Baglin - Advanced Satsheet in Ullthwaygon | World Anvil
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Baglin - Advanced Satsheet

Playing an Baglin

Baglins are tiny, being about a one-and-a-half feet tall at most; And everybody wants to eat them. They are perhapse the hardest race provided by this world that is currently avaiable.  

Why Play a Baglin?

While they are incredibly vunerably at the start, Baglins can grow into powerful creatures that are able to break the bounds of what is normally possible for a playable creature. Higher level baglins can hold the contents of entire houses within their bodies. And are not always limited by the hostile enviromets held by normal bags of holding. It is not atall impossible that a higher level Baglin could hold an entier party and even their base of opperations within its body. Thought this comes with ist own associated risks ofcourse.    

Statline

 
Str Dex Con Int Wis Cha For
Change

-1

+2

-1

-

-

+2

+2

Limit 20 20 20 20 20 20 30
Hitpoints Moral Resistances Vulnerabilities
5 + HD + Con 20 + MD + Wis Bludgeoning Fire, Radiation
 

Mobility

Standard Climbing Swiming
Slow 10ft. 5ft. 5ft.
Medium 30ft. 10ft. 10ft.
Fast 120ft. 20ft. 30ft.
Limts - Handholds Only Max Depth: 20ft.
 

Baglin of Holding

As the primary source of bags of holding you can absolutely take advantage of the same abilities that that bag would provide straight from your own mouth.
You have an inbuilt bag of holding within your body. You can initially hold up to 100 cubic feet of material inside you. But your capacity increases by 100 cubic feet of each tier you gain above the first.   The content of your bag can only be accessed through your mouth. It is a standard action to retrieve an item normally or a bonus action to retrieve an item at random. Your mouth is only able to fit items that are a maximum of 5 square feet in width. However long items such as bars can be slid in so long small enough in their diameter.   No living creature can survive for long inside your Baglinhold and will 2d6 hit points for every turn then are within you. You are also unable to place any unwilling creature within you. This can be overridden by certain feature available through Racial Progression.   Attempting to hold a Bag of Holding or any other similar space / dimension warping item within you will cause massive instability inside you. This will cause you to explode violently dealing 5d20 points of force damage to anything within 30ft. of you, with a DC 15 Dexterity saving throw for half damage. IF you explode in this way your character is destroyed and leaves no body, but possibly a small crater.   If you are slain, anything store witin you is sent to the void.

Racial Features

 

Unbareably Tasty

To most creatures, Baglins are one of the most delisius things in existance. So tasty are they that others around you may have trouble controlling their appetite around you.
If you take fire damage form any source, any creature around you, inculding party mebers that have a sence of smell must succed a DC 20 Wisdom save or gain a desier to eat you. If a creature alread y has a desier to eat you and they fail this check them must make moves to eat you. At the start of each turn while they are in this sate they may make the save agin to try and snap out of it. They may repeat this save once they come to the point where they would attack you.

Seances

Sight Standard
Hearing Keen
Touch Standard
Taste Keen
Smell Standard
Supernatural Keen
Arcane Poor
 

Natural Proficiencies

Survival Expert
Insight Expert
Stealth Proficient
Planes Proficient

Racial Progression

Tier 0

Standard Feat

Pick a Feat of your choosing.
Or

Gas Bag

You can hold uncompressed gasses in your Baglin Bag.
Tier 1

Standard Feat

Pick a Feat of your choosing.
Or

Quick Draw

Ti becomes a bonus action to retrive somthing spesfic from your Baglinhold
Tier 2

Standard Feat

Pick a Feat of your choosing.
Or

Baglin Cannon

Not only can you summon up items out of your mouth, but you can now fire them out with great force.
As a standard action, you can fire out an item from your mouth at a range of up to 60ft. The item will do 1d6 + its weight in pounds as Bludgeoning Damage upon contact with a target. Some items may do different amounts or types of damage at your DM's discretion.   If you are proficient with Archery or Boltmanship you may use this ability to instead. fire out an arrow or bolt respectively as if it was fire from a medium-sized bow.   In addition any creature you allow that can handle you may pick you up and fire you as a standard action.   Unfortunately, you do not hold the right internal equipment to fire firearm ammunition this way.
Tier 3

Standard Feat

Pick a Feat of your choosing.
Or

Arcane Ignition

You are able to fire magic items that fire projectiles from your Baglinhold so long as you can open your mouth.
Tier 4

Standard Feat

Pick a Feat of your choosing.
Or

None-Hostile Enviroment

You can now safely store living creatures inside your Baglin Bag without them expiring.
Or

Vacume Baglin

As a standard action, you can attempt to suck anything in a 30ft. cone into your Baglin Bag. Creaturs caught within this cone are prompted with an incremental Constitution/Dexterity Saving throw. On a roll of 20 or higher, they are not moved. But for every 3 points, they fail by they are moved towards you by 5ft, being sucked inside of you upon reaching you.
Tier 5

Standard Feat

Pick a Feat of your choosing.
Or

Bigger Baglin

You grow to be a medium-sized creature along with all of the benefits that come with it. This causes your Str & Con to both increases by 2 and your Dex to decrease by 2. This larger size also allows you to fit and retrieve times up to 20 square feet in size.

Mending Enviroment

Anything inside your baglinhold is restored by 1d10 points per turn it is inside you. This also cures any light status effects such as bleeds and weaker poisons, with one being healed each turn instead of receiving hitpoints until they are all cured. Any times stored within you are also repaired as if under the effects of the mending spell, cast at first level.   In addition, if you are destroyed any naturally or artificial living creatures within your hold are regurgitated and not sent to the void.
Tier 6

Swirling Void

Anything sucked into your Baglinhold is subject to 10d6 Necrotic damage per turn. Anything destroyed by this damage heals you for a tenth of its maximum hit points. Only magic and certain special items are immune to this. To compensate for this you are now able to hold bags of holding within your Baglinhold without causing any instability. This does not allow you to keep bags of holding within bags of holding.
Or

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