Act 3 - Round 14
General Summary
Force Dispositions
The Harbingers
Calderon Firebase (H13) - Level 4 -
Calderon Firebase (H13) - Level 4 -
- (Pilots) "Juggernaut", "Deadeye", "Sassy", "Trailblazer", "Bones", "Badboi", "Spike", "Pilgrim", Patty-Cake", "Jungle Jackie", "Sureshot", Timothy Young
- (Vehicle Crews) "Crew 6", "Crew 9", Hellriders, Alder Leaf Crew, Hartford Crew, Phalan Irregulars
- (Mechs) AS7-D A, AS7-D B, AWS-8Q A, AWS-8Q B, AWS-8Q C, HCT-3F A, HCT-3F B, HCT-3F C, MON-67 A, MON-67 B, CN9-A, CTF-1X, BNC-3M, OTL-4D, JVN-10F
- (Vehicles) LRM Carrier, SRM Carrier A, SRM Carrier B, Behemoth (Armor), VNL-K70, Bulldog (LRM)
- (Hired Guns - Pilots) "Chevalier", "Jaunt"
- (Hired Guns - 'Mechs) GLT-4L "The Madame, VLK-QA "Valerie"
- (Medical Teams) Medical Crew A, Medical Crew B
- (Tech Teams - Mech) Tech Crews A - O
- (Tech Teams - Vehicle) Tech Crews a - c
- (Repair) HCT-3F A
- (Defenses) 2x MechKiller Turrets, 2x Heavy LRM Turrets
- (Pilots) J. Falkner, N. Price
- (Mechs) SDR-5V, WSP-1A
- (Tech Teams - Mech) Tech Crew O
- (Resources) F17 (Ore)
- (None)
- (Resources) F09 (Ore Deposit)
- (None)
- (Pilots) "Cinders", "Boomstick"
- (Vehicle Crews) "Crew 33"
- (Mechs) STK-3F, ENF-4R B
- (Vehicles) Schrek PPC Carrier
Priam Company
Minos Firebase (E23) - Level 3 -
Minos Firebase (E23) - Level 3 -
- (Pilots) Casey
- (Vehicle Crews) "Bully Gear", "Crazy Eight", "Agi Crew"
- (Mechs) OSR-2C, JR7-D, BL-7-KNT, GRF-1N A
- (Vehicles) Manticore
- (Hired Guns - Pilots) "Dead Ringer"
- (Hired Guns - 'Mechs) GRF-1N "Peregrine"
- (Medical Team) Medical Team Alpha
- (Tech Team - Mech) Tech Crews A, B, E - H, J
- (Tech Team - Vehicle) Tech Crew K
- (Repair) LCT-1V, STG-3G, RVN-1X, SHD-2H, GRF-1N B
- (Pilots) Simone, Erik, Vandal
- (Mechs) PXH-1, VLK-QA, JR7-D
- (Medical Team) Aescula Nurses
- (Tech Team - Mech) Tech Crews C, D, I
- (Resources) L21 (Fertile Ground), M21 (Valuable Metals)
- (Vehicle Crews) "Wild Wolves"
- (Infantry) Lorelei Team
- None
- (Infantry) Alopex Platoon
- (Pilots) Aubrey, Reginald, Olivia, "Cardiac", "Brick"
- (Vehicle Crews) "Crew 86"
- (Mechs) BLR-1G, WHM-6R B, JR7-D "Polecat", CN9-A, STK-3F
- (Vehicles) Condor B
- (Hired Guns - Pilots) "Cardiac"
- (Hired Guns - 'Mechs) JR7-D "Polecat"
- (Pilots) Mikell, Calvin, Otto, Kelly, "Gunslinger"
- (Vehicle Crews) "Jeska's Jokers", "Bull's Horns", "Crew 12"
- (Mechs) VTR-9B, GLT-4P, WLF-1, WHM-6R A, MAD-3M "Peacemaker"
- (Vehicles) LRM Carrier A, LRM Carrier B, Condor A
- (Hired Guns - Pilots) "Gunslinger"
- (Hired Guns - 'Mechs) MAD-3M "Peacemaker"
Actions Phase
Harbingers Actions
- 1. Personnel Search: Mechwarrior (Failure)
- 2. Personnel Search: Mechwarrior (Failure)
- 3. Personnel Search: Mechwarrior (Failure)
- 4. Personnel Search : Mechwarrior (Success!) (Add Jason Greene) (-50 SP)
- 5. Purchase Order. (Nothing available purchased.)
