For Valor Plot in Valor | World Anvil
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For Valor

Campaign Introduction

Themes

Primary theme: Heroism in the face of danger or moral decay; reclaiming noble intentions from a corrupt past.

Secondary themes will be tailored to the Player Characters.

Structure

Conflict

While most of Valor is safe and secure, monsters prowl in the more secluded areas, diplomacy between the free nations is always in flux, and the rot of the Raithar Empire still taints Valor's ancestry and the land itself.

Components

Hooks

The Player Characters are newly inducted to the Valorian Knights. Each may be drawn by something different: glory, wealth, honor, even necessity. Whatever brought them, they are now on the path that Valor Ascendant has set for them; their destinies await.

In the Hands of Fate

There will always be things out of the players' control, both for good and for ill. At the start of each day, a Greenreading may be taken to foretell the coming weather, portend chance encounters, and measure the party's fortune.

Stakes

Life, Limb, and Livelihood

The Player Characters are now pledged to the Valorian Temple and will need to answer for their actions to their Squadron Commander, the Wing Captain, the Flight Commander, and on up the chain of command. If they do well, they may be promoted to the aerial ranks and given gryphons of their own.

Heroes Wanted

Excellent role-playing or character moments may be rewarded by Hero Points. These can then be spent to do perform some heroic action not generally covered by the rules.

If they do poorly or act against the values of the knights, they may find themselves relegated to the dirty, dangerous, unpleasant missions that no one else wants to do.

Relations

Protagonists

The Player Characters

The knights recognize the value of varied skillsets and perspectives, so the only restriction on the histories of the Player Characters is that they must have been raised in Valor. The playable races for this campaign are human, faun, dogfolk, or goblin. See the Demographics section of the Valorian Knights article for information on the barriers that dogfolk and goblins may encounter.

(Sphinx and Naga are off-limits as Player Characters, both because there are few to no native Valorans of those species, and because they can't ride on gryphons.)

As rookie knights, the PCs have all been well trained in combat. All martial classes are available:

  • Barbarian
  • Fighter
  • Monk
  • Paladin
  • Ranger
  • Rogue
Magic in this world is a highly technical ability requiring a great deal of study; PCs wishing to pursue it will need to put in the effort in-character to multiclass as a magic user.

If a character has an animal companion, it must be one that will not impede their ability to travel by gryphon--essentially, it must be able to fly and/or be small and light enough to ride with the character.

Gryphon Mounts

If the characters are able to prove themselves as knights, they will be given gryphon mounts and trained in mounted combat. Though I will continue to refine the mechanics, I expect that these will be treated as Paladin mounts.

Don't Hurt the Kitties

For my own peace of mind if nothing else, gryphons will be semi-immortal in game. So long as their knight survives, a gryphon may be knocked unconscious or incapacitated, even severely wounded, but they will survive. This is meta-only, not to be taken for granted by the characters. While risks and consequences are necessary for heroism to be meaningful, I want to keep the costs in line with the tone of the game.

Neutrals/Bystanders

As Valorian Knights interact with people from all walks of life, the players can expect to meet characters in various positions of power, whether political or social. How they conduct themselves as knights will determine who becomes an ally or an enemy.

Campaign Spoiler

Competitors

The players may well find themselves vying for favor and the best missions with other Wings of knights.

Backdrops

Locations

The Player Characters live in the barracks just withing the East gates of Albion and report to the The Valorian Temple. Albion is a bustling, vibrant location with all the amenities of a large city, including markets, craftspeople, and tea houses. While off-duty, the PCs will be able to explore and take advantage of these at will.

Country
Valor
Organization | Jan 25, 2019

Like the other Free Nations, Valor was founded at the fall of the Raithar Empire, its borders determined by treaty with the others contributing to Raithar's fall.


Headquarters
The Valorian Temple
Building / Landmark | Dec 11, 2018

Considered by many (mostly it’s devotees) to be the true seat of power in Valor, the Valorian Temple is the center of the three wings of Castle Albion.


Organization
Valorian Knights
Organization | Dec 27, 2018

The Valorian Knights are employed by the kingdom to protect against monsters and keep the peace.


Mounts
Gryphons
Species | Dec 28, 2018

Although the country's official crest is an eagle, no creature is more emblematic of Valor than the gryphon.


Articles under For Valor

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