Hunter Expeditionary Headquarters Building / Landmark in Valnoagawa | World Anvil
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Hunter Expeditionary Headquarters

Built by the The Hunter Expeditionary Force auxiliary units that came on the dreadnought ship that brought the presence of the of The Hunters Commission to the Noble Lands. The structure itself is able house the roughly 400 members that present in Arsedale while it builds and the members acquire other lodgings. Built near the central market, Commission Hunters frequent the markets and provide a steady flow of Kratocracy Gilding to the shops and business owners. 

Purpose / Function

Main headquarters & organizational facility for the Hunter Expeditionary Force in the Noble Lands. It is from here that all the resources and authority of The Hunters Commission for the area are directed and nurtured. This is done to insure that the Commission Hunters are able to complete the task assigned for them and uphold the tenets of the guild at large.

Design

Walls are lined with local woods and furs to match the aesthetic of the The Hunters Commission at large.

Sensory & Appearance

The Keep is filled with warm, roaring hearths at all time. Pleasant smells travel through air due to the constant cooking that is done to feed those that reside in the location. From the Forgewright's Smithy the sounds and smells associated with all manner of crafting can be found with it emanating in a large radius around the Keep itself.

Denizens

Commission Hunters call this place home while they are able to acquire other lodgings or travel farther out to explore and uncover the Noble Lands. Felyne exist in the dozens across the Keep to help with the various task to maintain and it and following the Commission Hunters they may be assigned to or feel affinity with.
Mari WillBinder has a large suite in the headquarter inner recess near the War room where he generally resides when he is not out in the field. The Assistant Guildmaster Burabi Stoneback also lives in an similar, though slightly smaller, suite where he runs most of the day to day operations of The Hunter Expeditionary Force.

Alterations

Massive Monster pens have been constructed in the basement to hold up to a singular Huge creature if it was captured for any number of purposes. The bars are made of Adamantine that has been enchanted with Runecraft to make them more resistant to various types of damages. The Keep contains an Archive that is filled with a copy of most of the knowledge that was determined to the most relevant to guild's purpose in the Noble Lands. A War room has been built next to it so that the research can be immediately transferred to the "Hunt"/investigation that is currently being undertaken. A huge portion of the main floor, to make it quickly accessed by all guild members, is a Dining hall run by an experience chef Felyne. The food that is served here has all manners of unique effects and properties that are a result of the ingredients and skills of the chef. A ForgeWright works in the Smithy that has all the equipment necessary for it function as a Magical enchanter and accomplished the works required of the resident ForgeWright Higar Irdecik, a male red Dragonborn.

Architecture

Built of interlocking quarried stone to make the walls much harder to damage and easier to replace. Portions are able to be removed and replaced without harming the integrity of the surrounding stones and structure. Most rooms are adorned by the Commission Hunters and auxiliary members with various trinkets and other things they have acquired from time out in the field on "Hunts" or investigations.; the building itself is able to house the entirety of The Hunter Expeditionary Force in slightly bunk housing that has independent bedrooms but communal common rooms. The Guildmaster is the only one that gains a room to themselves so that way they are able to manage their affairs with some privacy.
Founding Date
4004
Alternative Names
Hunter's Keep
Type
Keep
Owning Organization
Characters in Location

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