- 6. Scouting. Begin at Durent Firebase (F15). G16 > H17 > I17 > I18 > H19 > H18 > G18 > G17 > F17.
- 7. Scouting. Begin at Emmetton Post (F10). G10 > F09 > E08 > D05 > E09.
- 8. Durent forces founded "Firebase #4" (I18) (-100 SP). Harbingers begin taking resources from H18.
- 9. Rebuild Abandoned Factory. (-100 WP)
- 10. Mission: "Reap and Sow"
- - Discovered Hazardous Materials (H18)
- - Discovered Sprawl Valley (H19)
- - Discovered Abandoned Firebase (I18)
- - Discovered Unknown Firebase (I17)
A force was selected to handle a contract from Donomo Farms, concerning some stolen IndustrialMechs. While that was underway, some excess base personnel were dispatched to the abandoned factory site with equipment purchased through various vendors to see about making it operational for producing simple Light-class combat vehicles. Despite a few minor snags, the factory was able to set up to tentatively build simple internal-combustion vehicles if all the parts could be otherwise acquired.
According to the sensor nets installed in the area, the Lyran forces pulled back out of their threatening position. While Commander Dupree pondered whether this was a sign of a truce or not, Hammerfall Company decided to take a stab at attacking the base.
Priam Company Actions
- 1 & 2. Purchase Order. Purchase Scorpion (LRM), Condor Tank, and LRM Carrier. (-610 SP)
- 3. Personnel Search: MechWarrior (Success!) (Add Gregory Cooper) (-50 SP)
- 4. Personnel Search: Tech Team (Success!) (Mech, Green)
- 5. Personnel Search: MechWarrior (Failure)
- 6 & 7. Personnel Search: Tech Team (Failure)
- 8. Forces from Skyros Firebase build Epirus Firebase (K17) (-100 SP)
- 9. Scouting. Begin at Argent Distillery (K20). K19 > K18 > K17 > K16 > K15 > K14 > J14 > J15 >K17.
- 10. Scouting. Begin at Epirus Firebase (K17) J17 > I16 > I15 > I14 > J15 > K14 > K15 > J16 > K16 > K17.
- 11. Mission: "Wallings' Gambit".
- 12. Battle: "Antas Pass".
- 13. Priam Company attacks H25. Battle: "Antan Pass"
- 14-16. (Reserved)
- - Discovered Holfield Mining. (J14)
- - Spotted Lyran forces. (J14)
- - Discovered Lind Badlands. (I15)
From Minos Base, Commander Sethan searches for qualified personnel and manages to acquire both a 'MechWarrior and a technician team from the local pool of talent. A few other items of interest also pique his interest: a Scorpion and Condor from local suppliers, and a LRM Carrier courtesy of Andan Exports. The developing local political problems are starting to grow out of hand, and culminate in Lady Wallings declaring her intent to secure White Reach as an independent system. A contract is immediately offered to put down her rebellion, and Commander Sethan assigns his talented elite warriors to the task.
Word comes down of the Legion of Vega being on the move over land, to avoid being easily spotted. Their goal is to move down the west Pelea coast and disappear into the Harbor District. Commander Sethan rallies a small force with the hopes to cut them off at Antas Pass.
