Arcsey Settlement in The Mellow Moon | World Anvil

Arcsey

Mature City Due to the comfortability of the climate, attire can prioritize form over function. This encourages citizens to express their individuality, or patriotism, in a myriad of styles, colours, fabrics, and materials.

Government

Average Structure. An individual governs the city, though they take advice from a council, sage, or former leaders. On rare occasions, the people elect the ruler. However, more often, the ruler inherits the position, entitled through royalty, a sacred bloodline, passed down to heirs by the verdict of the current leader, or as dictated by a code, law, or prophecy.
About 5 percent of the population are involved in governing, and 2–8 municipal buildings/offices are required.   Politics. The capital city of the realm, this city houses the ruler(s) and hundreds of other politicians.

Industry & Trade

Creation. The honey from this region is exquisite and makes wonderful candies from crystalized honey Export. A rare and sought-after mushroom grows only in this area. Plentiful but Vulnerable. The city wants for nothing, having rich resources and luxuries within easy reach. But this rich appointment comes at the cost of a poorly fortifiable geolocation. It needs alliances to protect its interests from would-be conquerors

Districts

Government District:
A government district comprises any sections of the city containing institutions where most authoritative policies are legislated, adjudicated, and enforced. The type of institutions established by the city’s dominant political structure determines what types of architecture, features, and citizens inhabit the district. For example, individual access to the government district of a city ruled by a tyrannical monarch might be highly restricted. At the same time, an egalitarian merchant oligarchy might have an open government district with shops and homes interspersed with trade houses operated by five major trade princes, each geographically scattered in a different location within the city walls. A typical government district centres on a seat of authority surrounded by municipal buildings, businesses, and private residences.   Guard District:
A guard district varies greatly depending on a city’s size, location, economics, trade goods, and citizenry’s disposition toward policing. Smaller towns likely don’t have an organized guard, though some might have a local neighbourhood watch of volunteers from the community that helps keep the peace, might favour more proactive interventions and public policy, or might hire a handful of soldiers from larger neighbouring communities to maintain the safety of the trade roads. Larger cities might have a local guard that functions at the behest of the city’s leadership or might host the royal military or a contingent of the queen’s guard. In many cases, the more professional guard organizations have a headquarters, a prison, and perhaps even a barracks to house the guard members when off duty.   Market District:
A market serves a very simple but vital purpose: the purchase and trade of goods and services. Whether it is a single general store, a cluster of carts on a street corner, or a sprawling market square, the market is possibly the most universal of all districts, typically found in any city or town, regardless of size or wealth. After all, the residents all need the basics like food, clothing, and tools for their day-to-day lives, and those items must come from somewhere.   Religious District:
A grand cathedral towers over the rest of the district, casting colourful shadows from stained-glass windows that seem to ward the neighbouring buildings like a shepherd over their flock. Priests mill about the gardens and graveyards, bestowing blessings. Parishioners congregate in anticipation of the next sermon. Religious districts house one or more places of worship, such as churches, temples, cathedrals, and mosques in addition to graveyards, mausoleums and catacombs, parsonage housing for clergy, and services that cater to the masses.
Artwork is common here with sculpture, painting, and musical works venerating religious leaders, messiahs, and saints, depicting scenes out of scripture, and glorying divine beings.
Priests maintain the daily routines of strengthening wards, blessing sacramental wine and water, performing rites for all sorts of ceremonies, and providing services for the sick—probably for a donation, though maybe not. Acolytes fulfil most of the other temple functions: delivering sermons to the congregation, leading community programs, keeping the grounds and chapel, and providing scribe services.
Religious services are frequent, ranging from small prayer circles and scripture meditations to sermons that fall upon hundreds of ears and appeal to core values and tenets of faith.   Residential Districts:
Residential properties occupy most of any given city or town, and three factors divisively determine their distribution—income, culture, and heritage. In most populations, a dominant people determine the city’s culture, ethics, and value systems. They also maintain control over access to city resources and wealth. As a result, those individuals and communities with the most access to resources quickly gain the most power, leverage, and influence over the remainder of the city population, determining individual neighbourhoods' social and financial economics. The resulting division of a city’s communities by income and other factors, called social stratification, plays a significant role in a city’s overall layout and influences individuals, resources, shops, industries, homes, and services in various residential districts.
Closed. In this model, social structure divides the city’s various populations into specific districts based on their social class. In addition to wealth and privilege, other factors such as familial bloodlines, culture, religion, and heritage might drive these divisions. The divisions create a caste system supported by the ruling class and upheld by the beliefs and social programming of the dominant city culture. A closed model provides little (if any) possibility for social mobility. Typical social movement tends to be only horizontal in nature or downward as individuals or families lose wealth and privilege. Examples of a closed system include feudalism or a caste system.
Closed District. In this model, residential districts isolate themselves by class. Individuals of a similar social stratification occupy each district, creating upper-class, middle-class, and lower-class districts. Clear lines of demarcation call out district borders, which are often enforced by walls and city watch.
Wealth. Only individuals of a specific social status are permitted.   Sewer/Underbelly District:
A labyrinthine complex of tunnels, sunken foundations, and repurposed caverns sprawls far beneath the city streets. Rusty sewer grates allow pale slivers of sunlight to cut into the gloom, illuminating murky cesspools and mould-coated masonry. The stench of waste created by the city’s ten thousand souls pervades the air, while the pitter-patter of tiny paws echoes through winding tunnels.
Spontaneous Sewer Situations. Though dark and hidden from the world above, all sorts of things can be found in the sewers—from useless trash to hidden treasure, interesting finds one might stumble across in the oft avoided bowels of a city. Roll a d20 and consult the Things Found in the Sewer table or choose an event/experience to enhance the atmosphere of a sewer trek.

