Intelligence
Standard Stat
Advacned Rules
Intelligence Score | Effect |
---|---|
40+ |
MegamindThe power of your mind reaches a critical mass where it breaks the bounds of its simple vessel.You gain 100ft. of telepathy and 30ft. of telekinesis. |
30+ |
MastermindYou may re-roll any failed none-attack Intelligence rolls, including other re-rolls. |
25+ |
Calculated StrikesBy calling on your knowledge and observations, you calculate the best way to hit a target without having to resort to brute strength or high dexterity.You may use your Intelligence modifier as your attack and damage modifier for any standard weapon you are strong enough to use. |
20+ |
Incredible ThoughtsWhenver you score a nautral critical on a Intelligence base roll you gain a point of Inspiration.You may use your Intelligence modifier as your attack and damage modifier for any standard weapon you are strong enough to use. |
15+ |
Self InspirationYou have special point of Inspiration that refreshes after compleating a long rest. This point of inspiration can be used just like any other and can be used alongside other inspiration to achieve more costly abilities. This point only refreshes itself and does not fill up any other slots if it is not used. |
10 | |
7 or Lower |
Small MindedYou have a disadvantage on any intelligence-based skills that you are not at least proficient in. |
6 or Lower |
ObliviousYou don't tend to notice when somebody is trying to insult you or even try and threaten you.You do not gain any moral loss from insults and any Intimidation checks made against you are done with disadvantage. You also gain immunity to any insult bases spells such as Cutting Words. You lose this ability as soon as your intelligence score increases beyond 6. |
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