Naga
The Naga are a serpentine people native to the harsh deserts of the Osirion Wastes, particularly regions where ancient ruins and forgotten riverbeds scar the sands. Possessing muscular scaled humanoid bodies, the Naga are adapted to life in extreme heat and arid conditions, navigating the deserts with unmatched resilience.
Physical Characteristics
Naga possess elongated serpentine lower bodies covered in resilient scales, varying in color from sun-bleached gold to deep, rocky grays, depending on their regional lineage. Their humanoid upper bodies retain flexible musculature, adapted for both desert survival and combat. Their eyes are typically vertical-slit and adapted to detect movement across vast open sands.Culture and Society
Naga communities are typically semi-nomadic, moving between hidden oases, ancient ruins, and subterranean refuges. Their society values endurance, ancestral memory, and cunning diplomacy, often establishing complex agreements with other desert peoples or fiercely defending sacred sites tied to their heritage.
Genetic Ancestor(s)
Geographic Distribution
Related Organizations
Creature Type: Humanoid
Size: Medium
Speed: 30 feet
As a Naga, you have these special traits.
Serpentine Mobility. Your scaled body is built for swift desert travel. You ignore movement penalties caused by nonmagical difficult terrain made of sand, gravel, or dust.
Desert Resilience. You have resistance to poison damage. You have advantage on saving throws against exhaustion caused by extreme heat. Venomous Grasp. Once per long rest, when you hit a creature with an unarmed strike, you can force the target to succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 2d6 poison damage.
Keen Senses. You have proficiency in the Perception skill. You can sense vibrations through sand and loose earth within 10 feet, granting advantage on Perception checks to detect creatures moving stealthily across such terrain.