Assets

Government District:
Castle- Humblerock Castle
Arcsey Town Square
  Businesses:
Information Broker-
Inns-
Mendicant Guild Enclave-
Representatives-
Taverns and Public Houses-
  Municipal Buildings:
Archive-
College- Redwood College, Silver Creek High
Foreign Embassy-
Gallows-
Jail-
Meeting Houses-
  Municipal Offices:
Court Offices-
Currency Exchange-
Notary Public-
Pardon Seller-
Property Offices-
Tax Office-
  Guard District:
Family Housing-
Guard Barracks/Headquarters- The City Fort
Guard Stations-
Kennels-
Military Garrison-
Prison- The Prison of Arcsey
Sentry Box-
Stables-
Blacksmith- The Silvered Bucket
Magic Shop-
Tavern-
Inn-
Social club/Gambling den-
  Market District:
General Goods Store- Ashlena's Indispensible Stock Shop
Permanent Market Stalls- The Markets of Arcsey
Alchemist- Copper Vial
Bakery- The Pig's Cake
Barber- Horus's Surgery
Butcher- Astinus's Butcher Shop
Cobbler- Alyssia's Shoemaker Shop
Fletcher- The Rickety Point
Florist- Pansy Petals Greenhouse
Jeweller- Arara's Jewellery
Tailor- Willow's Garment Store
Brothel- The Lady's Skirt
Theatre- The Legend Opera House
  Religious District:
Temple- The Consecrated Cathedral of the Gods
Graveyard- Burning Park Potter's Field
  Residential Districts:
City Watch Station-
Courier’s Offices-
Firehouses-
Row Houses-
Upper Class:
Bathhouse-
Coach House-
Manse-
Nursing Home-
Upper Class Inn- The Boarding Fox and the Tome
Middle Class:
Asylum-
Cottages-
Hospital-
House-
Library- National Public Library
Museum-
Lower Class:
Flophouse-
Livery Stable-
Orphanage-
Sanatorium-
Shacks-
Tenements-
Lower Class Inn- The Prophet and Water

Architecture

Due to the fire risks, like those in dry climates, cities place higher urgency in organizing community fire brigades, and buildings are erected apart from one another to prevent fires from spreading. The buildings are mainly made out of wood matching the forest around them. However the inner ring of the city around the castle are made out of stone with wooden accents so they are less likely to burn.    The castle stands out from the rest of the city, its made out of a mixture of marble and stone with carvings of all sorts. A world the humans long forgotten being shown carved in the buildings.

Geography

The surroundings are mainly trees, a mixture of maple, birch and other trees with light green, orange, red and yellow leaves all year round.

Climate

Temperate Climate:
Cities in temperate climates normally have warm, humid summers and mild winters. While generally considered to be the ideal climate to live in, communities that use thatch and other flammable materials must take caution. Frequent summer thunderstorms bring lightning strikes that promise disaster for the unwary.

Natural Resources

Furs, pelts, Herbs (cooking and healing), Lumber, Mushrooms

Maps

  • Arcsey
    Arcsey is the capital of Idira, one of the 3 contents of Ezos.

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