T'wool - Advanced Statstsheet in Ullthwaygon | World Anvil

T'wool - Advanced Statstsheet


 

Statline

Str Dex Con Int Wis Cha Fortune Character Points

10

10

8

10

14

10

10

+10

Day Form

Size Hitpoints Moral Resistances Vulnerabilities
Small 10 + HD + Con 20 + MD + Wis Radient Necrotic
Mobility
Standard Limited Flight
Slow 20ft. 20ft.
Medium 20ft. 40ft.
Fast 60ft. 60ft.
Features

Night Form

Size Hitpoints Moral Resistances Vulnerabilities
Medium 20 + HD + Con 10 + MD + Wis Necrotic Radient
Mobility
Standard Flight
Slow 30ft. 40ft.
Medium 40ft. 60ft.
Fast 120ft. 200ft.
Features
Swoop
While making a dash action using flight; You make a single unarmed attack action as part of your movement so long as you travel at least half of the maximum movement it allows.
   

Natural Proficiencies

  • Flight
  • Perception

Natural Features

   

Person of the Day

During the day, once-per-hour, you may gain advantage on any charisma-based check.
 

Creature of the Night

Once the sun has set a terrible instinct takes hold of you, growing your form into that of a menacing predator.
While in your night form any creature at least one size smaller than you currently are that moves at a medium or faster speed will trigger a predatory response. You must succeed a DC 14 Wisdom saving throw be driven to attack it to the best of your ability for the next 1d4 turns. You gain advantage on all of your unarmed attacks against this creature until your hostility against it ends.   If this creature is part of your party or a known ally, the DC of the associated Wisdom Saving throw decreases to 1+your strength modifier.   You may use a standard action to subdue this urge during a social interaction. But doing so will give you disadvantage on all non-defensive checks, including skill checks, until the interaction has finished. Initiating any hostile action during this time will cause you to go Bezerk for 1d4 rounds.
 

Progression

Character Creation

Soft Manners

You are no longer prompted by predatory urges, however, you can never be the aggressor in any situation outside of extreme survival circumstances.
Or

Weather Feathers

You gain advantage against most weather-related effects.
 
- Tier 1 -

Blood Claw

Attacks made during your night form that hit over 5 points over a targets AC inflict 1d4 stacks of bleeding. The critical effect from your Night Clasws now inflict 1d10 stacks of bleeding.
Or

Day Raker

Replace your Day and Night Claws with Rake Claw (Found Under Natural Attacks).
 
- - Tier 2 - -

Noskvision

You produce 20ft. of dim light, which you perceive as bright light, in a cone in front of you. This light penetrates Supernatural Darkness and is only in effect when your eyes are open.   During the night this becomes 40ft. of dim light that gives creatures a size smaller than you disadvantage on intimidation saving throws. Any entity invisible to you that comes into this cone of light during the night will prompt you with a free insight check to be made aware of its presence.
Or

Sun Sheilded

Once-per-day, per-tier; You can negate the effects of a spell up to level 4, during the daytime. This increases to level 6 spells upon reaching Tier 4.
 
- - - Tier 3 - - -

Daylight Savings

Once-per-day you may take on your Day Form during nighttime for 10+wis minutes along with all of its effects.
Or

Moonlight Savings

Once-per-day you may take on your Night Form during daytime for 10+wis minutes along with all of its effects.
 
--- - Tier 4 - ---

Unknown

 
--- - - Tier 5 - - ---

Unknown

 
--- --- Tier 6 --- ---

Unknown


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