Battle Phase
- 1. Antas Pass
- 2. Fall of the Hammer
- 3. Wallings' Gambit
- 4. Reap and Sow
Post-Battle Phase
Priam Company Actions
- 14. Upgrade Minos Firebase, Level 4 (Maintenance Facility). (-400 WP)
- 15. Personnel Search (Technical Team) (Failure)
- 16. Personnel Search (MechWarrior) (Success!) (Added 'Alan Faust') (-50 SP)
Training Phase
Harbingers Volunteers
Following the defeat of Hammerfall, a local vehicle crew approached the Harbingers to volunteer their expertise. Calling themselves the "Prodigal Sons", they are all veterans who came home from the Fourth Succession War to find another 'war' brewing. (Added "Prodigal Sons", (3/6).)Priam Company Volunteers
The militia has been mobilizing more of late, but it has also been showing signs of fragmenting apart. One of the platoons of standard foot infantry joined up with the intent to offer support in protecting the city of White Reach. (Added "5th Pelea Militia", (Gunnery 3).)Harbingers Training
- Maxwell "Pilgrim" Harding: Trained in Gunnery. (-200 SP)
Trained in "Specialist: PPC", "Marksman", "Human TRO: Mechs" special abilities. - Patricia "Patty-Cake" Drillben: Trained in Gunnery. (-200 SP)
Trained in "Sniper" special ability. - Arnold "Cinders" Wooster: Trained in Gunnery. (-200 SP)
- Liam "Boomstick" Stone: Trained in Gunnery. (-200 SP)
Trained in "Lucky (1)" special ability. - Timothy Young: Trained in Gunnery(-200 SP)
Trained in "Forward Observer" special ability. - Jason Greene: Trained in Gunnery. (-200 SP)
Trained in "Jumping Jack" special ability. - Crew 6: Trained in Driving. (-50 SP)
Trained in "Oblique Attacker" and "Specialist: LRM-20" special abilities. - Crew 33: Trained in Driving. (-50 SP)
Trained in "Specialist: PPC" and "Lucky 1" special abilities. - Crew 9: Trained in Driving. (-50 SP)
Trained in "Specialist: AC/20" and "Lucky 1" special abilities. - Hellriders Crew: Trained in Gunnery. (-100 SP)
Trained in "Specialist: AC/20" and "Lucky 1" special abilities. - Hartford Crew: Trained in Gunnery. (-100 SP)
Trained in "Sandblaster" special ability. - Alder Leaf Crew: Trained in Gunnery. (-100 SP)
Trained in "Sandblaster" special ability. - Phalan Irregulars: Trained in Gunnery. (-100 SP)
Trained in "Lucky 2" special ability. - Tech Team D: Trained to Elite. (-400 SP)
- Tech Team G: Trained to Elite. (-400 SP)
- Tech Team L: Trained to Veteran. (-400 SP)
Priam Company Training
- Aubrey Duchen: Trained in Piloting. (-100 SP)
Trained in "Sniper" and "Lucky 1" special abilities. - Reginald Brand: Trained in Piloting. (-100 SP)
- Kelly Sedda: Trained in Piloting. (-100 SP)
- Otto Greene: Trained in Piloting. (-100 SP)
Trained in "Speed Demon" and "Range Master (M)" special abilities. - Mikell Sethan: Trained in Gunnery. (-200 SP)
- Rugel "Brick" Hauser: Trained in Piloting. (-100 SP)
Trained in "Lucky 2" special ability. - Calvin Schrade: Trained in Gunnery. (-200 SP)
Trained in "Lucky 2" special ability. - Crew 12: Trained in Driving. (-50 SP)
Trained in "Specialist: LRM-20" and "Oblique Attacker" special abilities. - Crew 86: Trained in Driving. (-50 SP)
Trained in "Specialist: LRM-20" and "Oblique Attacker" special abilities. - "Bull's Horns" : Trained in Gunnery. (-100 SP)
Trained in "Sandblaster" special ability. - "Jeska's Jokers" : Trained in Gunnery. (-100 SP)
Trained in "Sandblaster" special ability. - Tech Team G: Trained to Veteran. (-400 SP)
Repair Phase
Harbingers Medical
Medical Crew A: Veteran Medical Team (Skill 7) (Base Bonus: -1) (TN: 6)- Adamant Dupree: Success, 1 Wound Remaining.
- "Sassy":, Failure, 1 Wound Remaining.
- "Deadeye": Success.
