The Hunt for Rattlesnake Jim
Although the elusive pre-war ghoul escaped the clutches of the Enclave during their occupation of his Sarsaparilla Plant, he cannot escape the bounty that was subsequently placed on his head in the aftermath. Finally cornered in his underground Lair, Rattlesnake Jim has unleashed his mutant allies on the hired guns in a desperate last stand to push the invaders out of his home. Planning to use the Roc for his escape, the nefarious ghoul has the junkyard vertibird rigged to explode if it should be tampered with without his encryption key.
This will be a high difficulty excursion with the potential of a large haul of rewards to bring back to New Kenton. Players will be able to choose whether to support the mercenaries hired by the Enclave, the mutant horde, or forge their own path and run a 'scorched earth' style sweep and clear of the entire area. This will change the level of risk and reward as well as the overall outcome of the story.
OOC Notes
- Seats Full
- Planning to run this Friday the 5th from 6-9 pm EST over Tabletop Simulator
- Characters may start at level 5 and purchase any gear they can afford with their starting caps from the core rulebook as well as any supplements. Players with a character already at New Kenton are free to create another for this excursion.
- Mods will cost 10x Complexity in caps, + 25 for each Perk needed to craft it.
- Depending on Player choices this may take more than one session.
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