The arm was hanging on by a thread, with bone protruding from the rotting skin. Lily gave it a hard yank and it came loose with a sickening crunch, embalming fluid and coagulated blood oozing out of the severed end. Putting this one together was going to take time, but the client had insisted. As long as he paid, Lily didn't mind, but she had to wonder what about the sorry looking stuff was so important.
Waystations are portable workshops, combining aspects of a car mechanic, butcher's shop, and surgery operating theater. Some get rooted where they are if business is good enough, spreading like a virus to absorb nearby buildings and businesses to accomodate the need. In the waystations, Nekromechanics fix up
the working dead sufering from day to day scuffles or minor issues, up to and including the replacement of limbs or scrubbing them free of infectious fungi.
Anything complicated enough to require a necromancer is outside their expertise, and most don't even have the most minor magic talent to fall back on. The Nekromek Stations that do always have extra generators on hand to power the spells, but in many places regulations against knowing magic without a license keeps them quiet about it. Since the Long War, many nekromechanics have been press-ganged into military service, leaving a desperate need in the civilian market and a long-line of customers with broken dead.
Still, they get the job done. Crude surgeries staple legs back together, reinforce broken limbs with metal bars, or otherwise help a poor stiff stay on its feet a little longer. When the dead is beyond all hope of repair, Nekromek waystations will often buy the mangled corpse from their owners and disassemble them, using whatever they can salvage to fix up other stuffs.
by Unsplash
What scares me the most of this world is the concept that one cannot escape work, not even dead!
Hahaha yeah. Thought you were done with your shift just because you died? Not so fast!
Creator of Araea, Megacorpolis, and many others.