Harbingers Maintenance
Durent FirebaseTech Team O (Reg. Mech: 7)
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Calderon Firebase- WSP-1A : Quality -1 (B), Firebase +1, Time -3 (x4), 180 minutes
(Target: 4) (Result: 7, Success) - SDR-5V : Quality -2 (A), Firebase +1, Time -3 (x4), 180 minutes
(Target: 3) (Result: 6, Success)
Tech Team A (Elite Mech: 5)
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- JVN-10F : Quality +1 (D), Firebase -2, 45 minutes
(Target: 4) (Result: 11, Success; Improved to Quality C) - CN9-A : Quality +0 (C), Firebase -2, 60 minutes
(Target: 3) (Result: 8, Success; Improved to Quality B) - Von Luckner : Quality +0 (C), Firebase -2, 75 minutes
(Target: 3) (Result: 10, Success, Improved to Quality B)
Harbingers Repairs
A: Elite (5) (M)
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B: Elite (5) (M)
- Maintenance: 180 minutes
- AS7-D A Left Arm (21 Armor) (TN -5, 105 minutes)
(Target: 0) (Result: 9, Success) - AS7-D A Left Leg (7 Armor) (TN -5, 35 minutes)
(Target: 0) (Result: 6, Success) - AS7-D A Left Torso (30 Armor) (TN -5, 150 minutes)
(Target: 0) (Result: 10, Success) - AS7-D A Right Arm (18 Armor) (TN -5, 90 minutes)
(Target: 0) (Result: 11, Success) - AS7-D A Right Leg (14 Armor) (TN -5, 70 minutes)
(Target: 0) (Result: 9, Success)
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BNC-3M returned to Active Duty.
C: Veteran (6) (M)
- AS7-D A Center Torso (41 Armor) (TN -5, 205 minutes)
(Target: 0) (Result: 9, Success) - AS7-D A Right Torso (20 Armor) (TN -5, 100 minutes)
(Target: 0) (Result: 9, Success) - AS7-D A Head (50% Internal) (TN -3, Partial 1, 135 minutes)
(Target: 0) (Result: 11, Success) - BNC-3M Left Arm (4 Armor) (TN -4, 20 minutes)
(Target: 0) (Result: 7, Success) - BNC-3M Left Leg (4 Armor) (TN -1, 20 minutes)
(Target: 0) (Result: 3, Success)
BNC-3M returned to Active Duty.
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HCT-3F D returned to Active Duty. (+1 XP)
- ON1-K Left Arm (18 Armor) (TN -4, 90 minutes)
(Target: 2) (Result: 3, Success) - ON1-K Left Leg (21 Armor) (TN -4, 105 minutes)
(Target: 2) (Result: 4, Success) - ON1-K Right Arm (24 Armor) (TN -4, 120 minutes)
(Target: 2) (Result: 5, Success) - ON1-K Right Arm (25% Internal) (TN -3, Partial 1, 90 minutes)
(Target: 3) (Result: 3, Success) - HCT-3F D Right Arm (9 Armor) (TN -4, 45 minutes)
(Target: 2) (Result: 10, Success, +1 XP)
HCT-3F D returned to Active Duty. (+1 XP)
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BNC-3M returned to Active Duty.
STK-3F returned to Active Duty.
E: Elite (5) (M)
- AS7-D A Head (9 Armor) (TN -5, 45 minutes)
(Target: 0) (Result: 6, Success) - BNC-3M Left Torso (4 Armor) (TN -4, 20 minutes)
(Target: 1) (Result: 8, Success) - STK-3F Center Torso (50% Internal) (TN -2, Partial 1, 135 minutes)
(Target: 3) (Result: 9, Success) - STK-3F Engine Hit (1) (TN -3, Partial 2, 100 minutes)
(Target: 2) (Result: 10, Success) - STK-3F Right Torso (25% Internal) (TN -3, Partial 1, 90 minutes)
(Target: 2) (Result: 6, Success) - STK-3F Right Arm (25% Internal) (TN -3, Partial 1, 90 minutes)
(Target: 2) (Result: 5, Success)
BNC-3M returned to Active Duty.
STK-3F returned to Active Duty.
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AWS-8Q B returned to Active Duty.
F: Elite (5) (M)
- STK-3F Right Torso (32 Armor) (TN -4, 160 minutes)
(Target: 1) (Result: 7, Success) - STK-3F Center Torso (36 Armor) (TN -4, 180 minutes)
(Target: 1) (Result: 9, Success) - STK-3F Right Arm (LRM-10, 1 Hit) (TN -5, 100 minutes)
(Target: 0) (Result: 10, Success) - AWS-8Q B Right Arm (8 Armor) (TN -4, 40 minutes)
(Target: 1) (Result: 7, Success)
AWS-8Q B returned to Active Duty.
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HCT-3F D returned to Active Duty.
ON1-K returned to Active Duty.
