - Floramancy
Magis
Magis is a set of chemicals found in all organisms. Some organisms carry more magis than others, and once they pass a certain threshold, influenced by size, age, environment, etc., the magis will activate within the body. Active magis subsequently activates certain "abilities" of these organisms.Biomagis is found in all plant species and some organisms of other kingdoms. The more biomagis in a plant, the faster they grow. Similar effects on other organisms.
Aeromagis can allow some organisms to fly without the need for wings. Floating derries, a flowering plant, float through the skies using aeromagis.
Categorisation
There are three commonly identified superclasses of magic. Elemental Magic, Mystical Magic, and Urban Magic. Elemental Magic contains magic fields that relate to the elements: physical magics, such as water, earth, fire, air (shush it makes sense), etc. Mystical Magic involves more metaphysical magics, such as amaramancy, phantomancy, horrormancy, etc. Urban Magic is for "anything else", e.g. archomancy (architecture magic), sanguimancy (blood magic), all of the metal magics, etc.
Inanimalia
Some organisms have an innate connection to one or more magic fields. Most are classified in the kingdom Inanimalia, referred to as inanimals. Animals can have a connection to magic, but don't have to. Inanimals have to.
Most people in the Yonderverse assume all inanimals are dangerous. Few are actually dangerous, and most cannot physically harm anybody anyways. Many forms of haunting are done by inanimals that exist in separate dimensions with limited access to the Capital Dimension, where the vast majority of the Yonderverse's population exists.
Would appreciate changing "earth" to "ground", since Earth is just one planet out of vigintillions. If you inject a plant will a couple million biomagis, does it kinda just take over the planet? Does it grow too fast to burn?
I've been thinking about it for a few days... and while I don't really have an issue with "earth" magic in general and wasn't planning on changing it, I *did* then consider geomancy, and I think I might settle with that! Yes, that's what would happen! There are many overgrown planets, moons, and asteroids where this is what has happened (none have articles yet)
So anybody with a lab could turn a planet into a jungle? I suppose that might be beneficial on an island, for wood and fruit and stuff, but tectonic plate movement would probably lead to the planet taking over the world at some point (if the tectonic plates don't move, that means sterile core and thus no magnetic field to shelter from radiation, but I guess things could evolve and adapt underground). Injecting a plant with biomagis could also be like a terrorist threat, too, akin to detonating a Star Trek-style terraforming bomb. I suppose I'll add this to my list of reasons NOT to live in the Yonderverse.
That is entirely possible but also, not everyone is going to have the power, intelligence, or just ability to do that! 99% of people couldn't even dream of doing something like that, so the threat is pretty much non-existent :)
I guess I'll count myself as 1% of ppl. Say, what's the difference between Amaramancy and Sanguimancy?
Amaramancy is heart/love magic, while sanguimancy is blood magic! Amaramancy is more to do with emotion and feelings, and the manipulation of them, while sanguimancy gives you control of blood itself.