Topaz Dragon Species in The Known World | World Anvil

Topaz Dragon

The most gregarious, wisest, smallest, and longest-lived of the prismatic dragons , topaz dragons crave conversation, sunlight, and hot, dry climates.   A topaz dragon engages in conversations with thousands of creatures throughout its long life, accumulating useful information which it will gladly share for gifts of treasure. If an intelligent creature tries to leave a topaz dragon's presence without engaging in conversation, the dragon follows it. If the creature attempts to escape by Magic or force, the dragon might respond with a fit of pique, using its sleep gas to incapacitate the creature. When it wakes, the creature finds itself pinned to the ground by giant claws or buried up to its neck in the sand while the dragon's thirst for small talk is slaked.   A topaz dragon is trusting of creatures that appear to enjoy conversation as much as it does but is smart enough to know when it is being manipulated. When that happens, the dragon often responds in kind, treating about of mutual trickery as a game   A topaz dragon's desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.   A topaz dragon's favored treasures are books, old tomes, and ancient sources of historical knowledge. They will also accept accounts of oral history spoken during deep, philosophical discussion.   Topaz dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts of a topaz dragon's hoard, and it may seek to fiercely defend their wealth.  

Topaz Dragon, Ancient

Gargantuan dragon, lawful good
Armor Class 20 (natural armor)
Hit Points 297 17d20+119
Speed 40ft Fly: 80ft Burrow: 40ft

STR
27 +8
DEX
10 0
CON
25 +7
INT
16 +3
WIS
19 +4
CHA
15 +2

Saving Throws Dex +6, Con +13, Cha +10, Wis +8
Skills History +9, Perception +14, Persuasion +10, Stealth +6
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages Trade-tongue, Draconic
Challenge 20 (25,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 2d10+8 piercing damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 2d6+8 slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 2d8+8 bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 16d6 fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 2d6+8 bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Genetic Ancestor(s)
Scientific Name
Draconus Librorum
Lifespan
900-1200 years
Average Physique
Hunched and stout, Topaz dragons tend to be shorter than the rest of their prismatic cousins. Their skin is wrinkled like that of a rhinoceros, glistening with orange to yellow, gem-like radiance.
Body Tint, Colouring and Marking
A topaz dragon wyrmling's scales are a dull, mottled brown. As it ages, the dragon's scales crystallize and begin to glimmer, eventually taking on a warm, burnished luster. Its wings and frills are mottled brown toward the edges, darkening with age. As a topaz dragon grows older, its pupils fade until its eyes resemble glittering, gem-like orbs.

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