G: Elite (5) (M)
- STK-3F Left Arm (15 Armor) (TN -4, 75 minutes)
(Target: 1) (Result: 4, Success) - STK-3F Left Leg (6 Armor) (TN -4, 30 minutes)
(Target: 1) (Result: 9, Success) - STK-3F Left Torso (29 Armor) (TN -4, 145 minutes)
(Target: 1) (Result: 11, Success) - STK-3F Right Arm (23 Armor) (TN -4, 115 minutes)
(Target: 1) (Result: 7, Success) - HCT-3F D Center Torso (2 Armor) (TN -4, 10 minutes)
(Target: 1) (Result: 7, Success) - ON1-K Right Torso (21 Armor) (TN -4, 105 minutes)
(Target: 1) (Result: 9, Success)
HCT-3F D returned to Active Duty.
ON1-K returned to Active Duty.
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MON-67 A returned to Active Duty.
ENF-4R B returned to Active Duty.
H: Veteran (6) (M)
- AWS-8Q C Left Arm (11 Armor) (TN -4, 55 minutes)
(Target: 1) (Result: 12, Success) - AWS-8Q C Left Leg (5 Armor) (TN -4, 25 minutes)
(Target: 1) (Result: 6, Success) - AWS-8Q C Left Torso (12 Armor) (TN -4, 60 minutes)
(Target: 1) (Result: 7, Success) - AWS-8Q C Right Arm (6 Armor) (TN -4, 30 minutes)
(Target: 1) (Result: 9, Success) - AWS-8Q C Right Leg (27 Armor) (TN -4, 135 minutes)
(Target: 1) (Result: 6, Success) - AWS-8Q C Right Torso (15 Armor) (TN -4, 75 minutes)
(Target: 1) (Result: 8, Success) - AWS-8Q C Center Torso (10 Armor) (TN -4, 50 minutes)
(Target: 1) (Result: 9, Success) - AWS-8Q C Head (4 Armor) (TN -4, 20 minutes)
(Target: 1) (Result: 11, Success) - MON-67 A Right Torso (2 Armor) (TN -5, 10 minutes)
(Target: 0) (Result: 3, Success) - ENF-4R B Left Leg (5 Armor) (TN -4, 20 minutes)
(Target: 1) (Result: 8, Success)
MON-67 A returned to Active Duty.
ENF-4R B returned to Active Duty.
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- ON1-K Right Leg (32 Armor) (TN -4, 160 minutes)
(Target: 2) (Result: 4, Success) - ON1-K Right Leg (25% Internal) (TN -3, Partial 1, 90 minutes)
(Target: 3) (Result: 5, Success) - ON1-K Center Torso (20 Armor) (TN -4, 100 minutes)
(Target: 2) (Result: 6, Success)
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OTL-4D returned to Active Duty.
ENF-4R B returned to Active Duty.
HCT-3F A returned to Active Duty.
HCT-3F D returned to Active Duty.
b: Veteran (6) (V)
- AWS-8Q B Right Torso (5 Armor) (TN -4, 25 minutes)
(Target: 1) (Result: 4, Success) - AWS-8Q B Center Torso (5 Armor) (TN -4, 25 minutes)
(Target: 1) (Result: 8, Success) - AWS-8Q B Head (6 Armor) (TN -4, 30 minutes)
(Target: 1) (Result: 9, Success) - OTL-4D Left Torso (15 Armor) (TN -4, 75 minutes)
(Target: 1) (Result: 8, Success) - ENF-4R B Left Torso (5 Armor) (TN -4, 20 minutes)
(Target: 1) (Result: 10, Success) - ENF-4R B Right Arm (5 Armor) (TN -4, 20 minutes)
(Target: 1) (Result: 5, Success) - ENF-4R B Center Torso (2 Armor) (TN -4, 20 minutes)
(Target: 1) (Result: 4, Success) - HCT-3F A Left Torso Replacement (TN -1, 240 minutes)
(Target: 4) (Result: 5, Success) - HCT-3F D Left Torso (5 Armor) (TN -4, 25 minutes)
(Target: 1) (Result: 6, Success)
OTL-4D returned to Active Duty.
ENF-4R B returned to Active Duty.
HCT-3F A returned to Active Duty.
HCT-3F D returned to Active Duty.
