Kvia Settlement in Wolf Mania | World Anvil

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Kvia (Kuh - vv - I - ah)

The capital city, Kvia, is the largest city within Hellisfjoror, ruled by Jarl Ubbein Skidisson. While the city still functions to an extent after the dead rose to life, the capital has barely any population left. Those who remain alive have split into five factions, each controlling a portion of the city, with Jarl Ubbein remaining in his home and watching over his faction.  
28th of Pyzuhr, 2029 OA
Aberrations Stronghold
Kvia, Hellisdalr Lands
  Kvia is my home. It has been a home to my family for many generations, dating all the way back to Hjalkar the Bonebreaker. The streets were once bustling with people with the smell of sweet and spicy treats in the air. I remember how Darmin would often sneak away to grab some poached cloud deer and curry buns to warm us up during the cold months of the year. I miss his stupid antics so much now...   After the fall, this place is festering with the dead. Rot sneaks its way into the stronghold daily. I don't think I can bear it much long. If Father has anything to say about me sneaking out tonight, I'll personally hide a rotting warped leg or arm somewhere in his room. Perhaps the floorboards?  
— Kiera Frostore

Demographics

The city is made up of many folks, mostly werewolves. Other sophonts would include elves, avians, khainae, and fauns.   The werewolves was at least half the population in Kvia, mainly serving as warriors for the Jarl's army with high status. They are considered a top elite for their talented fighting skills.   Elves are about thirty-five percent of the population, often treated as diplomats or warriors. They could also train as spies while using their diplomatic skills.
Avians are people best suited for scouting the battlefields with their ability to fly. They also can make fantastic warriors when the time comes, lobbying bombs from far off. With their short stature, an avian can make the perfect spy, capable of slipping into the shadows hiding to gather information.   Khainae are typical dogfolk that are treated solely as warriors. They are given a rare opportunity to train the future warriors of Kvia by being Officers that train the future warriors of Hellisfjoror.   The final populated group living within the walls are the faun, often oppressed by society and treated as servants or slaves. Those who manage to rise above the typical social status are made into scouts.   Once the dead started rising, a new species was brought in — the warped, which are now seventy-five percent of the population.

Government

Kvia has always been ruled by the Jarl, save for when the world ended. The apocalypse forced the capital to split into five factions, having them fend solely for themselves until things started to die down. When most of the danger had dispersed and people knew how to dispatch the warped with ease, most of the factions started working alongside one another as allies. Those who did not were considered unruly.

The Paragons

The Paragons are run by Jarl Ubbein, who follows the laws of old within the country. He keeps his house clean and open to those who need it, while also having walls built up around it to make a small border between the warped and his people.

The Chosen Ones

The Chosen Ones are run by Raedwulf, who pushes his people to think they're pure, mighty, and can't get infected. It is rumored that Raedwulf has anyone who is bitten killed and just plays it off as "dying from their wounds".

The Aberrations

The Aberrations are run by Emron. Most of the old laws are followed here, with some policies made stricter to protect his clan. He has issued a curfew where everyone needs to be inside by dark and no outsiders are allowed in.

The Forsaken

The Forsaken are run by Ulfhrafn, who was about to be punished when the apocalypse began. No faction trusts him, but those who know him, are loyal to him.

The Black Rain

The Black Rain is run by Oskar, whose faction is considered a "no man's land". Laws are broken constantly and Oskar's people will steal from other factions.

Defences

Kvia is a massive city, stretching over 600 feet in any direction. A thick wall was constructed around the city, roughly 30 feet tall and ten feet thick. Towers can be located every 200 feet with eleven entrances, where only five function as a way for each faction to travel outside the city for food and other resources.   Most strongholds in the city have fortified walls surrounding them, sometimes made of metal and other times made of wood. These walls also only have one known entrance. Yet, there could always be more hidden in secret if the head of the faction needs to make a daring escape.  
by Amelia Nite (Stable Diffusion)
Right outside the city are bridges leading through the trees, making it easier for the folk traveling outside the city to forge without having to deal with the warped. On occasion, there are electric ziplines designed for travelers to get to the lower branches to climb down. These ziplines are capable of working similarly to cable cars, able to retract and pull the traveler back up to the bridges.   A working military facility can be found within the city, located near Jarl Ubbein's home. This facility is capable of training soldiers and new recruits while also creating new weaponry for defensive and offensive operations.

Districts

by Amelia Nite (Stable Diffusion)
Kvia has many districts within its wall. Most notably, they are all but dysfunctional since the factions popped up.   Auosstaoir: can be located between Black Rain and Paragons.   Geirland: can be located in Chosen Ones.   Iafjoror: can be located in Forsaken.   Kleifarlond: can be located between Aberrations and Chosen Ones.   Merkrhraun: can be located between Chosen Ones and Black Rain.   Muli: can be located in Paragons.   Oddi: can be located between Aberrations and Forsaken.   Skjalfandi: can be located between Paragons and Forsaken.

Architecture

by Amelia Nite (Stable Diffusion)
Most buildings found in Kvia are Viking-esque, simplicity being their main goal. Bright whites, natural wood tones, folk motif decorations, and color-washed furnishings and trims make up the building style, whereas blues, reds, pleasant greens, pinks, and yellows are frequently seen throughout as the color scheme. In some cases, stone is used instead of wood, mainly because those of higher status can afford to use stone.

Geography

by Amelia Nite (Stable Diffusion)
The land is considered partially flat with small hills breaking the path every now and then. Large, towering pine trees surround the city, creating dense vegetation and a constant erosion problem in the form of decaying buildings. Areas that have been unable to be taken care of are overtaken by the wilds. The once neat roads are crumbling and littered with trash. A beautiful park that could be seen from the Jarl's home is now home to a collection of vines and thick underbrush.

Climate

Kvia is most known for how the place is covered in snow all year long. The consistent cold temperatures hail from the continental climate, where lukewarm summers occur and frigid winters reign supreme.
Season Avg. Temperature
Autumn 22*F / -5*C
Spring 35*F / 1*C
Summer 48*F / 8*C
Winter 5*F / -15*C

Table of Contents

The capital of the Hellisdalr Lands.
Founding Date
Oihrss 2281 TA
Type
Capital
Population
Unknown due to apocalypse
Originally: 1.3 million
Inhabitant Demonym
Moonanea
Location under
Included Locations
Owner/Ruler
Ruling/Owning Rank
Owning Organization

Articles under Kvia



Cover image: by Amelia Nite (Canva)

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