River Djinni
The River Djinni are a distinct lineage of elemental beings native to the great rivers of Agela—most notably the River Nekhet and River Sahri. Although their origins lie within the Elemental Plane of Water, they have adapted over the centuries to life in the mortal realm. Their existence is intrinsically linked to the natural flow of the rivers, which serve both as their habitat and a central element of their cultural identity.
Physical Characteristics
River Djinni exhibit lithe, well‐muscled forms with skin tones ranging from deep blue to jade-green, reminiscent of river waters under different lighting conditions. Their eyes emit a subtle luminescence, and their movements are notably fluid, suggesting an innate connection with water. Typical attire consists of garments fashioned from fine silks and enchanted robes designed to mimic and accommodate the perpetual motion of flowing water.Cultural and Societal Role
The River Djinni consider the great rivers to be sacred. They view each watercourse as inhabited by ancient spirits and see themselves as the appointed custodians of these entities. Their culture has evolved around the maintenance of sacred river pacts and the stewardship of aquatic resources. This sense of duty informs their practices both in daily life and in the broader governance of their people.Powers and Abilities
River Djinni are capable of controlling water and influencing local weather patterns. Their abilities include manipulating river currents, assuming a liquid form to blend with their environment, summoning subordinate water elementals, and, in rare circumstances, invoking localized storm conditions. These powers are employed primarily in defense of their riverine domains or in upholding ancient traditions concerning the natural order.
Genetic Ancestor(s)
Geographic Distribution
Related Organizations
Creature Type: Humanoid (Planarborn)
Size: Medium
Speed: 30 feet
As a River Djinni you have these special traits.
Amphibious Adaptation. You can breathe both air and water. You also have a swim speed equal to your walking speed.
Flowing Form. As a bonus action, you can shift your body into a semi-liquid state, allowing you to move through spaces as narrow as 1 inch wide without squeezing until the end of your turn. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Water’s Blessing. You have resistance to cold damage.
Currentsworn Magic. You know the Shape Water cantrip. Choose one of the following manifestations of your riverborn nature:
- Miststep Sprinter: When you reach 3rd level, you can cast Misty Step once per long rest, appearing as a burst of mist and river spray.
- Tidecaller: When you reach 3rd level, you can cast Create or Destroy Water once per long rest.