In this year, the Verdant Druids met for the first time as a group, naming their meeting place Xa, or the Centre, and thereby establishing a city.
A condensed history of the city of Xa, from its founding to its sacking to its recent independence.
Before the founding of Xa, the area was thinly populated by local folk who venerated the nature around them...
In this year, the Verdant Druids met for the first time as a group, naming their meeting place Xa, or the Centre, and thereby establishing a city.
The city slowly expands in size, attracting natural mages from all over the region to learn under the Verdant Druids.
A ritual in the Ganigash foothills in the Kingdom of Sasila leads to the outlawing of a religion and a series of minor clashes between the Sasik Cavalry and the Verdant Druids.
The city of Xa is overwhelmed by the onslaught of the evil necromancer Veralke of Vistron, and its citizens either flee into the forests or become members of his undead horde.
Time following the disastrous sacking of the city by the necromancer Veralke, which led to Xa being known as a city of angry ghosts and evil ghouls.
The combined efforts of the Grand Marquisate of Helwin, the Confederation of Woîjne, the Kingdom of Sasila, and the remnants of the Verdant Druids in exile finally beat back the hordes of Veralke of Vistron to recapture Xa.
The city's liberation during the Gashir led to its independence from Helwin and its renewed life as a Free City.
After much negotiation and a few minor interruptions, the Grand Marquisate of Helwin, the Confederation of Woîjne and the Verdant Druids hammer out an agreement that leads to the declaration of the Free City of Xa.