Priam
"It's a broken arm. You'll live. Now stop whining so I can set it."
Priam is a female gnoll who lives at Copperclaw's Home with her mate and four children. She is a trained healer, herbalist, and midwife, and provides these services for those who come to her.
Physical Appearance
In contrast to the rest of her family, Priam is a more traditional gnoll in most respects. She keeps herself clean, but doesn't bother with grooming for appearance, and tends towards simple wraps and drapes of linen and leather. Her fur is charcoal and gray, her eyes are a dark green, and she has a single horizontal scar across her abdomen, which she almost always keeps uncovered. In addition, she is missing the index finger of her left hand.
History
Priam, like her mate Durza, is a former member of the Longstrider Tribe. She joined Durza at a young age, and "kept house" for him during his long trade trips.
Connections
TABLETOP STATISTICS
Click to OpenPriam - Creature 4
CN ¦ Medium ¦ Gnoll ¦ Humanoid
Perception +9; low-light vision, scent (imprecise) 30 feet
Languages Common, Gnoll
Skills Athletics +7 (+8 for Shove and Trip attempts), Crafting +11, Deception +6, Diplomacy +6, Herbalism Lore +11, Intimidation +6, Medicine +9, Nature +9, Religion +7, Stealth +8, Survival +7
Str +1, Dex +2, Con +2, Int +3, Wis +1, Cha +0
Items expanded healer's tools
AC 18; Fort +8, Ref +10, Will +9
HP 50
Nimble Dodge (R) Requirements Priam is not encumbered. Trigger A creature targets Priam with an attack and Priam can see the attacker. Effect Priam dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee ♦ Fist +7 [+3/-1] (agile, finesse, nonlethal, unarmed), Damage 1d4+1 bludgeoning
Melee ♦ Bite +7 [+2/-3] (unarmed), Damage 1d6+1 piercing
Battle Medicine ♦ Priam can patch up wounds, even in combat. She attempts a check with the same modifiers and DC as for Treat Wounds (below) and restores the corresponding amount of hit points; this doesn't remove the wounded condition. The target is then temporarily immune to her Battle Medicine for 1 day.
Treat Condition ♦♦ Priam treats an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened conditions. If a creature has multiple conditions from this list, choose one. She attempts a counteract check against the condition using a +12 modifier, and using the condition's source to determine the DC. She reduces the condition value by 1 on a success, 2 on a critical success, or increases the condition value by 1 on a critical failure. She can't treat a condition that came from an artifact or effect above 20th level. Treating a condition that is continually applied under certain circumstances (for instance, the enfeebled condition a good character gains from carrying an unholy weapon) has no effect as long as the circumstances continue.
Knowledge of Anatomy Priam deals an additional 1d6 precision damage to flat-footed creatures.
Mother of Four Priam is not flat-footed to hidden, undetected, or flanking creatures of her level or lower, or creatures of her level or lower using surprise attack. However, they can still help their allies flank.
Treat Wounds Priam spends 10 minutes treating up to two injured living or undead creatures (targeting herself, if she so chooses). The targets are then temporarily immune to Treat Wounds actions for 10 minutes, but this interval overlaps with the time she spent treating. Priam rolls with a +12 against a DC 15 check, healing the targets for 2d8 hit points and removing the wounded condition on a success, 4d8 and removing the wounded condition on a critical success, and dealing 1d8 damage on a critical failure. When attempting to Treat Wounds within her own home with access to her equipment and supplies, Priam cannot roll below a success. If she succeeds at her check, she can continue treating the target(s) to grant additional healing. If she treats them for a total of 1 hour, she doubles the hit points they regain from Treat Wounds.
Risky Surgery As Treat Wounds, but within her own home with access to her equipment and supplies, Priam may inflict 1d8 damage to her patient(s), in exchange for being unable to roll below a critical success.
Image provided by Shinkei-Shinto and used with the artist's permission.
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