Strength
Standard Stat
Advacned Rules
Strength Score | Effect |
---|---|
40+ |
Meteor StrikeAs a standard action, you may strike an opponent with a single, superpower strike. This attack, if it hits, deals the weapons standard damage plus 1d100 bonus damage. You may use a bonus action to re-roll the damage of this attack. This attack cannot be used alongside a Massive Attack unless you expend one point of Inspiration. |
30+ |
Slayers StrikeWhen using a two-handed melee weapon, you gain a standard action execution with a HP threshold of 40. |
22+ |
Hardest HittingYour primary unarmed-melee attack becomes a 1d8 if it was not already higher than this. |
20+ |
Massive AttackWhen making a critical attack, you gain an additional attack that you may use as a free action. This additional attack cannot be a multi-attack. In adtion your critical hit threshold for all of your Strenght based attacks are reduce by one point. So somthing that ususaly crits on a 20 would cirt on a 19 or a 20 instead. |
16+ |
Harder HittingYour primary unarmed-melee attack becomes a 1d6 if it was not already higher than this. |
15+ |
Hard StrikeUpon hitting with an attack that uses strength as a modifier, you may, as a bonus action, add an additional 1d6 damage to the attack. |
12+ |
Hard HittingYour primary unarmed-melee attack becomes a 1d4 if it was not already higher than this. |
10 | |
7 or Lower |
Weak SauceYou have a disadvantage on any strength-based skills that you are not at least proficient in. |
6 or Lower |
Light FistsAs your firsts are so lightweight you can move them much faster.Making a melee unarmed attack becomes a free action that can be performed an amount of time per turn equal to your Dexterity modifier. You lose this ability as soon as your strength score increases beyond 6. |
Comments