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Demolisher A returned to Active Duty. (+1 XP)
Demolisher B returned to Active Duty. (+1 XP)
- Behemoth Turret Stabilizer (TN -1, Partial 1, 60 minutes)
(Target: 5) (Result: 6, Success) - Demolisher A Turret (20 Armor) (TN -4, 60 minutes)
(Target: 2) (Result: 5, Success) - Demolisher A Left (30 Armor) (TN -4, 90 minutes)
(Target: 2) (Result: 5, Success) - Demolisher A Left (Internal) (TN -2, Partial 1, 60 minutes)
(Target: 4) (Result: 6, Success) - Demolisher A Motive Damage (TN -3, Partial 1, 60 minutes)
(Target: 3) (Result: 7, Success) - Demolisher B Turret (10 Armor) (TN -4, 30 minutes)
(Target: 2) (Result: 6, Success) - Demolisher B Left (20 Armor) (TN -4, 60 minutes)
(Target: 2) (Result: 4, Success) - Demolisher B Motive Damage (TN -3, Partial 1, 60 minutes)
(Target: 3) (Result: 7, Success)
Demolisher A returned to Active Duty. (+1 XP)
Demolisher B returned to Active Duty. (+1 XP)
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Demolisher A returned to Active Duty (+1 XP)
Demolisher B returned to Active Duty (+1 XP)
- Behemoth Turret (10 Armor) (TN -4, 30 minutes)
(Target: 3) (Result: 11, Success, +1 XP) - Demolisher A Front (32 Armor) (TN -4, 96 minutes)
(Target: 3) (Result: 7, Success) - Demolisher A Rear (5 Armor) (TN -4, 15 minutes)
(Target: 3) (Result: 5, Success) - Demolisher B Front (24 Armor) (TN -4, 72 minutes)
(Target: 3) (Result: 4, Success)
Demolisher A returned to Active Duty (+1 XP)
Demolisher B returned to Active Duty (+1 XP)
Priam Company Maintenance
Skyros FirebaseTech Team C (Vet. Mech: 6)
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Tech Team D (Vet. Mech: 6)
- JR7-D: Quality +0 (C), Firebase +0, Time -3 (x4), 180 minutes
(Target: 4) (Result: 2, Failure)
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Tech Team I (Vet. Mech: 6)
- VLK-QA: Quality -1 (B), Firebase +0, Time -3 (x4), 180 minutes
(Target: 3) (Result: 4, Success)
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Minos Firebase- PXH-1: Quality -1 (B), Firebase +0, Time -3 (x4), 240 minutes
(Target: 3) (Result: 4, Success)
Tech Team J (Vet. Mech: 6)
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Tech Team K: (Reg. Vehicle: 7)
- OSR-2C: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
(Target: 4) (Result: 7. Success) - GRF-1N A: Quality +0 (C), Firebase -2, Time +0 (x1), 60 minutes
(Target: 4) (Result: 6, Success)
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- Manticore: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
(Target: 5) (Result: 6, Success) - Condor C: Quality +1 (D), Firebase -2, Time +0 (x1), 50 minutes
(Target: 6) (Result: 8, Success) - Scorpion (LRM): Quality +1 (D), Firebase -2, Time +0 (x1), 30 minutes
(Target: 6) (Result: 7, Success)
Priam Company Repairs
A: Veteran (6) (M)
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- STK-3F: Center Torso (29 Armor) (TN -4, 145 minutes)
(Target: 2) (Result: 7, Success, +1 XP) - STK-3F: Left Torso (19 Armor) (TN -4, 95 minutes)
(Target: 2) (Result: 6, Success) - STK-3F: Left Arm (6 Armor) (TN -4, 30 minutes)
(Target: 2) (Result: 9, Success, +1 XP) - STK-3F: Right Arm (18 Armor) (TN -4, 90 minutes)
(Target: 2) (Result: 4, Success) - STK-3F: Heat Sink Repair (CT) (TN -3, Partial 3, 120 minutes)
(Target: 3) (Result: 4, Success)
