Ythal Settlement in Tilandrial | World Anvil
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Ythal

Located in the western part of the Vieroyss Woods, north of the delta of the Letia delta and a half a day's walk to the coast. In the city are many houses, temples to the eight Arches, and a huge marketplace. On a large hill overlooking the city is the Valcruth Manor, the headquarters of the Hunters.

Demographics

Almost purely human. They despise any werewolves or vampires and refuse to allow them to live in the settlement.

Defences

The city itself is surrounted by a giant stone wall with guards that walk the wall at all hours of the day and night.

Guilds and Factions

The Hunters Guild has their headquarters in the Valcruth Manor.

History

Started out as a logging town. A tributary of the Letia River runs through the city, giving citizen constant fresh water. Since it was close to the river and the coast, Ythal attracted many humans. After the Great Sphinx War, the Mericus settlement of Lune was established and the residents of Ythal were not happy. Skirmishes between Lune and Ythal soon escilated to small battles. The Valcruth Manor at this point only had three people living there, (First name) Ythal, Lord Valcruth, his wife, and their teenaged son. They owned most of Ythal, but their son was attacked and killed in one of the skirmishes. Lord Valcruth allowed his manor to become the headquarters of the Hunters.

Architecture

Newer buildings are made strickly of wood, but once a family has lived in the same house for about three generations, they start rebuilding the house out of stone from the foothills of the Obex Mountains.

Natural Resources

Pine wood from the Vieroyss Woods.
Type
Large city
Location under
Included Locations
Owning Organization

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