A species of Fey that live in the north of Turoza, Vittra form themselves into stationary hunter-gatherer communities, that search their home locations for food and useful materials. They primarily dwell in forests, but have adapted themselves to leaving hidden lives beneath the settlements of other sapient species, if their home territory is inadvertently built upon.
Vittra stand at little over 1.5feet tall, and are humanoid in appearance and shape. Their skin colour varies between individuals, but is predominantly either earthy green or dark blue in hue. A Vittra’s hair will tend to be the same colour as their skin, but in a much more vibrant hue. Vittra don’t have eye colour, but their eyes, both pupils and iris, are a uniform silver-grey colour.
The social structure of Vittra is actually quite similar to that of other sapient species across Ulskandar, as Vittra live in collaborative communities that are made up of several family units. These communities are presided over by a Shaman, who is the Vittra with the most potent magical powers, and who acts as a priest and leader for the community.
Geographic Origin and Distribution
Vittra prefer to live in heavily forested environments, and are almost exclusively found in the north of Turoza, in the area encompassed by the Kingdom of Kjörnsholm and The Mountain Principalities. Once they have settled in an area, Vittra will not move as long as there are ample foraging grounds, which can mean that villages or even towns can be built above their burrow networks, but because the buildings built by other sapient species are a good place to look for food and other materials, Vittra will remain in the area.
Perception and Sensory Capabilities
Like other Fey species, Vittra are magic sensitive, and can innately cast magic for either good or ill. For the most part Vittra will use their magical abilities either to make their life easier; magically moving objects that are out of reach so that they can be picked up, or to conceal themselves from other species, Fey Blindness. In extreme circumstances, Vittra can use their magic to create immense physical pain in the target of their ire, which can lead to death if sustained for a long enough period of time. This power is generally only used as a last resort, if the life of a Vittra, or their homes are threatened.
Civilization and Culture
Interspecies Relations and Assumptions
Vittra tend to avoid directly interacting with members of other species, and this is made easier by their tendency to dwell in burrows several feet underground, and the fact that they can conceal themselves from view using magic, in a phenomenon known as Fey Blindness. Vittra, who live in areas that have been settled by other peoples, will use the homes and businesses of other species as a form of foraging ground, and will regularly enter the houses of surface dwellers to find food. They do not view this as stealing, partly because they take only small amounts at a time, and partly because they view those who build settlements in areas they already inhabit as invaders, who have destroyed their traditional foraging grounds. When moving through and foraging in the habitations of other sapient species, Vittra will inflict Fey Blindness on any creatures that they come across to conceal themselves. This means that other species who have Vittra living in and around them will have local stories and myths of malicious spirits, who disrupt homes and cause mischief unless placated through offerings of food. The Fairy Folk of Hafr is a good example of the kind of myth that appears when people settle in an area inhabited by Vittra. If inadvertently or deliberately wronged or injured by a member of another species, Vittra become very aggressive, and will attack using their innate magical powers ferociously and without quarter.