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COM-2D returned to active duty. (+1 XP)
- STK-3F: Left Leg (13 Armor) (TN -4, 65 minutes)
(Target: 2) (Result: 7, Success, +1 XP) - STK-3F: SRM-6 Ammunition Repair (TN -4, Partial 1, 60 minutes)
(Target: 2) (Result: 9, Success, +1 XP) - STK-3F: Right Leg (12 Armor) (TN -4, 60 minutes)
(Target: 2) (Result: 6, Success) - STK-3F: Right Torso (25 Armor) (TN -4, 125 minutes)
(Target: 2) (Result: 6, Success) - GLT-4P: Left Arm (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 9, Success, +1 XP) - GLT-4P: Left Leg (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 11, Success, +1 XP) - GLT-4P: Left Torso (8 Armor) (TN -4, 40 minutes)
(Target: 2) (Result: 8, Success, +1 XP) - GLT-4P: Right Arm (6 Armor) (TN -4, 30 minutes)
(Target: 2) (Result: 3, Success) - GLT-4P: Right Leg (2 Armor) (TN -4, 10 minutes)
(Target: 2) (Result: 7, Success, +1 XP) - COM-2D: Left Arm (6 Armor) (TN -4, 30 minutes)
(Target: 2) (Result: 10, Success, +1 XP) - COM-2D: Right Leg (8 Armor) (TN -4, 40 minutes)
(Target: 2) (Result: 8, Success, +1 XP)
COM-2D returned to active duty. (+1 XP)
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- GRF-1N B: Right Arm Replacement (TN +1, 240 minutes)
(Target: 7) (Result: 12, Success, +2 XP) - GRF-1N B: Right Arm (PPC Replacement) (TN -2, 120 minutes)
(Target: 4) (Result: 9, Success, +1 XP) - COM-2D: Center Torso (5 Armor) (TN -4, 25 minutes)
(Target: 2) (Result: 7, Success, +1 XP)
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- WLF-1: Left Arm (12 Armor) (TN -4, 60 minutes)
(Target: 2) (Result: 6, Success) - WLF-1: Left Torso (5 Armor) (TN -4, 25 minutes)
(Target: 2) (Result: 10, Success, +1 XP) - WLF-1: Right Torso (5 Armor) (TN -4, 25 minutes)
(Target: 2) (Result: 11, Success, +1 XP) - WLF-1: Left Arm (50% Internal) (TN -2, Partial 1, 135 minutes)
(Target: 4) (Result: 6, Success) - STK-3F: Right Torso (50% Internal) (TN -2, Partial 1, 135 minutes)
(Target: 4) (Result 2, Failure) - GRF-1N B: Left Torso (20 Armor) (TN -4, 100 minutes)
(Target: 2) (Result: 9, Success, +1 XP)
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COM-2D returned to active duty. (+1 XP)
- COM-2D: Gyro Damage (2 Hits) (TN +1, Partial 4, 480 minutes)
(Target: 7) (Result: 6, Partial Success)
COM-2D returned to active duty. (+1 XP)
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WHM-6R B returned to active duty. (+1 XP)
CN9-A returned to active duty. (+1 XP)
- WHM-6R B: Left Torso (-4 Armor) (TN -6, 15 minutes)
(Target: 1) (Result: 9, Success, +1 XP) - WHM-6R B: Right Leg (2 Armor) (TN -6, 10 minutes)
(Target: 1) (Result: 6, Success, +1 XP) - WHM-6R B: Right Torso (7 Armor) (TN -6, 35 minutes)
(Target: 1) (Result: 5, Success) - WHM-6R B: Center Torso (5 Armor) (TN -6, 25 minutes)
(Target: 1) (Result: 3, Success) - CN9-A: Left Leg (2 Armor) (TN -4, 10 minutes)
(Target: 3) (Result: 9, Success, +1 XP) - CN9-A: Left Torso (8 Armor) (TN -4, 40 minutes)
(Target: 3) (Result: 11, Success, +1 XP) - CN9-A: Right Arm (7 Armor) (TN -4, 35 minutes)
(Target: 3) (Result: 7, Success) - Condor B: Right (15 Armor) (TN -5, 35 minutes)
(Target: 2) (Result: 2, Success) - Condor B: Turret (5 Armor) (TN -5, 15 minutes)
(Target: 2) (Result: 5, Success) - Condor B: Motive Damage (TN -4, Partial 1, 60 minutes)
(Target: 3) (Result: 4, Success)
