Theev Geographic Location in The Third Imperium of Mankind. | World Anvil

Theev

Allegiance:
  • Non-Aligned, Human-dominated (NaHu)
System:
  • G0 V Dwarf
  • 4 Gas Giants — 3 Planetoid Belts — 8 Other Worlds
  • Naval Base
UWP: A 4 3 4 5 0 0 – F
  • Starport A Excellent
  • Size 4 6,400km
  • Atmosphere 3 Very thin
  • Hydrosphere 4 40%
  • Population 5 Hundreds of thousands
  • Government Type 0 No Government Structure
  • Law Level 0 No prohibitions
  • Technology Level F Technical Imperial Maximum
Importance: { 1 } Ordinary   Economics: ( E 4 5 −3 )
  • Resources E Extremely abundant
  • Labor 4 Tens of thousands
  • Infrastructure 5 Limited
  • Efficiency −3 Poor
Culture: [ 1 6 1 9 ]
  • Heterogeneity 1 Monolithic
  • Acceptance 6 Aloof
  • Strangeness 1 Very typical
  • Symbols 9 Somewhat abstract
Population
  • 9 × 105 = 900,000
Remarks: 
  • Ni Non-Industrial Da Danger
Travel Zone:
  • Caution
Travellers' Aid Society Rating: 
  • Amber

Geography

This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors. This a "high technology" world with technology achievements at, near, or over technology standards for Charted Space. It is a Non-Aligned world dominated by human sophonts located in the Sindal Subsector of Trojan Reach Sector. This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.

Ecosystem

Theev has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated. The world is a legendary thieves’ port, "a pirate’s refuge where lawlessness is king and the Imperium’s police cutters and patrols cannot reach." As such, the world is considered dangerous and has been assigned an Amber Zone.   The main urban center is Blacksand City, built on top of a series of plateaus linked by sealed walkways. The city is ruled by pirate lords who punish those who use excessive violence in the otherwise lawless city.

Tourism

The world is a legendary thieves’ port, "a pirate’s refuge where lawlessness is king and the Imperium’s police cutters and patrols cannot reach." As such, the world is considered dangerous and has been assigned an Amber Zone.

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