Brainrott Condition in Uto Daeg | World Anvil

Brainrott

Transmission & Vectors

A disease bestowed by priests and worshippers of Zehir and Woundmaker . Due to this being a targeted disease, it is not spread through normal means, but is spread by propinquity: those who are near the affected are therefore targets themselves to the followers of Zehir and Woundmaker.

Causes

The cults of Zehir and Woundmaker are not heavily populated, but those that follow those dark gods tend to be more malicious and unscrupulous than other evil persons. This manifests through their underhanded vengeance and the targeting of persons who are believed to have wronged them in some way. This can be anyone from a priest from a rivaling religion or even someone who bumped into the cultist. Every smallest slight is want for this targeting. The catch is the god will decide if it is worthy of their time — or ability, though they never tell this to their followers.

Symptoms

The infected lose consciousness for 24 hours immediately. It at first appears to be of dehydration or similar related issues. They awaken in a delirious state, but soon regain all facilities. The disease lies dormant for a week before coming back as a brain fog. By this point the disease must be healed divinely or through a master of medicine, otherwise it appears terminal. For two weeks the diseased individual loses mental capabilities until they are reduced to a coma at which point they expire.

Treatment

For medicinal masters, poppy flowers on the slopes of the Gologian Mountains are combined with a phial of blood and crushed feather of a roc to produce a poultice. This poultice must consumed over the course of four days.   For divine casters, a continuous cure disease must be cast every day for four days. Unseasoned clerics and healers cast the healing only once, giving the victim a false sense of security.

Prognosis

After several days of no treatment or mistreatment, the condition is fatal.

Sequela

After the disease has incubated for the week it begins to eat away at the brain physically. The brain turns to a soupy mush by death.

Affected Groups

It only affects those directly, or indirectly and powerful, opposed to Woundmaker.

Prevention

The best defense against the disease is to have a great immune system that can handle being attacked. Also, having some warding against curses or diseases helps.

Epidemiology

Luckily, the disease is non-transferable. It only affects those who have angered the gods or their followers.

History

The first accounts of the disease are not recorded, but took place in the Era of Creation when Woundmaker served under Jour, the cloud giant Lich-king. It subsided while Woundmaker plotted and planned and gathered resources and power.   It started in Belor Daeg, in the region east of the Mountaines. Slowly it crept its way up the jungles between Sefir Daeg and Belor Daeg.

Cultural Reception

At first thought as a vengeful curse, the people's demeanor changed about the disease once ardent Pelor worshippers received it. Corruption was the first reason hurled at victims, but the attitude changed as it seemed to infect anyone. Indeed, the randomness was so great it caused near hysteria in the jungles between Sefir Daeg and Belor Daeg. The most recent time this plague came was in Rerya in Evoria and many blamed everything from the civil war to some unknown curse.
Type
Neurological
Origin
Divine
Cycle
Chronic, Acquired
Rarity
Rare

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