WHM-6R B returned to active duty. (+1 XP)
CN9-A returned to active duty. (+1 XP)
Show spoiler
- Maintenance: 135 minutes
- LCT-1V: Right Arm (Machine Gun Replacement) (TN -2, 120 minutes)
(Target: 4) (Result: 4, Success) - LCT-1V: Right Torso (25% Internal) (TN -3, Partial 1, 90 minutes)
(Target: 3) (Result: 7, Success) - COM-2D: Right Leg (50% Internal) (TN -2, Partial 1, 135 minutes)
(Target: 4) (Result: 4, Success)
Show spoiler
Condor (Liao) A returned to active duty. (+1 XP)
Condor (Liao) B returned to active duty. (+1 XP)
- Maintenance: 155 minutes
- Condor (Liao) A: Front (5 Armor) (TN -4, 15 minutes)
(Target: 3) (Result: 8, Success, +1 XP) - Condor (Liao) A: Right Side (5 Armor) (TN -4, 15 minutes)
(Target: 3) (Result: 3, Success) - Condor (Liao) A: Turret (2 Armor) (TN -4, 6 minutes)
(Target: 3) (Result: 4, Success) - Condor (Liao) A: Motive Damage (TN -4, Partial 1, 60 minutes)
(Target: 3) (Result: 7, Success) - Condor (Liao) B: Right Side (10 Armor) (TN -4, 30 minutes)
(Target: 3) (Result: 10, Success, +1 XP) - Condor (Liao) B: Motive Damage (TN -4, Partial 1, 60 minutes)
(Target: 3) (Result: 11, Success, +1 XP) - GRF-1N B: Right Torso (20 Armor) (TN -4, 100 minutes)
(Target: 3) (Result: 3, Success) - GLT-4P: Center Torso (5 Armor) (TN -4, 25 minutes)
(Target: 3) (Result: 8, Success, +1 XP)
Condor (Liao) A returned to active duty. (+1 XP)
Condor (Liao) B returned to active duty. (+1 XP)
Show spoiler
- BLR-1G: Left Arm (6 Armor) (TN -6, 30 minutes)
(Target: 2) (Result: 6, Success) - BLR-1G: Left Leg (5 Armor) (TN -6, 25 minutes)
(Target: 2) (Result: 8, Success, +1 XP) - BLR-1G: Right Leg (10 Armor) (TN -6, 50 minutes)
(Target: 2) (Result: 6, Success) - BLR-1G: Right Torso (6 Armor) (TN -6, 30 minutes)
(Target: 2) (Result: 8, Success, +1 XP) - BLR-1G: Center Torso (13 Armor) (TN -6, 65 minutes)
(Target: 2) (Result: 6, Success) - Condor A: Front (19 Armor) (TN -5, 114 minutes)
(Target: 3) (Result: 7, Success) - Condor A: Right (4 Right) (TN -5, 24 minutes)
(Target: 3) (Result: 2, Failure) - Condor A: Turret (4 Armor) (TN -4, 12 minutes)
(Target: 4) (Result: 4, Success) - Condor A: Motive Damage (TN -4, Partial 1, 120 minutes)
(Target: 4) (Result: 8, Success)
Income Phase
The Harbingers
- Reap and Sow: +350 WP, +1 Lucky
- Grid F17: Ore Deposits (1d6x50 SP, every other turn) +300 SP
- Grid F09: Ore Deposits (1d6x100 SP, every other turn) +100 SP
- Grid H18: Hazardous Materials (2d6x100 SP, every other turn) +900 SP
- Grid H18: Fertile Ground (1d6x25 SP per level of the firebase every turn.) +150 SP
- Construction: -100 WP, -100 SP
- Recruiting: -50 SP
- Training: -2950 SP
- Repairs: -1485 SP
- Lucky Roll: +1
Priam Company
- Control of White Reach: +200 WP
- Control of Donomo Fields: +100 WP
- Control of Argeith Distillery: +150 WP
- Grid M21: Valuable Metals (1d6x100 SP per level every other turn) +400 SP
- Grid L21: Fertile Ground (1d6x25 SP per level of the firebase every turn.) +50 SP
- Wallings' Gambit: +800 WP
- Construction: -400 WP, -100 SP
- Purchases: -610 SP
- Recruiting: -100 SP
- Training: -1600 SP
- Repairs: -810 SP
- Lucky Roll: +2
- Morale Boost: +1
Table of Contents
- Force Dispositions
- Actions Phase
- Battle Phase
- Post-Battle Phase
- Training Phase
- Repair Phase
- Income Phase
Report Date
02 Jan 2018
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