Commander’s Gambit
The rules of the game are simple lead your forces to victory, through serveral means decimating the enemy forces, destroying their base, capture all their resources or territories, and capturing or killing their commander. Of course their are different scenarios that can be played as well to play the game.
History
It was first used by Vatian officers who operated on a strategic level as a way to focus plans for campaigns. But it soon found its way into the hands of those who were a fans of stratagems, from nobles to scholars and even the commoners who were smarter then they looked. The game was of course modified to make the game more interesting to play. But the complexity of the game could make anyone go insane for overthinking and the game would later be only be played by at least a few thousand people that knew what they were doing. It has remained that way ever since but the shear amount of pieces and all the other tools and equipment can be quite expensive and can be hard to replace since only a few hundred people know how to make most these pieces to play the game, which is why most people just make them themselves to save a few coins.
Execution
Scenarios
- Conquest
- Occupation
- Capture the Capital
- Free for all
- Team Death Match
Types of troops
Infantry - the backbone of any army, infantry are need for battle in order to win. Militia - troops made up of peasants, they have little training and they are not as loyal, they will leave to tend to their home for certain times of the year. Warrior - those who have battle experience, but are still lacking discipline in battle ad will seek glory for themselves. Footman - Have some training and discipline and will hold their own in a fight with some use of weapons training Legionary - professional soldiers with battle experience and training, be able to hold their ground and stay in the fight till the bitter end. Artillery - used to cause heavy damage to enemy fortifications and forces from a distance. Catapult - the range of the this stone hurling can cause some damage at a certain distance. Scorpion - Massive bolts that can tear though wooden walls troops with ease. Trebuchet - A more advance catapult, it retains more force and can reach farther distance to cause massive damage. Ballista - A lager projectile then the scorpion, it able to damage stone walls and could attain more tension to reach farther. Cavalry - fast and mobile they are able to move faster then most units allowing them to scout and flank enemies effectively. Horsemen - commoners who have trained with horse and some understanding with combat Outrider - experienced riders with seasoned horse with military experience Man at Arms - veterans given armor and a series of weapons and for combat Knight - professional mounted cavalry equipped with the best weapons and armor imaginable Archers - Killers at a distance when using a bow being able to destroy forces without being in close range Hunter - taught to use a bow to hunt for game and have some skill. Short Bowmen - slightly better trained using short bows, but only can fore a certain distances. Longbowmen - experienced archers the can arm well with a long bow at long distances. Crossbowmen - highly trained to use crossbow and be able to fire several shots a minute with ease. Siege equipment Siege Tower - large towers to transport troops on top of walls. Battering Ram - used to break down gates to allow the army to storm the city. Ship - used to transport troops and supplies, they can also be used to attack coastal settlements Galley - small ships the require rowers to get everywhere and can only sail near the coast. Caravel - A faster ship able to go on open waters and able to maneuver with ease. Frigate - a large ship carrying large weapons to destroy ships. Warship - ships built for war and to sent the enemy to the grave. Elites The best units that an army can have and have special abilities that sets them apart from most troops. Rangers - Master of the wilds, they are excellent archers and outdoorsmen able to traverse the most harshest of terrain Paladins - warrior of courage and renown , they are known for inspiring those around them. Hussars - cavalry that will never break and strike fear into the hearts of the enemy. Generals - high experienced veterans that can help armies with their experience and gain an advantage Commander - The commander is the leader of the your forces and is heavily guarded since the game will end if he were to die. He moves from place to place as well to avoid being assassinated.Situation Cards
The cards are draw every time the situation dice is rolled, these cards can make or break you.- Event
- Disaster
- Reward
- Politics
- Subterfuge
Seasons
Season change every few turns in order to determine how you will be able to dealing with seasonal change for you forces. Spring - A time of renewal and growth, though often full of rain making it hard to march on muddy terrain. Summer - The best season of all , making it easier get anywhere as everything has dried out. Autumn - A time of change, the weather is a little bit colder, but food become more scare. Winter - A harsh time with marching being almost impossible as the cold drains the strength from soldiers and blocks roads with snowTerrain
Terrain will affect how you be able to play the game and it is often decided by players or referee is neither can decide.- Plains
- Forests
- Hills
- Rocky
- Desert
- Swamp
- Snow
Resources
These will greatly help you during you campaigns- Mines
- Lumber yards
- Quarries
- Farms
- Training Camps
- Settlements
Settlements
Tiles that hold a settlement held by players or are neutral. This settlements can range from cities of villages and can grant rewards to those who control them. To capture a settlement you can either besiege it or use politics to allow you occupy it. Other will allow you control them if you do certain missions for them such as pay them or deal problems that are threatening them. These settlements can be razed to avoid being lost to the enemy. Villages - settlements that only hold a few hundred people with most of the farmers, a main sources for food. Towns - settlements with a few thousand people with different working background, good source for recruits. Cities - Massive settlements that hold many thousands of people and are a excellent place for taxes.Components and tools
- Situation cards
- Game Board
- Mini figurines for troops
- Models of ships, siege equipment, and wagons
- Colored Dice to represent situation cards
Participants
Two or more players can join the game in either a team battle or a battle royal to see who come out on top.
Observance
When a challenge has been issued player must answer or be scorned as cowards and skill less. This can happen at any time of the year.
Comments