Strength in Ullthwaygon | World Anvil

Strength

Standard Stat

Advacned Rules

Strength Score Effect
40+

Meteor Strike

As a standard action, you may strike an opponent with a single, superpower strike. This attack, if it hits, deals the weapons standard damage plus 1d100 bonus damage. You may use a bonus action to re-roll the damage of this attack. This attack cannot be used alongside a Massive Attack unless you expend one point of Inspiration.
30+

Slayers Strike

When using a two-handed melee weapon, you gain a standard action execution with a HP threshold of 40.
22+

Hardest Hitting

Your primary unarmed-melee attack becomes a 1d8 if it was not already higher than this.
20+

Massive Attack

When making a critical attack, you gain an additional attack that you may use as a free action. This additional attack cannot be a multi-attack. In adtion your critical hit threshold for all of your Strenght based attacks are reduce by one point. So somthing that ususaly crits on a 20 would cirt on a 19 or a 20 instead.
16+

Harder Hitting

Your primary unarmed-melee attack becomes a 1d6 if it was not already higher than this.
15+

Hard Strike

Upon hitting with an attack that uses strength as a modifier, you may, as a bonus action, add an additional 1d6 damage to the attack.
12+

Hard Hitting

Your primary unarmed-melee attack becomes a 1d4 if it was not already higher than this.
10
7 or Lower

Weak Sauce

You have a disadvantage on any strength-based skills that you are not at least proficient in.
6 or Lower

Light Fists

As your firsts are so lightweight you can move them much faster.
Making a melee unarmed attack becomes a free action that can be performed an amount of time per turn equal to your Dexterity modifier. You lose this ability as soon as your strength score increases beyond 6.
Stats

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