Oghma Geographic Location in The Third Imperium of Mankind. | World Anvil

Oghma

Allegiance:
  • Non-Aligned, Human-dominated (NaHu)
System:
  • K5 V Dwarf M5 V Dwarf M4 V Dwarf
  • 4 Gas Giants — 0 Planetoid Belts — 6 Other Worlds
UWP: B 5 3 4 7 5 4 – 9
  • Starport B Good
  • Size 5 8,000km
  • Atmosphere 3 Very thin
  • Hydrosphere 4 40%
  • Population 7 Tens of millions
  • Government Type 5 Feudal Technocracy
  • Law Level 4 Light assault weapons prohibited
  • Technology Level 9 Anti-Gravity
Importance: { 1 } Ordinary   Economics: ( D 6 A −1 )
  • Resources D Very abundant
  • Labor 6 Millions
  • Infrastructure A Extensive
  • Efficiency −1 Average
Culture: [ 5 8 3 7 ]
  • Heterogeneity 5 Harmonious
  • Acceptance 8 Friendly
  • Strangeness 3 Somewhat typical
  • Symbols 7 Somewhat concrete
Population: 4 × 107 = 40,000,000 Travel Zone: No Restrictions Travellers' Aid Society Rating: Green

Geography

Oghma is an iceworld, but retains enough of an industrial base to build jump-capable starships. The Oghman Clans are a barbaric culture of raiders who have reduced the nearby worlds of Marduk (2120) and Borite (2219) to pre-spaceflight technology levels through theft of equipment and enslavement of scientists and scholars. The rulers of Oghma intend to conquer their neighbouring worlds along the Dustbelt by weakening their industrial and technological bases. Over the course of generations, the Oghman raiders have targeted scientists, teachers, engineers and craftsmen in their slaver raids. The Oghmans are savage xenophobes ruled by tribal warrior-kings, where a warrior’s worth is determined by how many jump-capable ships he ‘rides’ and how many soldiers he commands. Oghman Raiders are a common threat in Sindal subsector; they are despised by all civilized worlds.

History

Oghma is a non-aligned world in Sindal Subsector of the Trojan Reach. World Starport Oghma has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.   The starport is run by GeDeCo, and is comparatively safe – the Raiders know better than to attack interstellar shipping, and instead prey on weak backworlds.   World Technology Level Oghma possesses a Technology Level of TL–9.   Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks. Common Power Generation technologies for this TL include: Early fusion power. Common Transportation technologies for this TL include: Land: Ultra high-speed trains and early grav vehicles. Water: High efficiency sailcraft, multihulled seacraft, improved artificial gears. Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals. Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships FTL: Prototype Jump Drive-1. World Government Oghma is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.   Oghma was formerly a member of the Sindalian Empire, and the starport still bears the dragon sigil of the Sindalians.   World Culture The Oghman Clans are a barbaric culture of raiders who have reduced the nearby worlds of Marduk (2120) and Borite (2219) to pre-spaceflight technology levels through theft of equipment and enslavement of scientists and scholars.   The rulers of Oghma intend to conquer their neighbouring worlds along the Dustbelt by weakening their industrial and technological bases. Over the course of generations, the Oghman raiders have targeted scientists, teachers, engineers and craftsmen in their slaver raids. The Oghmans are savage xenophobes ruled by tribal warrior-kings, where a warrior’s worth is determined by how many jump-capable ships he ‘rides’ and how many soldiers he commands. Oghman Raiders are a common threat in Sindal subsector; they are despised by all civilized worlds.
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