Jaguar Warriors
Composition
Equipment
Jaguar Armour
Potential inductees gain their spotted light armour, complete with cat-skull helmet, when they reach the 5th level. This skin covered their torso, arms and legs; leaving they feet uncovered. However, everyone has access to shields that can be bashed against enemies for d4+4 bludgeoning damage. If the target is large or smaller, they must succeed on a DC 15 STR saving throw or be knocked prone.Weaponry
Jaguar warriors can use any weapon they are proficient in such as the knife, the spear and the maca.
The macuahuitl is particularly favoured by the order; dealing d8+4 bludgeoning damage and d8 slashing damage. They also score critical hits on an attack rolls of 17-20. However once a critical hit is landed the obsidian shards break and the weapon only deals bludgeoning damage until repaired.
A rare few also train in utilizing bows that can deal d8+3 piercing damage; even fewer going as far as to poision the target who must succeed on a DC 15 CON save or take an additional d4 poison damage and be poisoned for d6 rounds.
Although, persons skilled in blow darts are more common; dealing 5 piercing damage and the target must make a DC 18 CON saving throw or take 3d8 poison damage, or half as much damage on a success. If the poison damage reduces the target to 0 hp, the target is considered stable but poisoned for 1 hour, even after regaining hp.
The macuahuitl is particularly favoured by the order; dealing d8+4 bludgeoning damage and d8 slashing damage. They also score critical hits on an attack rolls of 17-20. However once a critical hit is landed the obsidian shards break and the weapon only deals bludgeoning damage until repaired.
A rare few also train in utilizing bows that can deal d8+3 piercing damage; even fewer going as far as to poision the target who must succeed on a DC 15 CON save or take an additional d4 poison damage and be poisoned for d6 rounds.
Although, persons skilled in blow darts are more common; dealing 5 piercing damage and the target must make a DC 18 CON saving throw or take 3d8 poison damage, or half as much damage on a success. If the poison damage reduces the target to 0 hp, the target is considered stable but poisoned for 1 hour, even after regaining hp.
Structure
The jaguars, like the eagles, serve as the noble leaders in the military. They also fulfill the role of temple protectors and enforcers for the major city cults. If so assigned, they must obey the commands of their masters when they are ordered to serve in the temples.
Logistics
Logistical Support
Tlamemeh
Graduates from the school system start out as porters. Youths are typically apprenticed to an older member of the army; helping to carry the soldiers' personal kit and camp supplies. The older soldier, in turn, would be expected to protect and tutor their younger ward.Recruitment
Novice
Jaguar warriors must have a minimum of STR 13 and INT 13. Young warriors, aged 20, hoping to enter the order must perform a squireship; where they serve loyally in the army. Accompanying their mentor into battle, striking from a relatively safe while their betters fought hand-to-hand. Novice soldiers prove their courage and ferocity by capturing 12 prisoners in 2 campaigns consecutively.History
Shadow Warriors
If the jaguar warrior wear's an authentic shadow skin, then they gain:- Advantage on saving throws against magical effects
- Bite: d8+4 piercing damage
- Claw: 2d6+4 slashing damage
- Disengage or Hide action
- Moves up to his speed toward a hostile target he can see
- Advantage on WIS (Perception) checks that rely on hearing, sight or smell
HP: 95 ( 10d8+50 ) Speed: 40ft Saving Throws: CON +8, WIS +8 Proficiency Bonus: +3 Skills: Athletics +7, Stealth +6 Abilities: |
Type
Shock
Overall training Level
Professional
Assumed Veterancy
Decorated/Honored
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