Sarsaparilla Green

Description


RJ's signature blend of irradiated water, banana yucca syrup, and a cocktail of chems and booze. Dangerous to humans, it is a perfectly safe pick-me-up for ghouls and mutants across the Great Dust Bowl. He has automated much of the bottling process so he has more time to drink and tell stories about the world before the Great War.

Now that the notorious ghoul has been killed his recipe has made it into a few private hands. Although the level of production will likely never reach the same numbers as when the original plant was up and running, there are still a few niche groups willing to invest in the resources to make it.

Recipe


  • Plan Rarity : Rare

  • Requires : Chemistry Workbench and a Cooking Station

  • Item Rarity : 4

  • Complexity : 4

  • Crafting Skill : Science

  • Ingredients : 1x Dirty Water, 1x Rum, 1x Banana Yucca Fruit (can be substituted with 1x Nuka Cola), 1x Jet, 1x Med-X, 1x Buffout

  • Yields : 3x Bottles of Sarsaparilla Green

Effects


  • Irradiated : 3cd

  • Heals : 3 HP

  • Alcoholic : Yes

  • + 1 Defense : Lasts 1 Scene

  • +3 Temporary HP : Lasts 1 Scene

  • Addictive : 3cd (also counts as an alcoholic beverage, if an addiction is rolled, roll 1d3 to determine chem. 1 - Jet, 2 - Med-X, 3 - Buffout)


One example of the many bottles this cocktail can be found in

Comments

Please Login in order to comment!