War of the Woods - Turn 2 Quests Military Conflict in The Interstice | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

War of the Woods - Turn 2 Quests

The fall of Doomshank Port has sent the war herds into a panic for what to do. Their lands encroached on and a key port seized, they plan for the counter attack. The Alliance of Avelorn celebrate their victory to the north but also contemplate the ramifications of their losses in the South. The warherds have not only destroyed a key piece in the operation to siege Bristle Fort, but have taken the artefact for their own. Where this powerful relic lies now, only the herds would know.   -------------------------------------------------------------   Diplomatic Option: Prisoners Quandary With the capture of Doomshank Port, massive amounts of captives are now under the watch of the Alliance. These beastfolk and others that have offered their support of the warherds now have their lives at the mercy of the Alliance members. Dionaea Hatebled of The Thirsting Woods is in favour of mass execution of the captives. Few offer opposition to this idea, and fewer still offer alternatives. The option for parlay is brought up, but few wonder if the War Herds would take up the offer.   Rewards: Open to discussion   (if no agreement or resolution is reached by turn end, the captives will be executed at Doomshank Port and buried in mass graves)   -------------------------------------------------------------   Avelorn Alliance: Bramble Shield Warhorns sound and the thunderous stamping of war parties echo throughout the woods, the warherds are on the move but where they are heading none of the scouts can report with certainty. A large force approaches Riverwatch openly, their numbers gathering as those that pledge to aid the herds gather around. But an unknown force still lurks unseen and undetected. Reports tell of sightings near Doomshank Port and numerous others around Oakshade. The Alliance must choose where to reinforce and quickly, lest they both become captured. If they succeed in fending off the Warherds here, the enemy efforts will surely be blunted.
(Please state which place you would like to reinforce; Doomshank Port or Oakshade)   Victory Reward: Penalty to enemy actions next turn.   -------------------------------------------------------------   Avelorn Alliance: Blunted Fang Several warlords note the precarious position the bulk of the army is in currently. With Valencourt Castle at their flank, there is a potential to be attacked from the rear by Lady Valencourt; one who has already demonstrated deadliness in battle and not a force to be trifled with. With this in mind, it is proposed that blockades be set up to hinder the travel and trade near Valencourt castle, as well as further raids upon towns and villages that support Valencourt Castle. Furthermore, this would act to solidify and bolster the forces stationed at Riverwatch and cut off Valencourt Castle from the rest of the Warherd.   Modifiers: Wet Marshlands (-2 to charge rolls)
Victory Reward: Penalty to enemy actions next turn.
Bonus Reward: ?Heroic Injury   -------------------------------------------------------------   The Warherds: Stampede of the Riverlands Warcries and bellows echo continously as the herds move into a quickened march. The loss of Doomshank port has displeased the All-Seeing-Mother Sheraka and she calls for a great stampede to trample across Riverwatch so as to encircle the Alliance army stationed at Doomshank Port. She has visions of her people devouring the Alliance forces like cornered animals and urges her forces forwards. Her forests of eyes watch over them as they move steadily on.   Modifiers: Wet Marshlands (-2 to charge rolls)
Victory Reward: Territory Gain (Riverwatch)   -------------------------------------------------------------   The Warherds: An Unseen Hunt Like many nocturnal creatures, the beastherds can move undetected by normal eyes and to those less keen. With obfuscating magic to aid their allies and clumsier kin, they drive closer and tighten around their true target. They watch in shadows for their victims and for their opening. The prey cannot hope to escape. Let the main army growl and roar like a preening alpha; every true beast warrior knows that the deadliest predator is the one unseen.   Victory Reward: Territory Gain (TBA)
Bonus Reward: ?Heroic Injury
Included under Conflict
Conflict Type
Military Campaign

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!